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Old 07-16-2009   #21 (permalink)
RC
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Quote:
Originally Posted by Jimbodawg View Post
Here is mine!

-#12
-Form: Casual
-Gameplay: A pyramid would be built right above the entrance to the crypt, and players must make their way into the pyramid while avoiding mummies. There can be traps, secret passages with rewards, and certain paths in which only the mummies can use. The players must dive down into the crypt to access the kings treasure. Then, they must return to the main tier (tele, lift) and escape.
-What Map: Sandbox (Main tier)
Wow, that's almost exactly my idea. Except I didn't want people getting out once they got in... Guess its a good idea, good luck to whoever tries to do it, I've already tried and its a pain in the butt.
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Old 07-16-2009   #22 (permalink)
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#13
Form: Competitive
Gameplay: A remake of the GOW2 level "Day One" with several GOW2-based gametypes to go with it.
What Map: Sandbox or Foundry.


O hai there! ^_^
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Old 07-21-2009   #23 (permalink)
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#14
Form: Competitive
Gameplay: Quake 3 is the inspiration for the halo series, and as such most if not all of the maps in that would transition to Halo very seamlessly, only creative modifications would be needed to account for the loss of strafe/circle jumping and rocket jumping. Weapon/equipment modifications would be needed, but that would be as simple as replacing a Red Armor with a Overshield and a yellow armor with a regenerator, etc. If nothing else there are tons of design elements in Quake 3 maps that would work in Halo 3 as well that could be easily transitioned. Get a quakelive.com account and play a practice match against a computer set to I Can Win. They'll mostly leave you alone allowing you to look at the map.
What Map: Sandbox
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Old 07-21-2009   #24 (permalink)
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#15
Form: One sided VIP

Gameplay: Well I was thinking that it could be a castle, with towers, maybe catapults (fusion coils underneath a warthog on the sky bubble maybe?) archers (snipers) and all that. It could be on the main level of Sandbox, where the dunes are. The peasants have gravity hammers (pitchforks or something lol) and maybe fire grenades. The king has 2x overshields and does normal damage, but his shields reload twice as fast, and he only has one life. The peasants have no shields but they have unlimited lives, as do the knights.

This may be a bad idea, so you can add anything you want to it.
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Old 07-22-2009   #25 (permalink)
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#16
Form: salyer (competetive)

gameplay: a big 16 player tournament map, like 5 rooms, and in 4 of the roomss, there is a 4 player ffa match, then at one point, the teleporters open up, allowing a winner from each room into the final room. the only thing is, each room would have to have identical wepons, to make the final match up even.
also, each player would only have one life, making them have to spectate for the rest of the tourney.

map: either sandbox/crypt/main/skybubble or foundry, which ever you prefere.

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Old 07-23-2009   #26 (permalink)
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#17
Form: casual
Gameplay: a battleground designed for close quarter battles set at the crypt of sandbox, both teams spawn at each corner of the crypt (i dont care which ones as long as there at the opposite corners) and could get out by opening a door (its possible on sandbox to make a simple door) which closes again once the stuff rerspawns. the gametype could have you start with a shotgun and smg everything else is normal.
The weapons on the map should be more smgs and shotguns for ammo and smg duel weild, energy swords, plasma rifles, spikers and grav hammers and a flamethrower in the middle, i dont care how many of each is put down.
What Map: sandbox crypt

Last edited by CQBxGuy1995; 07-23-2009 at 05:10 AM.
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Old 07-30-2009   #27 (permalink)
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My Idear

Competative.
Sandbox.
CTF.
Use etither the Crypt or Sky-bubble(probably with money glitch). Create 4 distinctly different bases. Have a 4 team multiflag game with at least 3 people on each team. The tradeoff would be fun. I guess it would work on Guardian, but it would be more fun on a custom made map. Now we just have to decide if the map should be symetrical or not.

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Old 08-02-2009   #28 (permalink)
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Quote:
Originally Posted by RC View Post
#10
Form: infection
Gameplay: a large pyramid on top of the hole to the crypt on sandbox with tunnels to the hole. Humans are forced to take refuge in the pyramid and fall down the hole, where there are catwalks and things in a spiral fashion around the walls. Also the crypt should look like a tomb or mausoleum. This would be where humans make their last stand.

Play with save one bullet.

Map: only would work on sandbox.
ive actually done this, and just couldnt get the gametype correct
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Old 08-03-2009   #29 (permalink)
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Form: Casual

One v Alot - One guy would have a sniper and he'd have to kill each and ever other one of the spartans without them knowing about it. Lets call it hitman. No radar or anything. I'd be on a custom map probably. Something i thought of while playing snipers today. Let me know if anyone has already done this or if they know a game type or how i should do it. :D

Last edited by Vincehax; 08-03-2009 at 12:15 AM.
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Old 08-04-2009   #30 (permalink)
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#20
Form: Mini Game
Gameplay: A massive tower Loom's over sandbox. Welcome to your first day at the UNSC zero-G testing facility. Housed inside a massive tower 20 boxes high Is a zero-G arena where players are constantly in freefall thanks to teleporters at the bottom that lead to the top. weapons are suspended by floated weapon holders while 2 teams fight in mid air.

By the way, I get first dibs to try this.

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Last edited by Atrain; 08-04-2009 at 09:39 AM.
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