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View Poll Results: How Do You Think Velocity Looks So Far?
Feature NAO! 6 33.33%
Simply Amazing 7 38.89%
Good 1 5.56%
Kind of Good... I guess... 3 16.67%
It's Garbage... Complete Garbage... 1 5.56%
Voters: 18. You may not vote on this poll

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Old 07-02-2009   #11 (permalink)
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Quote:
Originally Posted by CaMOfo View Post
This map could act like Highground and have it almost one sided. I like the look of this map and it seems to have many lines of sight, one thing you might want to change is the name, Velocity isn't one of those names that pop-out, it needs a name that will look good on the front page. I'm glad to see this coming from you, Conker. :D

Good luck.
Yeah, this is definately not the final name. I just needed something to call it while I was making it instead of calling it "Unnamed map preview." I don't like unnamed maps...
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Old 07-02-2009   #12 (permalink)
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LOL, i remember u inviting me 2 the game, u merged yourself under the map, so the gaurdians were shooting at a random spot on the ground, and i was liek WTF.

anyways, ya, bad that u used basicly all of ur double blocks, use a lot of block huges from now on, i believe you still have a decent number of double walls, so i think this will get finished well. It looks great, cant wait till u post it.

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awsome map it was fun but boreing
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Old 07-04-2009   #13 (permalink)
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Updated Pictures
See gaiz! I stuck with what I said! I actually updated the OP! If I were really cool, I would replace the first couple of pictures that are out of date, but that would take time away from forging the map. The final name might not turn out to be Velocity, so when I'm testing my next map, don't be surprised if it isn't called Velocity.. I was told this name doesn't stick out. But in the end it's my decision. I don't care if the map gets the credit it deserves, all I care about is the final product, and the gameplay. God do I hope the gameplay comes out good! Thanks to all the people that have attempted to forge with me, but sadly, I'm going through this map to the very end on my own. I have tried and tried again to forge with others, but it never works out in the end. To all those who think they deserve credit for the map, you're wrong... So so very wrong. I have not went through with a single thing anybody has changed in the map. Everything on it is original, and mine! Don't try to steal my map, too many people know it's my map for that to work.








By the way everybody, I'm sure most of what I'm about to say is not noticable. But practicaly everything I added to the map touching the ground is geomerged. Every huge ramp you see interlocked with a slit wall in that center structure is geomerged just slightly into the ground. No these aren't for looks, no these aren't pointless. Without that slight geomerge, there would be a bump when walking across so large that it would make you fly across the map.

Last edited by Conkerkid11; 07-04-2009 at 05:32 AM.
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Old 07-04-2009   #14 (permalink)
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Wow, This is quite amazing, some of the geomerges look fantastic, and I have played around on this a few times, and it looks extremely good, I am most worried about budget, and the fact you are out of Double blocks, but I surely can't wait to see where this goes.


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Old 07-04-2009   #15 (permalink)
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Originally Posted by Conkerkid11 View Post




whats going to be behind the blue collumn base?

BTW, im on vaccay conker, when i get back (3/4 days) i rlly want 2 help u.

when do you think you will be done with this?

Go Asset!!!
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awsome map it was fun but boreing
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Old 07-04-2009   #16 (permalink)
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Originally Posted by R0FLninja View Post
whats going to be behind the blue collumn base?

BTW, im on vaccay conker, when i get back (3/4 days) i rlly want 2 help u.

when do you think you will be done with this?
Well the next thing I'm going to forge up is an attacker base. I have yet to think of an idea for an attacker base so I'm asking all of you to kindly pitch in ideas if possible. Or what you like in an attacker base. But I'm sorry ROFL... It's already been said by me once. I'm not forging with anybody on this. It will be finished in about a week or so I assume. It all depends on how well the map plays in its final form.

Edit: Although Zanitor might help me out... I'm not quite sure yet...
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Old 07-04-2009   #17 (permalink)
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This has got me interested. It reminds me of Regicide, but with the space you've got I wouldn't be surprised if this plays better than it Regi. Well Conker, looking forward to you finishing it.
Hmm. Well, I was never a big fan of Regicide, so I'm not sure I'm going to love this one, then. I don't really like that style of thin walkways, but maybe that's just because I fall off of them a lot and it always screws me over. ;)


Map in progress: ODSZ <-- Click for upcoming awesomeness.
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Old 07-04-2009   #18 (permalink)
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HUGE EGO @ Opening description

This looks simply amazing. The different pathways and catwalks make it stand out. The aesthetics are pertty nice in the center and at the bases.

When you test this, I will be there.



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Old 07-04-2009   #19 (permalink)
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Originally Posted by meltyourtv View Post
HUGE EGO @ Opening description

This looks simply amazing. The different pathways and catwalks make it stand out. The aesthetics are pertty nice in the center and at the bases.

When you test this, I will be there.
Lulz, is the huge ego thing a good thing or a bad thing? I was so excited to finaly announce my project that I might just have gotten a little too carried away, right?

By the way everybody, I've started the attacker base. But it's pissing me off that T Walls will not go under the map with me, so the floor of the attacker base is getting a couple minor bumps here and there... Grrrr...
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Old 07-05-2009   #20 (permalink)
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It looks good, but you may want to add more cover to some open areas (not speaking about the empty half of Sandbox) and in your 7th picture. It looks like you could grenade jump onto the walls and get on top of the structures. I suggest making another floor to that or adding onto the walls.

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