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02-28-2009
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#21 (permalink)
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Senior Member
Join Date: Apr 2008
Posts: 705
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Quote:
Originally Posted by rusty eagle
The only problem with Pre-DLC, is that everything in the world has been done before: explotations in maps, floating bases, gimmicks, and so on and so forth. Yes, the pre-dlc maps have variety, but they are their own maps. What are you going to do? Add a crate or two to highground? Good job, you placed a crate on highground. Enter foundry or sandbox. Now you can make anything your mind wants to.
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It's less dead than people think. I am a firm believer in AZN FTW's philosophy (And not one of the many hypocrites who prasie Pre-DLC maps and then turn around and make a generic Foundry map). There are many interesting structures that have yet to be used in an original way and I still enjoy forging on them.
In my critiques, I focus on the bad, because that is how a map is improved. Don't take it harshly. Ratings mean nothing: don't bother using them. Give specifics on how a map can be improved, and download the damn thing. I'm about done with seeing picture reviews.

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02-28-2009
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#22 (permalink)
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I am not Titmar
Join Date: Dec 2007
Location: Georgia
Posts: 2,008
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Quote:
Originally Posted by H3C x Nevz
It's less dead than people think. I am a firm believer in AZN FTW's philosophy (And not one of the many hypocrites who prasie Pre-DLC maps and then turn around and make a generic Foundry map). There are many interesting structures that have yet to be used in an original way and I still enjoy forging on them.
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Then I would love to be pleasantly surprised. I've been around ForgeHub for little over a year now and I would wager that I've seen almost every combination of pre-dlc content out there and re-done several times over. Granted, there is pre-dlc content that's a lot of fun, but user-created content has surpassed the limitations of pre-dlc.
I don't dislike AZN's philosophy on forging, but saying people are "true forgers" becasue they forge pre-dlc is rather elitist. In the end, I respect the person who takes the hours to make something truly original rather than applying make-up to an older map.
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02-28-2009
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#23 (permalink)
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Senior Member
Join Date: Apr 2008
Posts: 705
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Quote:
Originally Posted by rusty eagle
Then I would love to be pleasantly surprised. I've been around ForgeHub for little over a year now and I would wager that I've seen almost every combination of pre-dlc content out there and re-done several times over. Granted, there is pre-dlc content that's a lot of fun, but user-created content has surpassed the limitations of pre-dlc.
I don't dislike AZN's philosophy on forging, but saying people are "true forgers" becasue they forge pre-dlc is rather elitist. In the end, I respect the person who takes the hours to make something truly original rather than applying make-up to an older map.
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Hopefully you will be with my next release, which is, as a matter of fact, on High Ground. Although I agree that the majority of ideas have been redone over and over, I still feel there are many ideas left that no one has been willing to think outside the box far enough to create.
Although I agree with his points, the fact that you are forging on Pre-DLC, or you aren't, has nothing to do with being a 'true forger.' It all boils down to the fun and originality factors, which can be achieved on both DLC and Pre-DLC maps.
In my critiques, I focus on the bad, because that is how a map is improved. Don't take it harshly. Ratings mean nothing: don't bother using them. Give specifics on how a map can be improved, and download the damn thing. I'm about done with seeing picture reviews.

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02-28-2009
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#24 (permalink)
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Heroic Member
Join Date: Feb 2008
Location: Ireland!
Posts: 1,052
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The great foundry flood passed.
The great screen filter legendary dlc flood passed.
The sandbox flood will pass.
Chill out man this stuff is going to happen when you expose the population of the internet (I mean weve all been to the internet right?Its not all smart concise people)
to an ability to share their ridiculous creations.The idea that they should stop releasing content t avoid these flood is like us saying we should all stop having babies because then there will be no war
Personally the map that has brought me the most joy,mMM,custom and forge-wise?
Sandtrap.From chaotic awesomeness to the elephant to the "Mammoth" and other ridiculousness i still find it an awesome map
Sneaky like a midget and with the strength of like three hundred midgets-sodagod
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02-28-2009
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#25 (permalink)
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Anal Urinator
Join Date: Dec 2007
Posts: 2,457
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Quote:
Originally Posted by Biggles2
QFT
Its done the exact opposite for me, its brought me back into forging.
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same here, i was so tired of halo and forge, and especially this retarded community but then once i got my hands on sandbox i was just like "holy shit."
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02-28-2009
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#26 (permalink)
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Heroic Member
Join Date: Feb 2008
Location: Tauranga, New Zealand
Posts: 1,432
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Quote:
Originally Posted by pinohkio
god damn the majority of you people can be oblivious, do you not see when sand box launches in the U.S. and Canada then there will be a neverending flood of desert dune senery, mied of course with the overly dull background of the crypt and the bleakness of the skybubble.
-also to waylander, by visionary i meant like i have all these grat ideas for maps but i cannot create them for i have a lack of skill, sorry for not having a perfect vocabulary at 2:00 est
again there is something in the predlc maps that is not there in foundry; our old forgehome, and that somthing is variety. in foundry, there is a big emty room, not that great for an outside themed map. then you look at highground, the perfect place for an offense based outdoor map that actually looks like its outside.
who knew there could be this much contreversy over a simple statement?
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Just having ideas does not make you a visionary. Take the arrogance stick out of your ass mate it doesn't get you far unless you can prove you are as good as you say. And judging by the threads you've made here (yes I have read them) you are far from visionary and barely average.
Forging evolves. People will use what ever map gets the feeling the creator wants to get across. if it happens to be Sandbox or Foundry over High Ground or Epitaph then so be it.
I tell you what mate, I am an aesthetics forger. I like having interesting things in my maps for people to look at. But I will not sacrifice gameplay just to have those pretties. A while back I tried to make a conquest map on Narrows. It has some very interesting geometry and the cliffs, water falls and the other bridge down the canyon are great to look at. But due to it's lack of large immovable objects the map was very breakable and that ruined the game play, so now I am attempting to remake that geometry on sandbox. Should I not do it just because you say I shouldn't? Fuck you I'm not.
If you don't want to play it, fine don't download it I honestly don't care. But other people who don't care what map you use to make your own and are just after a solid gameplay experiance with interesting changes between maps so that it never feels repetative will.
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02-28-2009
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#27 (permalink)
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Legendary Member
Join Date: Dec 2007
Location: Honolulu, Hawaii
Posts: 4,791
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Quote:
Originally Posted by pinohkio
god damn the majority of you people can be oblivious, do you not see when sand box launches in the U.S. and Canada then there will be a neverending flood of desert dune senery, mied of course with the overly dull background of the crypt and the bleakness of the skybubble.
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You remind me of all those 2012 doomsayers. 'DO YOU GUYS NOT SEE THE SIGNS OF THE COMING APOCALAYPSE?!?!?!? IT'S SO OBVIOUS! THE EARTH'S MAGNETIC POLES ARE GOING TO SWITCH, AND THAT WILL INEVITABLY CAUSE A NUCLEAR HOLOCAUST! OMG YOU GUYS ARE SO STUPID!"
Elitism and stupidity prevails against creativity. Sigh.
Quote:
Originally Posted by pinohkio
again there is something in the predlc maps that is not there in foundry; our old forgehome, and that somthing is variety. in foundry, there is a big emty room, not that great for an outside themed map. then you look at highground, the perfect place for an offense based outdoor map that actually looks like its outside.
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Perhaps you don't want to use High Ground's geometry. Maybe you want to alter it so much that using High Ground as a base map would hamper your map. Enter Foundry/Sandbox. Now you can create your own geometry. I'm thinking of Kentucky Tango, here. That's the one basic flaw I'm finding with the majority of the "I SUCK ON AZN FTW'S DICK" argument's. A lot of times, I'll find myself wanting to create an entirely new map, not a blocked off room in the Pit with a few different weapons. Yes, using the old geometry means that it takes less work, but you're also compromising your own creativity by limiting yourself. I could use the outside of Epitaph to work on my Catawalks map, but that means that I have to block off all of the shield doors, and I have to use the pre-made portion of the map that was meant for something entirely different. Whereas, if I made my map on Sandbox, I have A) death barrier B) the ability to make my OWN walkways, and subsequently, I can make them have their own paths, and C) I have the benefit of every item I want to add on. Perhaps I want to add a Hornet (For some unknown reason). Can I do that on Epitaph? Let's see, Ghost, Mongoose...oh, darn. No Hornet. But on Sandbox, not only is there a Hornet, there's also a Banshee, Chopper, Warthog, Scorpion, Wraith, and Prowler. I can also add weapons not available to Epitaph, such as the Missile Pod.
And then there are some maps that are completely impossible to make on any map that's not Sandbox. What about this one that was showcased by Bungie?
Show me how to make that on any other map.
dreaddraco2: There is no reason. It just happens.
rusty eagle: Every scientist in the world is facepalming.
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02-28-2009
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#28 (permalink)
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Member
Join Date: Sep 2008
Location: Illinois
Posts: 451
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Quote:
Originally Posted by Nemihara
You remind me of all those 2012 doomsayers. 'DO YOU GUYS NOT SEE THE SIGNS OF THE COMING APOCALAYPSE?!?!?!? IT'S SO OBVIOUS! THE EARTH'S MAGNETIC POLES ARE GOING TO SWITCH, AND THAT WILL INEVITABLY CAUSE A NUCLEAR HOLOCAUST! OMG YOU GUYS ARE SO STUPID!"
Elitism and stupidity prevails against creativity. Sigh.
Perhaps you don't want to use High Ground's geometry. Maybe you want to alter it so much that using High Ground as a base map would hamper your map. Enter Foundry/Sandbox. Now you can create your own geometry. I'm thinking of Kentucky Tango, here. That's the one basic flaw I'm finding with the majority of the "I SUCK ON AZN FTW'S DICK" argument's. A lot of times, I'll find myself wanting to create an entirely new map, not a blocked off room in the Pit with a few different weapons. Yes, using the old geometry means that it takes less work, but you're also compromising your own creativity by limiting yourself. I could use the outside of Epitaph to work on my Catawalks map, but that means that I have to block off all of the shield doors, and I have to use the pre-made portion of the map that was meant for something entirely different. Whereas, if I made my map on Sandbox, I have A) death barrier B) the ability to make my OWN walkways, and subsequently, I can make them have their own paths, and C) I have the benefit of every item I want to add on. Perhaps I want to add a Hornet (For some unknown reason). Can I do that on Epitaph? Let's see, Ghost, Mongoose...oh, darn. No Hornet. But on Sandbox, not only is there a Hornet, there's also a Banshee, Chopper, Warthog, Scorpion, Wraith, and Prowler. I can also add weapons not available to Epitaph, such as the Missile Pod.
And then there are some maps that are completely impossible to make on any map that's not Sandbox. What about this one that was showcased by Bungie?
Show me how to make that on any other map.
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This.
Why is it that all of a sudden when we get the greatest forging tool available, everyone becomes obsessed with saying "I'm more creative because I use non DLC"? I mean sure, if I want to remake Skyrail, then I'm going to go do it on Avalanche. If I want to make Conquest map number 174638, then I'll go try to make one on a default map where I can block off pathways. But I want to make my own goddamn map. I'm going to use Sandbox.
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02-28-2009
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#29 (permalink)
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Absorbing Adrenochrome...
Join Date: Mar 2008
Location: lurking.
Posts: 6,307
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To your point about geo-merging on Sandbox:
I don't know the item list, personally, but I know the old-school method of merging will always be there, and it's not as bad as people think. It only takes a little more time & patience, if you can handle that.
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02-28-2009
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#30 (permalink)
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Absorbing Adrenochrome...
Join Date: Mar 2008
Location: lurking.
Posts: 6,307
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Quote:
Originally Posted by Titmar
same here, i was so tired of halo and forge, and especially this retarded community but then once i got my hands on sandbox i was just like "holy shit."
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Wait, you got your hands on sandbox?
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