Quote:
Originally Posted by Amercan IZ LOLN
-Custom spawn has been lowered to make the jump easier
-There are now boxes on the corners at an angle to allow you to bounce grenades around the corner
-The spawn system has been totally redone
-I think the door jumps in front of the base were adjusted to make the jump the same on both sides; a slight issue from v2
That's all I can come up with off the top of my head. Insane can probably clear up some questions later on or when Requiem v3 is released!
And thanks for the compliment! :)
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-The whole custom area was brought down and redone, including the walls around it
-teleporter nodes removed from the barrier in the middle, no need for them
-mauler is drop spawned
-removed wall in the pipe corners which makes that area much more usable, along with redoing much of those areas
-added a box in each receiver which cuts it in half. every grenade thrown in there should hit a camper
-all spawns and spawn areas redone
-added 'awesome ramp' on the side and removed a box and double box blocking a line of sight there
-added a double wall on each corner wall that blocks off lines of sight and effects spawns. Also allows spawners at the pipes to run through the base without getting picked off by enemies at your OS
-Those boxes in the corner also keep people from camping there, before it'd be tough to kill them but now you can grenade against the wall behind them
-sniper drop spawns improved to prevent dirtying
-set up for Ball and all other gametypes