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Old 10-07-2009   #111 (permalink)
The Running Riot
 
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Episode 22 Winner

The Running Riot
Haloverse Talk Show Podcast

therunningriot.com
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Old 10-16-2009   #112 (permalink)
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My submission for the yet unknown November Podcast.

Another studio on Citadel.




The map itself for download.
Bungie.net : Halo 3 File Details
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Old 4 Weeks Ago   #113 (permalink)
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Secret Studio

Ok heres my submission, its set in sandbox. nothing overly massive, studio in the crypt, base defence thing on the main floor for the vip's.

Pics




Quote:
Originally Posted by ape man 117
Never argue with someone stupid, they will bring you down to their level and beat you with experience.

Last edited by IndigoBeef; 4 Weeks Ago at 07:16 PM.
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Old 2 Weeks Ago   #114 (permalink)
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Studi o radical

Eh emilio! I finished a new studio, and it's pretty nifty to say the least. Definitely one of the funnest maps to make, for me, and you guys and the backstage pass mongrels will probably have a good time too.

Map
Suggested gametype

This studio very complex, fun, and flexible. Hoever is in the studio can decide who else gets in, so the hosts and guests can venture out of the studio, where they can get on a ghost, and find some cool terrain to trick off. It's a activity that doesn't get boring, and I found that out making this map (turned out to be a big problem actually). Also, there's a sentinel accelerator, I'll explain that later.

If you have any suggestions, want change something, or you need any help at all, just ask.


Okay, here is a walkthrough of everything.. this may take a while:

To start off, the hosts and guests fall into the studio, and that entrance closes in ten seconds. Once inside you'll find a room with walls with little studs on the wall, those are the turrets, and when broken off, they'll be sucked into the wall, out of your way.

You will then see a ramp on the right, and a path on the left.

The ramp on the right will lead to a window to watch your backstage passers, a gapeing hole, a tunnel leading up, and a teleporter on the wall. I'll explain the gaping hole later. The tunnel leads to a room with two windows, and it's really bright, this is a viewing area, and could be an alternative interview area. The teleporter on the wall leads to the main stage room, you'll see the letters TRR on the wall.

The path on the left will lead to a window, a shotgun X, and a regenerator. This is complicated, listen carefully: Outside the window is a little space which is the enterance to the studio. when the regenerator is thrown near the X, anyone outside the entrance cant get in, and anyone inside will be shot into the studio through the gaping hole i talked about earlier, until the regenerator breaks. If there is someone you want inside the studio, get them inside the entrance, and throw the regen. Without the regenerator, you can fall through the gaping hole and walk out of the studio.

And outside the studio is lots of fun ghost tricks to discover, you can walk up to the stage room and watch, and at the edge of avalanche is a the sentinel accelerator. Walk into the cannons, wait about 10 seconds, and you'll be shot at an estimated 500km/h across avalanche and off the edge. It's fun to push halo's physics.

Last edited by Seaboro Kibbles; 2 Weeks Ago at 03:32 AM.
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