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Old 05-02-2009   #11 (permalink)
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That isn't exactly what is meant by "Theme" it is pretty much: keep with one kind of architecture or scenario (the gold thing) and make sure that the map stays like that. Here is some examples: A Human based map would have 90* and 45* angles and look very blocky, Covenant maps would look round and curved everywhere, and Forerunner maps would have unique angles and hallways that have an odd (like different not 3,5) numbers of walls. You could also try to remake different "battlefields" that you think maps would look like or you could go for some "ancient structure." Just pick an idea and stick with it, if you don't, your map will seem very... random.


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Old 05-02-2009   #12 (permalink)
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well i was thinking of making a (w) shaped map, with it being an abondaded inccaved map, and it seems as it will be athesticly pleasing, but the cave in will look real. And also a hill in the middle. But i havent got a reason for it to be fought for yet, i was thinking of putting something on the hill, but i dont have anything yet.

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Old 05-02-2009   #13 (permalink)
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I greatly appreiciate the time you took to make this gunner, and I want to congratulate you, because you just made making a conquest map about 10x easier. If Forgehub was centered around conquest maps, you would get Loyal for sure. STICKY NAO!!!1!!!111!!!

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Old 05-02-2009   #14 (permalink)
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Quote:
Originally Posted by myshotsakill View Post
well i was thinking of making a (w) shaped map, with it being an abandoned inccaved map, and it seems as it will be athesticly pleasing, but the cave in will look real. And also a hill in the middle. But i havent got a reason for it to be fought for yet, i was thinking of putting something on the hill, but i don't have anything yet.
My advice would be (if you are able to) give some aesthetics to each starting base (are you making it on foundry or Sandbox (and if SB, which level)). You could have like an air pad or a small town/city. On the other hand you could try to remake a terminal type object in the center area and make it a buried Forerunner artifact.


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Old 05-02-2009   #15 (permalink)
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Quote:
Originally Posted by myshotsakill View Post
well i was thinking of making a (w) shaped map, with it being an abondaded inccaved map, and it seems as it will be athesticly pleasing, but the cave in will look real. And also a hill in the middle. But i havent got a reason for it to be fought for yet, i was thinking of putting something on the hill, but i dont have anything yet.
I would suggest building your conquest map out in the sand dunes on a blocked-tower canvas. If you are able to geomerge well, you could use the dunes to make a decent cavern floor. Try and find a fairly symmetrical dune with a hill in the middle. In the middle of the map, you could build a really tall, open cavern. And for something to fight for in the center, you could build some stalactites or somethin! But i also like the "buried artifact" idea. Make it shiny..




Last edited by Gunnergrunt; 05-02-2009 at 23:43.
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Old 05-12-2009   #16 (permalink)
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i never understood how it worked until that, i never thought it would be that special i was thinking it was just some silly variation of territories. you have inspired me

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Old 05-14-2009   #17 (permalink)
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Just what i like to hear! By no means is conquest a silly variant of territories. Its a completely different game!

And just to keep everyone up to date and informed... I have been watching my conquest radar day and night to find those elusive Conquest sketches. As you can see from the front page, i've managed to include a few more into the guide. But I'm still on the lookout for em. If I have missed any, links are appreciated!

Oh, and my map, Gold Rush, has recently won a conquest contest on another site. Just thought i'd let everyone know... (not bragging). ^.^



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Old 05-22-2009   #18 (permalink)
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Sure your not... (~.0) Anyway I found this was amazing! Quite the comprehensive guide to Conquest here. This will definitely help out with my Conquest maps... Well kinda... that "Territories should be touching" thing is annoying... but it makes sense. Oh and any theme ideas for a small 3v3-4v4 Conquest map in the SkyBubble?

Maps:
Duo Exitium Map Pack:
Guardian, High Ground, Last Resort, Cold Storage
Genre: Competitive
Progress: Posted
Duo Exitium Map Pack 2:
Longshore, Ghost Town, Orbital, Blackout
Genre: Competitive
Progress: Forging/Testing

Last edited by Hunter85792; 05-22-2009 at 05:24.
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Old 05-22-2009   #19 (permalink)
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Wow, I haven't really been following conquest so all I knew about it was its like tug of war where you push your team through to the oppositons base. This guide is really good, makes me want to try Conquest out!

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Old 05-22-2009   #20 (permalink)
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This is an amazing guide. It inspired me to make Terminal 12. Remember? The one outside of Orbital. Anyway, I have always loved to play conquest and now the only maps I make are conquest. I'm really glad that you made this guide. Thanks for making this.

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