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08-30-2009
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#1 (permalink)
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Member
Join Date: Aug 2009
Location: California
Posts: 110
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Tons of Map Ideas
First off, you may think why I am posting these here instead of the stickied imagination database. That is because first off: No one posts there anyway, probably because of all the useless stickied threads around it. Secondly because I would like some criticism on the ideas or if you want to do them or not. Well, here they are:
#1
Form: Does not matter
Gameplay: A tour through Sandbox or another huge map via teleporters, i.e. you spawn in the air and fall into a teleporter which gives you enough momentum to fly to another one halfway across the map, then another, another, etc.
What Map: Preferably Sandbox, Sandtrap, or Longshore
#2
Form: Infection
Gameplay: Zombie(s) trying to escape from a maximum security prison guarded by security guards (non-zombies) trying to stop the zombie(s) from escaping via switches that trigger something that temporarily stops/damages the zombie(s) and/or shooting at it.
What Map: Preferably Sandbox
#3
Form: Slayer
Gameplay: Players spawn at the top of a round map (shaped like something similar to this) and are pushed by mancannons causing them to whirl around and around while slowly going to the bottom of the tube where there may either be a killball or a teleporter leading back up to the top.
What Map: Does not matter
#4
Form: Slayer
Gameplay: Players (an even amount) spawn in 1vs1 chambers and fight to the death, the winner moving to the next chamber via gravity lift or teleporter. The chain continues until there are two left, fighting for their team (or by themselves).
What Map: Preferably Sandbox
#5
Form: Does not matter
Gameplay: Any map based on my maps or maps similar to these: Fireworks going off while a game is in progress would be awesome
What Map: Does not matter
#6
Form: Slayer
Gameplay: Using the three levels of Sandbox, a game of paintball takes place. Since it is using all three levels, it will be able to hold any amount of people (1-16) engaging others with plasma pistols.
What Map: Preferably Sandbox
#7
Form: Capture the Flag or King of the Hill
Gameplay: A game of duck hunt involving the guardian towers of Sandbox. The object is to get to the top while avoiding them. Capture the Flag must have one person on the other team but they will not be pitted against eachother so the one person on the other team is given an observation tower to watch them try to get his/her flag while facing off against the guardians. King of the Hill would be the same unless you make it a free for all, everyone trying to get to the hill at the top of the duck hunt building first to win the game.
What Map: Preferably Sandbox
#8
Form: Infection
Gameplay: Zombies inside a building trying to stop the humans from getting inside and killing them all. If the zombies survive for a certain amount of time or kill all the humans, they win.
What Map: Preferably Sandbox or Foundry
#9
Form: Slayer
Gameplay: Trying to get into a safe zone where the Sandbox guardians cannot get you. The guardians are blocked for a certain amount of time. Once they are free to shoot, anyone not inside will die.
What Map: Preferably Sandbox
#10
Form: Does not matter
Gameplay: A game where the players play the map and have to survive against the items falling from the sky while also fighting the other team or just basing the game completely off the items falling from the sky (Similar to this map)
What Map: Preferably Sandbox
#11
Form: Does not matter
Gameplay: The game takes place on small columns or other small objects that you can easily fall off of, teams pitted against each other with gravity hammers, swords, brute shots, or any other weapons that may be good.
What Map: Preferably Skybubble of Sandbox
#12
Form: Capture the Flag
Gameplay: The flags are located right next to eachother and are visible from both sides but you are unable to get to them and must instead go through a whole maze just to get to the other side, take the flag, and return to your side.
What Map: Preferably Sandbox or Foundry
#13
Form: King of the Hill or Slayer
Gameplay: The map is centered around a huge pyramid in which the players have to fight to get to the top. In King of the Hill, being at the top means you are in the hill. In Slayer, being at the top gives you an extra bonus or special weapon to use.
What Map: Preferably Sandbox
#14
Form: VIP
Gameplay: Banshees try to fly through Hills while there are Tanks, Machine Gun Warthogs, or Gauss Warthogs trying to shoot them down. Points are given for both killing other people or flying through hills. People flying through the hills spawn right next to Banshees while people shooting them down spawn next to their immovable vehicle.
What Map: Preferably Sandbox
#15
Form: Does not matter
Gameplay: A ship in the water, either fully afloat, half sinking, or almost completely underwater. I like this idea a lot because it is original and could play out well.
What Map: Preferably Longshore
#16
Form: Preferably Capture The Flag, Juggernaut, King of the Hill, Oddball, Slayer, or Territories, but it's your choice
Gameplay: A map with either two sides and a huge lighthouse in the middle, or small spawn points outside the lighthouse for each time (for an even bigger lighthouse!). There are tons of things you could do with this. For example, why not make the Lighthouse's light be composed of a killball or red light? And let the players access the top of the lighthouse where the light is and be able to look out over the whole map (there aren't any ways covering the top of the lighthouse, how could ships see then?) or something along the lines of that.
What Map: Preferably Skybubble of Sandbox as you could make a pier more easily than on the ground
My Maps:
80% of people put random percentages of people doing/liking/being something compared to those who are the opposite and ask the viewer to put the same percentage into their sig if they are the same. If you are the 20% of people who don't do this, put this into your sig.
Last edited by LivesOn; 3 Weeks Ago at 10:19 PM.
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08-30-2009
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#2 (permalink)
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Heroic Member
Join Date: Sep 2008
Location: Alberta
Posts: 1,436
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I might pick up #2, I like the idea. It's probably not something I'll do in the near future, but I might try making it. I can already imagine the jail, and there's a couple other things I'll throw in as well.
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08-30-2009
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#3 (permalink)
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Member
Join Date: Jun 2008
Location: Immaginationland
Posts: 378
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I might pick up that small pillar thingy, although I had somthing like that in mind for a map already, this just inspired me more.
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08-30-2009
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#4 (permalink)
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Member
Join Date: Aug 2009
Location: California
Posts: 110
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Quote:
Originally Posted by RC
I might pick up that small pillar thingy, although I had somthing like that in mind for a map already, this just inspired me more.
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Cool, I'm glad it helped you. Can't wait to see any of these maps actually being made, they would get a definite download from me.
My Maps:
80% of people put random percentages of people doing/liking/being something compared to those who are the opposite and ask the viewer to put the same percentage into their sig if they are the same. If you are the 20% of people who don't do this, put this into your sig.
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09-26-2009
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#5 (permalink)
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Member
Join Date: Aug 2009
Location: California
Posts: 110
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New idea added; the list is really growing!
My Maps:
80% of people put random percentages of people doing/liking/being something compared to those who are the opposite and ask the viewer to put the same percentage into their sig if they are the same. If you are the 20% of people who don't do this, put this into your sig.
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09-27-2009
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#6 (permalink)
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Junior Member
Join Date: Jun 2009
Posts: 14
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ill take 12 that sounds really cool
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09-27-2009
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#7 (permalink)
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Heroic Member
Join Date: Sep 2008
Location: Why don't you make like a tree and get out of here?
Posts: 1,109
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This should be in the imagination database. There was no reason to make a new thread, the reasons you gave are irrelevant, and it is completely possible to get constructive criticism in that thread as well.
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10-03-2009
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#8 (permalink)
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Member
Join Date: Aug 2009
Location: California
Posts: 110
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New idea added, probably one of my favorites!
My Maps:
80% of people put random percentages of people doing/liking/being something compared to those who are the opposite and ask the viewer to put the same percentage into their sig if they are the same. If you are the 20% of people who don't do this, put this into your sig.
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10-03-2009
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#9 (permalink)
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Member
Join Date: May 2009
Posts: 116
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Whats the aim to idea three? It sounds like theres no point to it. If you explained it more so I could get a clearer idea of It I might make it. BTW anyone who takes up idea 3 is welcome to use my map to help them start.
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10-04-2009
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#10 (permalink)
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Junior Member
Join Date: Oct 2009
Posts: 12
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I made a map very similar to the columns idea, it was in the sky bubble with loads of floating smaller objects around a centre block, it was called asteroidz, unfortunately with hammers and swords etc the gameplay didnt really work :\. the hammers would send people flying and with swords youd end up lunging off the edge.
Im sure that someone could change it around a little bit and make one that plays well :)
Last edited by Serious Cat lol; 10-04-2009 at 07:05 AM.
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