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Old 07-12-2009   #1 (permalink)
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Join Date: Apr 2009
Gamertag: Bwendon
Location: Derp.
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Marianas Trench


Basically, this is a semi-symmetrical map that I am around 80% done with. Instead of starting with a traditional blank canvas, I started with the default Sandbox map. I've been working on this for about two weeks on and off and I'm very satisfied with how it's turning out. Just a few more tests and some minor tweaks and possible architectural changes and I'll be ready to post this.

Now, onto a couple of teaser screenshots:

General Overview. Notice the Burial Mounds inspired Ribcage stretching from the right of blue base all the way to the left of red base.


The Gates/Hammer Alley, opposite of the Ribcage


Multiflag Flag Spawn Point and Bridge. The fastest way from base to base. Controlling this heavily contested area is important in symmetrical objective games.


Some feedback on the aesthetics would be much appreciated. If anybody would like to participate in some tests, my gamertag is SCOBRA RLZ d00d.

I'd also like to note that this map contains absolutely no vehicles and is compatible with every gametype but is mainly meant for big team objective games. :D
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