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Old 2 Weeks Ago   #451 (permalink)
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Since people are beginning to be unable to find Ghost Merging, I move that the Admin rename this to its proper title, "Ghost Merging Glitch" instead of "New Forge Glitch!"

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Old 2 Weeks Ago   #452 (permalink)
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Quote:
Originally Posted by Jzzkc View Post
Since people are beginning to be unable to find Ghost Merging, I move that the Admin rename this to its proper title, "Ghost Merging Glitch" instead of "New Forge Glitch!"
I think adding tags like 'no-clip','ghost merging', etc. would suffice.



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Old 2 Weeks Ago   #453 (permalink)
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Quote:
Originally Posted by ehand88 View Post
I think adding tags like 'no-clip','ghost merging', etc. would suffice.
Haha thanks, I actually never though of that. I just did it, I hope someone will have an easier time finding this now, because you can use the seerch bar effectively!

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Old 2 Weeks Ago   #454 (permalink)
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ok so the glitch worked almosttttt. Ok so it work with a wedge large but then after saving and quitting I reentered the game and the piece had been pushed out of the ground to where it was just sitting on the ground because the tear drop went underground and so the cpu some how didnt like that and shoved it above ground and when I decided no big deal I'll just redo the glitch the game is some how now smarter and recognizes the glitch cause i cant reghost merge it cause after completing the last step of the glitch it doesnt replicate another piece
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Old 2 Weeks Ago   #455 (permalink)
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Originally Posted by II6clique jxIxj View Post
ok so the glitch worked almosttttt. Ok so it work with a wedge large but then after saving and quitting I reentered the game and the piece had been pushed out of the ground to where it was just sitting on the ground because the tear drop went underground and so the cpu some how didnt like that and shoved it above ground and when I decided no big deal I'll just redo the glitch the game is some how now smarter and recognizes the glitch cause i cant reghost merge it cause after completing the last step of the glitch it doesnt replicate another piece
Buddy, you are the victim of the only two shortfalls ive ever encountered. The first being the pushing it back into the realm of the map because of the teardrop. The seconds problem is caused by the fact that about one out of every fifteen times the object that you spawn wont every disapeer. This is once again caused by random lag spasms, and can be fixed by simply trying again. If the problem persists, you need to have no guests because there has been strange cases of guests making it impossible for anyone to have host, even in local (idk why...)


Last edited by Death YoYo; 2 Weeks Ago at 09:21 PM.
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Old 6 Days Ago   #456 (permalink)
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Is there a reason this has not been added to Forge 101 yet?
It really helps and might be noticed more if posted there also.
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Old 6 Days Ago   #457 (permalink)
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wow thanks dude! im totally gonna use this in my new maps. mabey ill make a bidge of floating stuff or something.


Thanks to orbital :)
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Old 6 Days Ago   #458 (permalink)
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I have 2 more tips:
Box lighting fix
When merging objects you may notice they keep the color of the area they were glitches it. Don't save and quit or save while it's that color or it will be perament. To fix it, simply have all people in game (Aka splitscreen people) look away from the box. This causes the game to un-render the box. Once you look back, the game will re-render the object with correct lighting, so be sure to do this before saving...

Counter-Merging tips
Instead of doing the up-a method underground, do it above ground and knock it away. Do the glitch by grabbing the teardrop still. Also you must bring the object underground before you for force spawn it. Just hold the right trigger and shake the object untill it goes underground. You can't pre-brace objects for this reason.

Q and A
-----
Why hasn't a F101 been made... Hello?

And Death YoYo can't change the title, he has tried.... so shut up with that...

Last edited by diger44; 5 Days Ago at 11:41 AM. Reason: Button correction
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Old 5 Days Ago   #459 (permalink)
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I'm going to go for this right now.

I'm a down-to-earth dude.
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Old 5 Days Ago   #460 (permalink)
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Quote:
Originally Posted by diger44 View Post
I have 2 more tips:
Box lighting fix
When merging objects you may notice they keep the color of the area they were glitches it. Don't save and quit or save while it's that color or it will be perament. To fix it, simply have all people in game (Aka splitscreen people) look away from the box. This causes the game to un-render the box. Once you look back, the game will re-render the object with correct lighting, so be sure to do this before saving...
Actually this isnt true, if you do save and quit, all you have to do to fix it is start a new forge session and look somewhere that you cannot see any placed objects until the entire map resets itself, which should take three minutes. Also, the lighting will automatically render itself every time you start a new round, so it could theoretically be used to create cool changes in scenery for an infection game or something.

Also, could we at least be informed on the progress of the forging 101 tutorial? It seems long in the making...

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forge glitch, geomerge, ghost, ghost merging, interlock, interlocking, merge, no-clip, noclip



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