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Class system
I have been throwing around an idea for a while, respawning with a random set of weapons is NICE, but what about having any amount of CONTROL over it, like the probability of certain weapons, or adding in equipment, or for that matter forcing someone to use what they spawn with not what they pick up? I found the solution,first set default weapon to pistol and turn off grenades, then, If you turn of weapon pick up in player traits, BUT turn it on for 5 sec in respawn traits, you can force people to use only what they spawn right next to as their weapons. That's nice, but then what about the spawn points that AREN"T next to a weapon? The solution is in a spawn room, one for each team, In sandbox in a tier you aren't using turn an L tube so it looks like a facet head, block off the end you can walk out of, and have it dump into a secure room with a teleporter into the battle field. In each room put a certain amount of spawn points, and a set of weapons, after you spawn in your first 5 sec you pick up what equipment your given, drop down the tube, head througth the teleporter and enter the battle as usual. As for controling how often a certain weapon set you just take the number of spawn points in a single spawn tube and divide it by the number of total spawn points for that team, and you have the probablity of spawning in that tube with those weapons.
As for what this does to gameplay, this can help out anyone doing a aliens versus humans map or the like (I'm considering a campaign like fight myself), or just force the players to think more in area control then in weapon. Also this will reduce the effect of one team dominating because they have the only rocket, sniper, ect... as it is up to the map maker to decide what team gets what.
As for some easy examples of classes this is the list I have so far
Solider:Ar, BR, 2 frag grenades
sniper:BR, Sniper
Pyro: flame thrower, 2 fire bombs
Guard:AR, overshield, bubble shield
stealth:Camo, sword, power drain
tank:turret(rip off in tube), gravity hammer
explosion master: brute shot, fuel rod gun, 2 frag grenades, 2 spike grenades
I'm sure there are more but this is all I have for now. This concept is free to use by anyone, credit is nice but not neccessary, but I believe that this could lead to some very intresting 1 sided objective maps. So what do all of you forgers think of the class system?
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