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Old 07-15-2009   #1 (permalink)
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new fusing technique



1.spawn an object you want to fuse
2.dummy the object by going up to the object in moniter mode and press up and a at the same time
3.push the bject out of the way.
4.place another object in the way that you want to fuse
5.wait for it to spawn
hve fun!!!

Last edited by Michael1026; 07-15-2009 at 08:12 AM.
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Old 07-15-2009   #2 (permalink)
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The movie doesn't work and I'm slightly confused by your method. Are you talking about interlocking via delayed respawn times?
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Old 07-15-2009   #3 (permalink)
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Originally Posted by oh knarly View Post
The movie doesn't work and I'm slightly confused by your method. Are you talking about interlocking via delayed respawn times?
This is a method that doesn't work with immoveable objects. Once a movable object has 'settled' (stops moving) the blue-ish/white-ish part will lock in place, and you can knock it out the way, but immovable objects become immovable then and can't be knocked out of the way.

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Old 07-15-2009   #4 (permalink)
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Nice, but... this isn't very practical. You can't use this method for precise forging with immovable objects, which is what most people need. You can't align the Double Box with guides because you have to knock it away before it settles. Plus, the only real shortcut this provides is not having to start a new round. It's really not that much trouble to avoid for the effort. I probably won't be using this method anytime soon, sorry.


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Old 07-15-2009   #5 (permalink)
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Originally Posted by Awkward Silence View Post
Nice, but... this isn't very practical. You can't use this method for precise forging with immovable objects, which is what most people need. You can't align the Double Box with guides because you have to knock it away before it settles. Plus, the only real shortcut this provides is not having to start a new round. It's really not that much trouble to avoid for the effort. I probably won't be using this method anytime soon, sorry.
I use it in my maps, when its just something simple its useful
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Old 07-15-2009   #6 (permalink)
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This is a neat trick that will be fun to mess around with but if you are making a good map, you need to use guides and spawn no and start a new round. It just the most precise, reliable way.
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Old 07-15-2009   #7 (permalink)
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Originally Posted by TKS x MoNsTeR x View Post
This is a neat trick that will be fun to mess around with but if you are making a good map, you need to use guides and spawn no and start a new round. It just the most precise, reliable way.
i agree i wont use it if the object is fused already because i dont want to risk it
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Old 07-15-2009   #8 (permalink)
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This method doesn't seem very accurate. This is probably something I will never use, but good job finding it anyways.

Last edited by rifte gifle; 07-15-2009 at 09:36 PM.
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Old 07-17-2009   #9 (permalink)
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Quote:
Originally Posted by Michael1026 View Post
YouTube - Halo 3 trick- Merging objects together without starting a new round

1.spawn an object you want to fuse
2.dummy the object by going up to the object in moniter mode and press up and a at the same time
3.push the bject out of the way.
4.place another object in the way that you want to fuse
5.wait for it to spawn
hve fun!!!
Quote:
Originally Posted by oh knarly View Post
The movie doesn't work and I'm slightly confused by your method. Are you talking about interlocking via delayed respawn times?
Yes he is.

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Old 07-17-2009   #10 (permalink)
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This makes no sense. The double box is immovable, but you pushed it away with the mancannon, and then it spawned back in its old place. Please explain.


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Last edited by Mr Garfunkle; 07-17-2009 at 05:16 PM.
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