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Old 06-16-2009   #1 (permalink)
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Guide to interlocking original OLN objects


I've been seeing a lot of confusion lately so hopefully this clears up some of the questions. I used all the original objects in my map here's what you need to know.

1) When you set an original piece to not spawn at start, at the start of a new round you will see a 'ghost' of the old piece. It will take ~30 seconds for this piece to despawn after the start of the round. More if you're looking at it or in the general area. Also if you're despawning a lot of objects (especially original objects) it can take up to a minute for everything to despawn.

2) When you set an original piece to not spawn at start and then you move it, at the start of the next round it will appear to be back at it's original position, and it will also appear there when it respawns after the timer. This is fixed by either saving and quitting or setting the piece to spawn at start and starting a new round. You will then see it in it's correct position. However, Saving and quiting is the only way to get it to show up in it's new position when set to not spawn at start.

3) There are some claims that the original pieces are bigger, but I haven't found that to be true. Just something to be aware of because I can't confirm/deny it. Try to not use original/unoriginal piece floor transitions.

Here's my tips:

-Avoid using original pieces at the start, once you set the new piece where you want it and are satisfied you're done interlocking it, replace it with an original piece
- Set a new light orb or something to not spawn until 30 seconds near the spawns, just wait till it appears then start forging.
-Don't set too many to not spawn at once or else you're in for a wait
-Try to avoid hitting the (budget glitched) object limit, can cause issues on split screen
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Old 06-16-2009   #2 (permalink)
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I demand a forging 101 on this. Was really useful.

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Old 06-16-2009   #3 (permalink)
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Originally Posted by Xylom View Post
I demand a forging 101 on this. Was really useful.
Agreed.


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Old 06-16-2009   #4 (permalink)
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You could also just not use the original OLN immovable objects at all. If you use only the weapons, objectives, and spawn points from an OLN canvas, you will not hit the OLN before you run out of $. You even have some breathing room still in case you delete something.
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Old 06-16-2009   #5 (permalink)
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You could also just not use the original OLN immovable objects at all. If you use only the weapons, objectives, and spawn points from an OLN canvas, you will not hit the OLN before you run out of $. You even have some breathing room still in case you delete something.
Unless, of course you budget glitch it.

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Old 06-16-2009   #6 (permalink)
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Quote:
Originally Posted by Ladnil View Post
You could also just not use the original OLN immovable objects at all. If you use only the weapons, objectives, and spawn points from an OLN canvas, you will not hit the OLN before you run out of $. You even have some breathing room still in case you delete something.
This guide is assuming you're using a budget glitched canvas and want to get all 640 objects out of sandbox.

Also people have claimed it's possible to hit the item limit even while using the spawns and objectives.

Last edited by MickRaider; 06-16-2009 at 06:31 PM.
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Old 06-16-2009   #7 (permalink)
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This guide is assuming you're using a budget glitched canvas and want to get all 640 objects out of sandbox.
Oh right, I always forget the budget glitch since I've never used it. My bad.
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Old 06-16-2009   #8 (permalink)
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wow great guide this should be in 101

and the onl just lets you hit the budget before the item limit

i want my shotgun back!

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Old 06-23-2009   #9 (permalink)
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Don't go against what Bungie said; EVERY object on the original sandbox canvas is part of the OLN (I and others have done extensive testing on this) and because of this, every competitive map should be able to at least minorly support all gametypes. The farces about objectives or certain parts of the scenery being in the OLN were either not done well enough or just misunderstood by most. Everyone should probably do their own testing about this, it's not hard to spawn 320 items on an OLN canvas and then delete some stuff.


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Old 06-23-2009   #10 (permalink)
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thanks for making the guide
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