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View Poll Results: How Do You Think Velocity Looks So Far?
Feature NAO! 6 33.33%
Simply Amazing 7 38.89%
Good 1 5.56%
Kind of Good... I guess... 3 16.67%
It's Garbage... Complete Garbage... 1 5.56%
Voters: 18. You may not vote on this poll

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Old 07-01-2009   #1 (permalink)
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Velocity



By now I'm sure most of you recognize me for a couple of my previous maps such as the ever-so popular Castle Crashers. Or the beloved Affliction. But none of my previous work will ever compare to the project I have been slaving over for the past couple of days and plan on working on it for a couple more weeks at least. Velocity is a one of a kind masterpiece that exceeds what most would think is great forging and gameplay. Although I cannot compliment on the gameplay of Velocity, I can assure you that although un-complete, Velocity will be sure to pack in just enough gameplay experience to excite every player in your party even if they think they are super MLG pros. Velocity will be much like my map Affliction, but even better. Affliction had many problems such as the vehicles, and the overpowered defender base. Although the defender base on Velocity might look frightening, it merely gives the attackers more room to play in, and makes it highly impossible to spawn camp. Not saying that the bases will be the only places to spawn, but I recieved complaints that the warthog could ussually spawn camp players on Affliction, so expect no spawn camping on Velocity.

You might have also noticed the banner above is slightly better than most of my banners. Why might I be pointing this out? Because of my recent purchase of Photoshop CS4, I will no longer be limited by Paint.net. How will this increase the quality of my maps? Well it won't, but it makes for better banners, so deal with it.

Velocity is nowhere near being finished, but I fealt the need to provide you guys with a little preview. I will be updating this post weekly to provide newer pictures of the map, and updated information. But of course I'm only saying that, who says I'm really all that commited? I'm pretty sure nobody is even reading this paragraph, and that they all just skipped straight to the pictures. Well here they are I guess! Picture time, woot!











Updated Pictures





I'm sorry for not making every picture of the map neat and cool like the first one. I really tried! I had what I was going to type up in each specific picture ready! But my computer is being slow, I'm hungry, and it's late. So deal with what I've got up now, and if you have nothing nice to say then don't say nothin'! Wait, don't say anything. If you didn't say nothing then you would be saying something, right? Lulz.. I broke my brain just now.

Last edited by Conkerkid11; 07-04-2009 at 05:20 AM.
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Old 07-01-2009   #2 (permalink)
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This has got me interested. It reminds me of Regicide, but with the space you've got I wouldn't be surprised if this plays better than it Regi. Well Conker, looking forward to you finishing it.
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Old 07-01-2009   #3 (permalink)
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I came to this thread with my guns loaded. I read the opening and lol'd at your arrogance. Then I studied the pics. I was intrigued. It looks very interesting. The walkways grabbed my attention. I was surprised to see that the map looks good. Not just aesthetics, I can see how what you've made would work during gameplay. We'll see.
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Old 07-01-2009   #4 (permalink)
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lol He already used all of the Double Blocks. I remember you showing this in forge and it is definately pretty legit.

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And also shiruken. don't underestimate me. I'm smarter than you think being a 6th grade honors student and all

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Old 07-01-2009   #5 (permalink)
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Reminds me of a map from James Bond Nightfire. I like it. I definitely like it. DON'T SCREW IT UP lol.

I believe the correct term is "pooned".

I often times speak without thinking. If you feel my post is derogatory please PM me.
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Old 07-01-2009   #6 (permalink)
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You should make a Mlg version and Normal version

Look really good and has potenical (spelling is rubbish)
to me i think of the end of starwars i don't know witch one but there in a city with lots of tall buildings but only this map is at the bottom and it sandy

But keep up the good work




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Old 07-01-2009   #7 (permalink)
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I like the way you put the slanted walls instead of the tilted walls that stood up straight. I also liked how you updated it and made it harder for the attackers to get in then before. I can't wait to see this map!

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Old 07-01-2009   #8 (permalink)
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Looks good but it seems like you've already used most of your budget and you're not even covering half the map.

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Old 07-01-2009   #9 (permalink)
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Quote:
Originally Posted by MickRaider View Post
Looks good but it seems like you've already used most of your budget and you're not even covering half the map.
Don't worry MickRaider... I've got everything covered. The budget is fine. I'm planning on posting updated pictures of the map in a couple days so look out for the update... If you want me to sent you a message informing you of when I update this thread, please just ask me and I'll make sure to inform you...
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Old 07-02-2009   #10 (permalink)
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This map could act like Highground and have it almost one sided. I like the look of this map and it seems to have many lines of sight, one thing you might want to change is the name, Velocity isn't one of those names that pop-out, it needs a name that will look good on the front page. I'm glad to see this coming from you, Conker. :D

Good luck.

^^^Map Preview^^^
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