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Old 07-25-2009   #1 (permalink)
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Windows in Sandbox


Hey, I'm making a map in sandbox where there is a courtyard, and an area overlooking it. I tried making this map on Foundry (but ran out of space). I used the window frames on there, and need something to replace them in Sandbox. I'm looking for a design that will give the players the most space to shoot through. If need be I can use a wall slit but I would prefer more space than that - Any ideas?

Ventilation V2-Planned
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Hmm, I never seem to finish any of these..
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Old 07-25-2009   #2 (permalink)
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You could place a couple double walls, single walls, or however many you need for your window space. Then stack a couple walls flat ontop, and make another row of walls floating. That way it's like a slit wall, but with no gaps between slits.

If you need a window about the size of a window panel, you could try interlocking two half walls for the hole.


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Old 07-26-2009   #3 (permalink)
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Interlocking two half walls is the best way to go, and if you want a more narrow window, two quarter walls.
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Old 07-26-2009   #4 (permalink)
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I would agree with Noxiw and suggest interlocking half or quarter walls together.
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Old 07-26-2009   #5 (permalink)
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why don't you just use a wall slit?
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Old 07-26-2009   #6 (permalink)
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Wall slits are more restricted for shooting, and they also look bad. Constructing your own window generally looks better.


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Old 07-26-2009   #7 (permalink)
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You can't shoot through it though is the problem, but try something like this. Sorry I know it's a bad pic, but basically all it is is a shield door merged into wall halves and it's fairly nice aesthetically. For your map, if you don't want people going through them, then I suggest you make the metal bars out of scaffoldings so people can't go through them. Or maybe even just do that without the shield doors?
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Old 07-26-2009   #8 (permalink)
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Check out Insane's Eyewitness map (search for it). If you took teh shield doors out of that it would work well. Either that or just separate two long wedges a bit so you cant jump through but you can see/shoot through
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