Register Forums
Home Forum Rules Database

Go Back   Forge Hub > Halo > Halo Forge Discussion


Closed Thread
 
Thread Tools Display Modes
Old 06-04-2009   #21 (permalink)
TaK
Junior Member
 
Join Date: Aug 2008
Posts: 28

Quote:
Originally Posted by PJFan83 View Post
How about if we don't use everything we have, like vehichles and weapons, could we implement the wooden bridge into the map to play on and have the other items out in the dunes? to where if you were to try to get to them, Gardians would kill you long before it happened
No, the wood bridge is only for if you don't use the vehicles or equipment, also putting the things in the dunes would be a bad idea, remember this has to be able to be used as a canvas.

Quote:
Originally Posted by EpicFishFingers View Post
Can you give us (or can we make) a replica of the Sandbox regular map from non-default objects so that we can interlock?
No, none of the default objects can be deleted and no new ones can be spawned.

Also it is very capable to interlock default objects, you just have to take a different approach.
TaK is offline  
Old 06-10-2009   #22 (permalink)
Junior Member
 
MRMIdAS's Avatar
 
Join Date: Mar 2009
Gamertag: mrmidas2k
Posts: 19
My Entry:
H2DYASAWAB
MRMIdAS is offline  
Old 06-11-2009   #23 (permalink)
Junior Member
 
Xaybiance's Avatar
 
Join Date: May 2008
Gamertag: Xaybiance
Location: Indiana
Posts: 49
This seems interesting, I'm gonna see what I can cook up X3.

Also, a few questions--

1. May we use FX?
2. Are we allowed to delete any unneeded spawn points?
3. The map MUST be on the Ground Level, correct?
Xaybiance is offline  
Old 06-11-2009   #24 (permalink)
Member
 
sloner52's Avatar
 
Join Date: Nov 2008
Gamertag: SLONE 50X
Posts: 100
ok so when u say we can only use the default items you are talking about the items that were on sandbox when we first downloaded sandbox right? also we can use 1 large wooded bridge and 1 weapon holder and thats the only things we can add?
sloner52 is offline  
Old 06-11-2009   #25 (permalink)
Aesthetic Master
 
Given To Fly's Avatar
 
Join Date: May 2008
Gamertag: Given To Fly 93
Location: Minnesota
Posts: 574
Yeah, he means That everything we dont use has to go unto the wooden bridge, and NOTHING! NOTHING can be deleted...
Given To Fly is offline  
Old 06-11-2009   #26 (permalink)
Junior Member
 
Xaybiance's Avatar
 
Join Date: May 2008
Gamertag: Xaybiance
Location: Indiana
Posts: 49
DAAAANG...

I just realized that Default Items can't be interlocked using the Spawn At Start method D=

This is much harder than I thought XD
Xaybiance is offline  
Old 06-11-2009   #27 (permalink)
Aesthetic Master
 
Given To Fly's Avatar
 
Join Date: May 2008
Gamertag: Given To Fly 93
Location: Minnesota
Posts: 574
Quote:
Originally Posted by Xaybiance View Post
DAAAANG...

I just realized that Default Items can't be interlocked using the Spawn At Start method D=

This is much harder than I thought XD

how do we intwerlock then?
Given To Fly is offline  
Old 06-11-2009   #28 (permalink)
Junior Member
 
Xaybiance's Avatar
 
Join Date: May 2008
Gamertag: Xaybiance
Location: Indiana
Posts: 49
I don't know..

I feel lost without mah Interlockage D:
Xaybiance is offline  
Old 06-11-2009   #29 (permalink)
Senior Member
 
pinohkio's Avatar
 
Join Date: Feb 2008
Gamertag: pinohkio
Location: wouldnt you like to know! pervert. im not speaking to you anymore...
Posts: 767
the old way of geomerging can also be used for interlox, it's a lot more time consuming but it still works. and also, i dont thnink you can delete the spawns because he said it needs to be a "canvas map of sorts" and the oln canvases have all the original spawns.
also quick question: do we get bonus points for making it work with every gametype?

thanks huntar, for the sig :)
it has 119!!! dls yay
Give Me Rep By Sending Me A Visitor Message With For Positive Rep (+1) Or For Negative Rep (-1) (One per person)
rep=+4
pinohkio is online now  
Old 06-11-2009   #30 (permalink)
TaK
Junior Member
 
Join Date: Aug 2008
Posts: 28
Quote:
Originally Posted by Xaybiance View Post
This seems interesting, I'm gonna see what I can cook up X3.

Also, a few questions--

1. May we use FX?
2. Are we allowed to delete any unneeded spawn points?
3. The map MUST be on the Ground Level, correct?
1. No, none were on default sandbox,
2. No.
3. Incorrect, any level of sandbox.

Quote:
Originally Posted by sloner52 View Post
ok so when u say we can only use the default items you are talking about the items that were on sandbox when we first downloaded sandbox right? also we can use 1 large wooded bridge and 1 weapon holder and thats the only things we can add?
The 1 Wood Bridge and weapon holder are to place any unused weapons and vehicles on, all scenery items must be used and the wood bridge or weapon holder can not be part of the map.

Quote:
Originally Posted by PJFan83 View Post
how do we intwerlock then?
There are a bunch of roundabout ways of doing it and like someone said the old geo method works aswell.

Quote:
Originally Posted by pinohkio View Post
the old way of geomerging can also be used for interlox, it's a lot more time consuming but it still works. and also, i dont thnink you can delete the spawns because he said it needs to be a "canvas map of sorts" and the oln canvases have all the original spawns.
also quick question: do we get bonus points for making it work with every gametype?
Quality over quantity. If it plays one gametype amazingly then it will be likely to be in the top contenders. However it it comes down to two maps that play most gametypes equally, the map that plays the most gametypes the best will win.
TaK is offline  
Closed Thread



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 09:42 PM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0