yeah i couldnt quite figure out what he was getting at with coastal highway..
I think you should base your map on narrows.. you bridge seems to do the trick fairly well already, except the height advatage from the middle of the bridge isnt there.. However you would need something to obstruct line of sight from one base to the other..a simple wall would do the trick on this a the end of each bridge requiring the player to walk around the wall to gain acess to the base. (a lot like the level high charity on halo 2, you walk through numerous doors to find a wall immediately infront of you forcing you to walk round it to find your opponents rather than spotting them from a distance) As for the base layout, i dont think i could think of anything that would fit connection by a direct small bridge.. sorry
Quote:
Originally Posted by used man
you know how the bridge segment of the level was sections of bridge with indoor rooms with health packs seperating the sections of bridge right? now lets say your current work is one segment of bridge, Im suggesting you add rooms like in campaign as a center structure, and both bases. like this...
closed door|Base|bridge|indoor|bridge|base|closed door base and indoor are like the health pack rooms in campaign
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Ahh i get you now.. Sounds quite a good idea, although it'd be a lot of walking..
Speaking of basing maps on campaign missions..
Every play Halo:CE? Assault on the control room has two bridges that laid parallel very very high up. You could clone the bridge and have two running parallel.. and have the bases connected to both bridges.. leaving a "square" shaped map?