Register Forums
Home Forum Rules Database

Go Back   Forge Hub > Halo > Halo Forge Discussion


Reply
 
Thread Tools Display Modes
Old 10-13-2009   #11 (permalink)
Member
 
Join Date: Apr 2009
Posts: 128

Wow, this looks great! I really love the center structure and the purple lights. Also, the double boxes geomerged in the two corners. All your guy's hard work really shows in this and I can't wait to download it!

80% of people put random percentages of people doing/liking/being something compared to those who are the opposite and ask the viewer to put the same percentage into their sig if they are the same. If you are the 20% of people who don't do this, put this into your sig.
kill4overkill is offline   Reply With Quote
Old 10-13-2009   #12 (permalink)
Niiiiiiiiiiiiiiiiiiice
 
What's A Scope?'s Avatar
 
Join Date: Mar 2008
Gamertag: Whats A Scope
Location: Louisiana
Posts: 2,776
Send a message via Skype™ to What's A Scope?
Great vid! Well, all I can say is that the map as a whole is awesome. I liked both v1 and v2, but this one surpasses both. As Shock said, it feels right. v1 and v2 were good, but v3 is great.
What's A Scope? is offline   Reply With Quote
Old 10-13-2009   #13 (permalink)
SuperFly
 
RedNeck's Avatar
 
Join Date: Feb 2009
Gamertag: RedNeckSniper93
Location: FRESNO, CA
Posts: 762
Send a message via MSN to RedNeck Send a message via Skype™ to RedNeck
I membr testin this with yalls. Don't really notice any new changes in the video but I am still excited. The map looks really clean and well done. I also think the changes have greatly improved the gameplay from the previous versions. Oh, and great video American!

RedNeck is offline   Reply With Quote
Old 10-13-2009   #14 (permalink)
Countdown has begin!
 
AmercanPsycho's Avatar
 
Join Date: Apr 2008
Gamertag: AmercanPsycho
Location: Camp Froman *Washington State*
Posts: 1,595
Quote:
Originally Posted by RedNeck View Post
I membr testin this with yalls. Don't really notice any new changes in the video but I am still excited. The map looks really clean and well done. I also think the changes have greatly improved the gameplay from the previous versions. Oh, and great video American!
-Custom spawn has been lowered to make the jump easier
-There are now boxes on the corners at an angle to allow you to bounce grenades around the corner
-The spawn system has been totally redone
-I think the door jumps in front of the base were adjusted to make the jump the same on both sides; a slight issue from v2

That's all I can come up with off the top of my head. Insane can probably clear up some questions later on or when Requiem v3 is released!

And thanks for the compliment! :)

Click my signature to check out my Youtube channel!


AmercanPsycho is offline   Reply With Quote
Old 10-13-2009   #15 (permalink)
Gunn... Oh, Nevermind.
 
iRaynne's Avatar
 
Join Date: Feb 2009
Gamertag: iRaynne
Location: Jersey
Posts: 1,355
Send a message via Skype™ to iRaynne
Woo, I'm part of the sniper exterm!

Haha, I can't wait. I don't even want to know how many times I've tested this map, but it was sooo worth it every single time. Its a masterful design.
Great job Toppum & Insane.
iRaynne is offline   Reply With Quote
Old 10-13-2009   #16 (permalink)
Member
 
T Cal's Avatar
 
Join Date: Apr 2009
Gamertag: RedFlagRenegade
Posts: 159
this looks like a cool map i cant wait to DL and check it out



"Your toast has been burned and no amount of scraping will remove the black parts!" - Caboose from RvB
T Cal is offline   Reply With Quote
Old 10-14-2009   #17 (permalink)
Public Relations Dude
 
Insane54's Avatar
 
Join Date: Dec 2007
Gamertag: Insane54
Location: Detroit, MI
Posts: 5,148
Send a message via AIM to Insane54 Send a message via MSN to Insane54 Send a message via Skype™ to Insane54
Quote:
Originally Posted by Amercan IZ LOLN View Post
-Custom spawn has been lowered to make the jump easier
-There are now boxes on the corners at an angle to allow you to bounce grenades around the corner
-The spawn system has been totally redone
-I think the door jumps in front of the base were adjusted to make the jump the same on both sides; a slight issue from v2

That's all I can come up with off the top of my head. Insane can probably clear up some questions later on or when Requiem v3 is released!

And thanks for the compliment! :)
-The whole custom area was brought down and redone, including the walls around it
-teleporter nodes removed from the barrier in the middle, no need for them
-mauler is drop spawned
-removed wall in the pipe corners which makes that area much more usable, along with redoing much of those areas
-added a box in each receiver which cuts it in half. every grenade thrown in there should hit a camper
-all spawns and spawn areas redone
-added 'awesome ramp' on the side and removed a box and double box blocking a line of sight there
-added a double wall on each corner wall that blocks off lines of sight and effects spawns. Also allows spawners at the pipes to run through the base without getting picked off by enemies at your OS
-Those boxes in the corner also keep people from camping there, before it'd be tough to kill them but now you can grenade against the wall behind them
-sniper drop spawns improved to prevent dirtying
-set up for Ball and all other gametypes
Insane54 is offline   Reply With Quote
Old 10-15-2009   #18 (permalink)
Heroic Member
 
ER1C0's Avatar
 
Join Date: Jan 2008
Gamertag: ER1C0
Location: Hong Kong, China Status: Pro-Forger
Posts: 1,362
Looks really nice! That middle structure looks awesome... the name is a bit ..okay.. I guess, but whatever.


ER1C0 is offline   Reply With Quote
Reply



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 08:57 AM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0