Quote:
Originally Posted by Val
I like the idea, and many possiblilities spring to mind. What features do you require. Right now i have idears for a sort of balcony, with windows overlooking avalanche, possibly a sound booth like a recording studio. Do you want any action in the background, like objects zipping past. would you like the balcony overlooking a courtyard so people can have a battle outside the window whilst your interviewing. Perhaps chairs and tables will look good. Do you want to walk around whilst interviewing. As i said many ideas spring to mind ;D
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I seriously didn't see his post before I made my map. I hope we haven't created the same thing.
Download map here
Set in the control rooms of Rat's Nest, this stage overlooks the LZ and features the views of the savannah grasslands surrounding Voi and the ruins of the New Mombasa space elevator.

This is where you spawn. Sometimes you don't spawn directly here in FFA games, in which case take a vehicle around to Camo spawn, as I have here. Run along the bridges and into the teleporter to enter the dressing room.

This is the dressing room. It features 2 two-way teleporters, a shower (grav lift) and...

... The empty-sword creation area! Once you've depleted your sword, go through the centre teleporter to enter the main stage area:
Equipment cases pose as seats as camping stools were too small:

Spectators go through this teleporter to get to the spectating area:
View of spectators from inside stage set:
I provided a gametype. It is recommended but not required. Players start with Brute Shots. The only weapons on the map are the swords, and the Ghosts and Warthogs are only there as they are the quietest vehicles on Rat's Nest.
Map
Gametype