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Old 10-14-2009   #11 (permalink)
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Originally Posted by CaptnSTFU View Post
I thought they were if they are held down by weapon holders etc?

Anyway it looks like a good concept but like people above me said to plain oh jane for the rest of it.
I'm pretty sure they're not allowed, I could be wrong though. I know MLG Requiem uses one that's pinned down by teleporter nodes.




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Old 10-14-2009   #12 (permalink)
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hmm, i actually dont like the obscure looking structure made of walls in the centre... mainly for one reason.. In the plans, it doesnt show whats behind it.. Is it sealed off, is it accessible to hide under? Does the ramp heading down the middle arc slightly or isit completely straight? The two barriers either side look odd, if you were wanting cover on the angled surface, save it for the top like on Onslaught..

What i do like, seems to be the "boring, linear" walkway down the back. I think with two of those either side it would look very appealing for MLG gameplay. The best map MLG has on foundry is by far Onslaught.. and its entirely symmetrical. Amplied doesnt always play well because of unfair advantages when people spawn at the lower side, and Lockdowns (old) carbine platform hardly gets used.
(Back to the map) Instead of having the wall corners act as arch ways, have a curved wall (like the centre piece thing) expand out from the wall in their places and have the walkway go round them to prevent the full linear path. You could then be creative with the centre as its got symmetry around it, it should be fairly easy to construct something. You could have a raised platform, with 4 legs running off to each of the "curved" areas of the "linear" walkways i just described..

Last edited by steve 11thselby; 10-14-2009 at 10:41 PM. Reason: worded crap
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Old 10-14-2009   #13 (permalink)
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Quote:
Originally Posted by MultiLockOn View Post
I'm pretty sure they're not allowed, I could be wrong though. I know MLG Requiem uses one that's pinned down by teleporter nodes.
The mauler sits atop a barrier on MLG Onslaught. It's not supported by a teleporter or weapon holder, I might also add.



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Old 10-14-2009   #14 (permalink)
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Barriers are allowed, I also had thought the same. I've fixed that in the next version, but sorry for the misconception.
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Old 10-15-2009   #15 (permalink)
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you have some very long site lines in there espicially along the main wall.

Also your starirs going up tp the base really need to be against somethiong to stop people shooting through them.
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Old 10-15-2009   #16 (permalink)
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Get rid of the dumpsters and build a structure opposite of high tower side. Your map will end up being one-lined symmetry so take advantage of the sides and center. Your bases are looking ordinary as well. Try and be creative around the bases and pull off something no one is accustomed to that works, bigger the better. Bases can get away with more than you think on foundry arena styled maps.

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