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Old 07-12-2009   #11 (permalink)
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Quote:
Originally Posted by dreaddraco2 View Post
#5
Form: Infection
Gameplay: City-Like structures. Narrow Alleyways. Roof access - Easier for zombies - Decreased Gravity (Increase Speed?) Zombies gain the knowledge of whatever they consume - Guns (Spawn near zombies before they're released, after a certain time - Scout to see what's happening?) Radio Antennae over Zombie Starting points - Zombies knock them down unlocking spawns - Simulating people being infected and becoming zombies. Armoury? - Zombies can use armoury as well as humans. Building(Buildings?) made out of movable objects - Fusion Coils layed out hidden, zombie throws grenade (detonates planted bombs) - Building collapses. Wall that appears campable with turret - section of wall with turret made out of small movable blocks, fusion coils spawn inside it (180 seconds?) - Gravity lifts for zombies - easy to take out destroyable turret walls - turret is immovable glitch - needs fix.
What Map: SandBox/Foundry - Sandbox: Zombies spawn on main level - scout goes out (mongoose spawns with weapons after so long) - block pushes out of the way (later) city in crypt - 'elevator' (teleporter) to top levels of skyscraper? (Skybubble? Main Level?)

By the way - If the map for a idea is made, should the post be edited to show it wouldn't be a first if someone else made it? (Not that it would stop people making it)

my cousin actually made a map similar to that with buildings the only differences is that the streets are not narrow but i can see if he will share it if you would like
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Old 07-12-2009   #12 (permalink)
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#8
Form: Infection
Gameplay: There are large towers through a sort of futuristic city (so there has to been awesome aesthetics) and the zombies with high gravity fall of these towers at high speed onto the survivors. It would be a different style of Manifest with bigger drops and faster falls.
What Map: I suggest strongly that its Sandbox in the Crypt so people dont go off into the Dunes and you dont waste money making a floor in the Bubble. Also, Sandbox would have Higher towers than Foundry but its your decision.

Keep it up folks.....

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Old 07-12-2009   #13 (permalink)
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#9
Form:
Competitive
Gameplay: It would be a map that utilizes the the dunes of Sandbox so that the dunes are the ground floor of the map.
What Map: Sandbox
I've started with the design, cost of walls and the other aspects of the map. Extensive geo-merging would be necesary...of course.
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Old 07-15-2009   #14 (permalink)
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I wanted to propose a movement for us all to take part in. The idea came to me when my friend sent me a map he didn't finish, and asked me to complete it. What if, and stay with me, I create a VERY simple map, and then put it on my file share. Then someone adds something very little to it, and so on and so on. The rules would be you must either put it in your file share or reccomend it to a few friends. You can move stuff already in the map and add a minimum of 0-3 objects, but you shall NOT delete anything. Maybe we can see where this goes and see how many different maps we can get. Then, when a forger believes the map is "ready" they can send it to me, where I will put the new version in my file share. But wait PRMAN1214! What if noobs or jerks get their grubby little hands on it?They'll ruin it! Well, thats good for them because they can spread their piece o' crap map version, while the previous version will eventually get around to some serious forgers. What do you guys think?
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Old 07-15-2009   #15 (permalink)
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Quote:
Originally Posted by Shanon View Post
#9
Form:
Competitive
Gameplay: It would be a map that utilizes the the dunes of Sandbox so that the dunes are the ground floor of the map.
What Map: Sandbox
I've started with the design, cost of walls and the other aspects of the map. Extensive geo-merging would be necesary...of course.
I was actually considering that. Once I find the best method to merge into the dunes accurately and create a design, I might start it. MLG 2v2 possibly?

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Old 07-15-2009   #16 (permalink)
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#10
Form: infection
Gameplay: a large pyramid on top of the hole to the crypt on sandbox with tunnels to the hole. Humans are forced to take refuge in the pyramid and fall down the hole, where there are catwalks and things in a spiral fashion around the walls. Also the crypt should look like a tomb or mausoleum. This would be where humans make their last stand.

Play with save one bullet.

Map: only would work on sandbox.
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Old 07-15-2009   #17 (permalink)
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Quote:
Originally Posted by AmercanPsycho View Post
I was actually considering that. Once I find the best method to merge into the dunes accurately and create a design, I might start it. MLG 2v2 possibly?
Sort of have a design, kinda like the pit. I'm still adjusting, considering the LoS with the hill in the middle I'm working out. I was actually hoping a 3v3 considering the size of it. I'll send you and inv sometime if your interested in working on it.
I suck at forging


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Old 07-15-2009   #18 (permalink)
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#11
form: team based games (team slayer, 2 flag, etc.)
I suck at forge but I was thinking about having 2 bases, one UNSC and one alien

map: sandbox
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Old 07-15-2009   #19 (permalink)
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Here is mine!

-#12
-Form: Casual
-Gameplay: A pyramid would be built right above the entrance to the crypt, and players must make their way into the pyramid while avoiding mummies. There can be traps, secret passages with rewards, and certain paths in which only the mummies can use. The players must dive down into the crypt to access the kings treasure. Then, they must return to the main tier (tele, lift) and escape.
-What Map: Sandbox (Main tier)
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Old 07-15-2009   #20 (permalink)
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#10 is actually quite intriguing. I'll try to forge it later (I'm going to be gone this weekend). Ha, Jimbodawg, your idea is just like Reigning Chaos', lol. Anyways, both of you have some unique ideas going on.
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