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Old 10-09-2009   #1 (permalink)
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Join Date: Feb 2009
Gamertag: McLink S
Location: Norfolk Virginia, USA
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map perfection help


I've made a few maps in my time, regretfully none are posted on forgehub. But i am very good at forging and have all the patients and techniques i find, but i am still not able to get my floors to be perfectly level.
No matter how many reference objects and teleporter nodes and save and quits i do, there is always a little bump in some spots. I know about the walls tilting with the new round and i know exactly how to merge and interlock.

I swear i've played on maps with perfectly smooth floors.

If anyone could help me with this or post a link for me i'd greatly appreciate it...

Also, if anyone needs help with any forge techniques in general i can surely help. just add me online McLink S. I dont know if anyone else is, but i have also become quite good at that new merging technique, i think i've heard it called ghosting or something. If anyone needs help. just holla.

Thank everyone.

McLink S


add me on halo for any reason..
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Old 10-09-2009   #2 (permalink)
RC
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The key thing to having flat floors is to not use walls unless its absolutely necessary. It is very hard to get them to be flat as when you place them you have to take into account that they will tilt one way, once you find that direction out just tilt it slighty the other way and when it gets jiggidy after you start up again it should be fine.
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Old 10-10-2009   #3 (permalink)
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hm thats a good idea.. pre tilt em the other way. i'll test it out and post back in here if i have good conclusive results.


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