Thanks to AmercanPsycho for editing the video, getting the footage for the video, being the fourth member of Str8 LOLN, and putting up with my Skype annoyances and constant map tests. Thanks to Pegasi Delta for recording all of this gameplay. You just wish Taken Down was that good ;) Thanks to Halcylon for the pictures.
MLG Requiem v3. The newest edition has been in the works through the design and rethinking process over months. Much of the geometry has been totally rethought out, and though most changes look fairly small, I feel like the gameplay is radically better.
I worked on the map design for a very, very long time and feel like I've thought out every area really well in relation to how it effects other areas of the map, lines of sight, player movement, and so on. None of this map is random or put in to look cool. The design is loosely based off Terminal on Halo 2; the hill in the middle makes for some really interesting combat, and what I feel is the rare Foundry map that actually works really well for MLG Hill settings. Capture the Flag (5Flag settings) and Slayer also work well on this map.
Requiem v3 will be released on 10.18.09, this Sunday.