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Old 10-13-2009   #11 (permalink)
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Originally Posted by Hank102938 View Post
Well, I could have wasted much more time making something better that you still wouldn't understand. I'm leaving it as what ever comes to mind, as you said, to finish off the map. Which that was what came to mind... and as usual it is very hard to describe. Now that I look at that diagram I made, it sounds like the complete opposite of what I was trying to say. It shows a top view of the layout... that probably doesn't help, but what ever you'll see when its done.
look dude i simply cant understand it, so dont get mad at me. Besides its not me who needs too understand it any way. Just ignore me if you get upset at my comments. Save another flame war from happening.
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Old 10-14-2009   #12 (permalink)
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I'm interested in how you're planning this out. I think I might have an idea of what you're getting at. Invite me to a forge sometime, I think I have a good idea of what to do if it's not the same thing you're already thinking. If you go ahead and do use my idea you don't have to name me as co-author or anything lol



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Old 10-14-2009   #13 (permalink)
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Unless you already have the rest planned out, I have an interesting idea that might work out really well here. Make the map really similar to the ODST campaign level coastal highway. but make the two bases the transitions from bridge to bridge. possibly make the back caved in or just a shut door. Otherwise the map looks great so far


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Old 10-14-2009   #14 (permalink)
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Quote:
Originally Posted by o Forge Freak o View Post
I'm interested in how you're planning this out. I think I might have an idea of what you're getting at. Invite me to a forge sometime, I think I have a good idea of what to do if it's not the same thing you're already thinking. If you go ahead and do use my idea you don't have to name me as co-author or anything lol
And I'm interested in what your idea is. I'm open to ideas because I'm not quite sure what I'm doing with the rest of the map. So, any ideas are very much welcome. I'll invite you to forge sometime.

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Originally Posted by used man View Post
Unless you already have the rest planned out, I have an interesting idea that might work out really well here. Make the map really similar to the ODST campaign level coastal highway. but make the two bases the transitions from bridge to bridge. possibly make the back caved in or just a shut door. Otherwise the map looks great so far
I don't have the rest of it planned out really. I don't quite understand what you are suggesting, could you rephrase that for me?


Last edited by Hank102938; 10-14-2009 at 09:36 PM.
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Old 10-14-2009   #15 (permalink)
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did you play the last level on halo 3 :ODST?


thanks to RaBBiiTTT for the sig :)
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Old 10-14-2009   #16 (permalink)
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did you play the last level on halo 3 :ODST?
Yeah, but I don't quite understand what you mean. Do you mean make the bases similar to the transitions between road parts on the last level? Have an open door (the opening to the bridge) and the other door closed (the back of the base) and then have things inside similar to that of the transitions in ODST?


Last edited by Hank102938; 10-14-2009 at 09:47 PM.
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Old 10-14-2009   #17 (permalink)
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you know how the bridge segment of the level was sections of bridge with indoor rooms with health packs seperating the sections of bridge right? now lets say your current work is one segment of bridge, Im suggesting you add rooms like in campaign as a center structure, and both bases. like this...

closed door|Base|bridge|indoor|bridge|base|closed door base and indoor are like the health pack rooms in campaign


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Old 10-14-2009   #18 (permalink)
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yeah i couldnt quite figure out what he was getting at with coastal highway..

I think you should base your map on narrows.. you bridge seems to do the trick fairly well already, except the height advatage from the middle of the bridge isnt there.. However you would need something to obstruct line of sight from one base to the other..a simple wall would do the trick on this a the end of each bridge requiring the player to walk around the wall to gain acess to the base. (a lot like the level high charity on halo 2, you walk through numerous doors to find a wall immediately infront of you forcing you to walk round it to find your opponents rather than spotting them from a distance) As for the base layout, i dont think i could think of anything that would fit connection by a direct small bridge.. sorry

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Originally Posted by used man View Post
you know how the bridge segment of the level was sections of bridge with indoor rooms with health packs seperating the sections of bridge right? now lets say your current work is one segment of bridge, Im suggesting you add rooms like in campaign as a center structure, and both bases. like this...

closed door|Base|bridge|indoor|bridge|base|closed door base and indoor are like the health pack rooms in campaign
Ahh i get you now.. Sounds quite a good idea, although it'd be a lot of walking..

Speaking of basing maps on campaign missions..

Every play Halo:CE? Assault on the control room has two bridges that laid parallel very very high up. You could clone the bridge and have two running parallel.. and have the bases connected to both bridges.. leaving a "square" shaped map?
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