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Old 09-20-2009   #41 (permalink)
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Quote:
Originally Posted by 2woFace View Post
#6
Form:Conquest
Gamplay: You would start on the bottom of a three Level map. The Frame of the map itself would be like stairsteps. Anyhow you would have to capture the first on the bottom go on a side ramp to the next floor and another to the topfloor. With a territory at each floor(and maybe in the stair/ramp rooms. The defending team could jump down the large steps but the offensive team would have to go around the ramps. I belive the play would be a unique take on conquest and make for interesting game play.
What Map: Sandbox Crypt/skybox. Depending on what the creator thinks.

PM: me with questions or if you want to forge it with me.
im not goona lie but i had the same idea as you....the only problem i've never tried a conquest map (dont know all the rules and whatnots) i've sketched it out before and had the genral idea of doin it in the skybubble and makin the whole outside structure to look like a SATELLITE (and naming it that) for aesthetic purposes'. ill see if i can scan my picture in an post it....
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Old 10-07-2009   #42 (permalink)
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#27
Form:
Custom VIP combining escort and influential and one sided VIP
Gameplay: The game will feature one team with a VIP, and the other without. The team with the VIP will spawn infront of a large door, triggered by a power drain. The catch is, the power drain is located in a building in the opposite direction filled with...let's go with "infected" So this team must fight through the building, grab the power drain, fight back to their spawn point, open the big door, and fight through a little more to their rescue.

The VIP however, will be indistinguishable to the infected (no waypoint, looks the same, same weapons) but will have a waypoint for allies so they know who is the most important. The VIP will also be equipped with an enhanced radar (and none of the other "humans" have any radar) But whenever they are within a certain range of the VIP they will gain allies only radar. This means the VIP must lead their team and coordinate them to survive. I also had the idea that humans don't even have waypoints for allies unless in range of the VIP, to further idealize team work and co-ordination.

Another interesting aspect i had in mind would be moving spawn points for the infected. Meaning, the infected all spawn in a room with a few teleporters. These originally lead into the first structure, but once the power drain is used to destroy the gravity lift inside the door (thus opening it), a new gravity lift spawns blocking the old locations and unblocking new ones after the big door. (Not sure how that'd work though, sorry ;x )

I've included a picture of the gate and locations i had in mind and to help clarify. If anyone wants to take on this map, or even make it with me (keep in mind i'm from Australia so joint projects can be inconvenient) they can choose where to locate everything of course, and even how the door works.

Forgive the MS Paint D:<


What Map: Foundry or Sandbox (probably crypt)

Sorry for the ridiculously long post, i know i was meant to keep it short, i just had a lot of ideas.

EDIT: I recently made a refined, more compact door using the lock and key idea in the sandbox crypt.

Last edited by Torkzor; 10-08-2009 at 10:02 AM.
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Old 10-10-2009   #43 (permalink)
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#28
Form: aesthetic
Gameplay: i am wanting to build/have sort of i would say a clan "lounge" and here is my idea:

SPAWN in a room with sort of a counter which is where i guess a secretary would be. in the room would be a door (like in classroom) that would lead into the elevator room.

ELEVATOR well i was really hoping i could have an elevator near exactly like devinish's when he/she made moon waffle (really good map) and that the elevator could go up and down as a hydrolic at the top of the elevator i think it should lead into a hallway/passageway that would lead to another door (like in classroom again) which would take you to the lounge

LOUNGE well for the lounge i just want it to be open and have seats/couches and tables and a podium (for a speech) and maybe like a soccerball or something to play with while in the lounge


thanks for your time! message me if you are interested in this project!

GT: Sh0ck an aw3

What Map:preferably foundry but sandbox will do

#29
Form: competitive/MLG
Gameplay: I have the map made, (it was my first ever built halo 3 map EVER... just needs touch up and new wep lay out
What Map: foundry

thanks for your time! message me if you are interested in this project!

GT: Sh0ck an aw3


PS: cant post pics... yes my computers that stupid



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Old 10-14-2009   #44 (permalink)
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#30
Form: Custom Infection
Gameplay: Well, I would forge this, but I don't have my xbox right now and i feel that the gametype is too hilarious to wait for. Basically my idea was to have a large, multi-floor pirate ship in the skybox. The gametype was going to be called Pirate vs Ninja. Pirates spawn on the ship, and have a quick 30 seconds before ninjas attack the ship. Ninjas are then launched onto the ship via man cannons. Ninjas would play the role of zombies in this infection. Ninjas would respawn at other random points around the sky bubble with more man cannons to launch on to the ship.
What Map: Sandbox/Sky bubble

#31
Form: Custom Infection
Gameplay:The map was originally going to be deathlehem (Like Bethlehem) and gametype was going to be AntiChrist. The basic story for the map goes,"A group of priests have wandered on to a crypt of sorts, and hoping that it is the crypt of Jesus, they open it. It is Actually AntiChrist, and he enters the dig site and the town behind it searching for and slaying all of the priests." So basically, antichrist is released after a certain time, and the priests have to prepare for it. To make things interesting, I think that a custom powerup can be added to spawn at around the same time that the antichrist is released, and the one who picks up the powerup would have higher traits and be the 'high priest' or maybe even Jesus himself. (lol)
What Map:Probably a blocked sandbox to take advantage of the surrounding desert.

Message me if you want any other ideas i had on these maps. That is, if you decide to forge the map.

Last edited by Rorak Kuroda; 10-14-2009 at 01:47 AM.
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Old 10-15-2009   #45 (permalink)
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#32
Form: Team Slayer
Gameplay: A symmetrical map with two bases. There would be three levels to it:
1) Underground - Tunnels underneath the ground floor (battlefield) which have tube corners with man cannons in them leading up to the battlefield.

2) Ground Floor - Medium sized battlefield with good looking cover (something like columns). A base on each side with weapon spawns inside (not too many). Spawn locations behind the base in a seperate building. Ramps leading up to sniper towers in between the base and spawn building. Ramps to underground tunnels on the sides of the base, under the sniper tower.

3) 2nd Floor - 2 sniping towers on the sides of each base. Bridges linking one side's towers to the other's with arches on the side of the bridge that face the battlefield.

What Map: Sandbox/Sky bubble

If you're interested or have made the map message me. I'll try to clear anything up for you if something's unclear.
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Old 4 Weeks Ago   #46 (permalink)
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Twin Facing Worlds

#33
Form:CTF, Team Slayer
Gameplay:
So yeah, this is a shout-out to all the URT people out there who possibly miss one of the best CTF maps, Twin Facing Worlds.
The concept is simple, you have two (facing) bases, suspended in nothing, connected by a large bridge.

Map: Sky bubble, in Sandbox

So, i have like 3 not quite started betas that have each turned into random maps cause i cant forge as much as i used to be able to. So if someone likes the idea and wants to roll, ill gladly help and stuves... so yeah, PM me up if you like the idea, my GT is the same as my username.


My Maps:


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Old 4 Weeks Ago   #47 (permalink)
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#34
Form: Aesthetics
Gameplay: A massive Covenant Carrier, with a detailed bridge, atrium, and hangar!
What Map: Sandbox, Sky Bubble

REMEMBER.
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Old 3 Weeks Ago   #48 (permalink)
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#35
Form: Casual, Most likely Slayer, though there are alternative possibilities
Gameplay: Note that if you haven't played both of the Golden Sun games, you won't truly understand how to make this map. Basically, it'd take place in the Sky Bubble, and you would be fighting on a mountain-like surface (which is roughly radially symmetric, though not entirely) which is in the dead center of the Skybubble (Mount Aleph/Alpha). Then, at the four "corners" of the Sky Bubble, there would be the Lighthouses. All of them would be exactly the same, though all would be "facing" Mt. Aleph. You only fight on Aleph, which may or may not include some weapons and stuff--but here's the catch: the Lighthouses are lit over time. They'd be lit in the same order as in the games--Mercury (Water), Venus (Earth), Jupiter (Wind), and Mars (Fire). A powerup (or combining a red and a blue one, in Jupiter's case) would appear to signal them being lit--however, it would probably go like this:
20 Seconds--Mercury
45 Seconds--Venus
90 Seconds--Jupiter
120 Seconds--Mars
And three minutes in, a Kill Ball will spawn twenty feet up or so above the highest central point of Mt. Aleph. Below will be a Custom Powerup which you can pick up that gives you 500% Damage Resistance, 200% Damage, turns you Cyan (or blue, whichever), and maxes out your gravity (kudos to anyone who gets the joke).
Map: Sandbox, Sky Bubble

Additionally, an idea would simply be fighting ON a single Lighthouse (probably Venus), with a killball signifying its activation after a while.

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Old 3 Weeks Ago   #49 (permalink)
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Here is mander's map idea mAde 2 a map, so nobody else can do it now
by me and mayorocrazytown
http://www.forgehub.com/forum/mini-g...reet-flag.html




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Old 1 Week Ago   #50 (permalink)
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#36
Gametype: Infection
base player traits: shotgun and magnum
zombie traits: sword, poor camo, no shields, 50% damage resistance, 300% speed, 50% gravity
Map: platform built around one of the sandbox towers with zombie spawns below on mancannons to fire them up to the platform which humans defend, minimal weapons placed.
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