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Old 10-13-2009   #1 (permalink)
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MLG Requiem v3 - Insane54 and Sir Toppum Hat



Thanks to AmercanPsycho for editing the video, getting the footage for the video, being the fourth member of Str8 LOLN, and putting up with my Skype annoyances and constant map tests. Thanks to Pegasi Delta for recording all of this gameplay. You just wish Taken Down was that good ;) Thanks to Halcylon for the pictures.

MLG Requiem v3. The newest edition has been in the works through the design and rethinking process over months. Much of the geometry has been totally rethought out, and though most changes look fairly small, I feel like the gameplay is radically better.

I worked on the map design for a very, very long time and feel like I've thought out every area really well in relation to how it effects other areas of the map, lines of sight, player movement, and so on. None of this map is random or put in to look cool. The design is loosely based off Terminal on Halo 2; the hill in the middle makes for some really interesting combat, and what I feel is the rare Foundry map that actually works really well for MLG Hill settings. Capture the Flag (5Flag settings) and Slayer also work well on this map.

Requiem v3 will be released on 10.18.09, this Sunday.

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Old 10-13-2009   #2 (permalink)
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Ah, it's been great working with you good sir. :)

This is my best editing and I'm actually pretty proud of the work we've done. It might not look like it, but those endless hours in Skype were pretty successful, no matter how many times you got me to come back with "NO WAIT!". Lol, good times.

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Old 10-13-2009   #3 (permalink)
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Been privvy to a handful of your testing sessions over the summer, and I have to say, the map just... feels right now. The small things you can't really quantify have slotted into place, and all the adjustments you've made appear to have worked great. This'll be on my HDD on Sunday, for sure.

The video was great, Amercan. I'll be looking out for more of your stuff.
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Old 10-13-2009   #4 (permalink)
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Bamf video man, i remember the earlier versions best map ever i spent many a hour in custom on your map. I can't wait for this it will bring back foundry for once haha anyway beastly good job, from the video i could already tell some of the little things that are changed.
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Old 10-13-2009   #5 (permalink)
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Im diggin everything but the dumpster jump near the purple power up, I think a smooth bridge walkway would suffice. Everything else I realy loved when I played on this whenever you did the 'play for the soldiers' thing.
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Old 10-13-2009   #6 (permalink)
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Quote:
Originally Posted by cart0graph View Post
Im diggin everything but the dumpster jump near the purple power up, I think a smooth bridge walkway would suffice. Everything else I realy loved when I played on this whenever you did the 'play for the soldiers' thing.
I know this a trailer vid, but thought I'd just answer this. I hear it alot, but the problem with that is that it would crowd up the area from the purple exit under the hill, along with ruining player movement along that street, and line of sight from base to bottom purple. The dumpster itself is there to make the jump easier, though it could work fine just making people jump on the signs.
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Old 10-13-2009   #7 (permalink)
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ooh, I see changes that I havent tried yet. iiiinteresting. Ill look for it on yer FS on Sunday.

me loves me sum map dedicashunz
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Old 10-13-2009   #8 (permalink)
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Old 10-13-2009   #9 (permalink)
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no video contact? Gah. it turned out well anyways but...

anyway good job with the map

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Old 10-13-2009   #10 (permalink)
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I fucking can't wait. Requiem is the best MLG map, better than Onslaught. I see you've changed the CP spawn. I'm glad because I always thought it was a burden to have to crouch jump up to it. I can't wait, the way you made it so epic through the video, Requiem v3 will be on my HD the day it comes out, and it won't be going anywhere.


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