#27
Form: Custom VIP combining escort and influential and one sided VIP
Gameplay: The game will feature one team with a VIP, and the other without. The team with the VIP will spawn infront of a large door, triggered by a power drain. The catch is, the power drain is located in a building in the opposite direction filled with...let's go with "infected" So this team must fight through the building, grab the power drain, fight back to their spawn point, open the big door, and fight through a little more to their rescue.
The VIP however, will be indistinguishable to the infected (no waypoint, looks the same, same weapons) but will have a waypoint for allies so they know who is the most important. The VIP will also be equipped with an enhanced radar (and none of the other "humans" have any radar) But whenever they are within a certain range of the VIP they will gain allies only radar. This means the VIP must lead their team and coordinate them to survive. I also had the idea that humans don't even have waypoints for allies unless in range of the VIP, to further idealize team work and co-ordination.
Another interesting aspect i had in mind would be moving spawn points for the infected. Meaning, the infected all spawn in a room with a few teleporters. These originally lead into the first structure, but once the power drain is used to destroy the gravity lift inside the door (thus opening it), a new gravity lift spawns blocking the old locations and unblocking new ones after the big door. (Not sure how that'd work though, sorry ;x )
I've included a picture of the gate and locations i had in mind and to help clarify. If anyone wants to take on this map, or even make it with me (keep in mind i'm from Australia so joint projects can be inconvenient) they can choose where to locate everything of course, and even how the door works.
Forgive the MS Paint D:<
What Map: Foundry or Sandbox (probably crypt)
Sorry for the ridiculously long post, i know i was meant to keep it short, i just had a lot of ideas.
EDIT: I recently made a refined, more compact door using the lock and key idea in the sandbox crypt.