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Originally Posted by pinohkio
god damn the majority of you people can be oblivious, do you not see when sand box launches in the U.S. and Canada then there will be a neverending flood of desert dune senery, mied of course with the overly dull background of the crypt and the bleakness of the skybubble.
-also to waylander, by visionary i meant like i have all these grat ideas for maps but i cannot create them for i have a lack of skill, sorry for not having a perfect vocabulary at 2:00 est
again there is something in the predlc maps that is not there in foundry; our old forgehome, and that somthing is variety. in foundry, there is a big emty room, not that great for an outside themed map. then you look at highground, the perfect place for an offense based outdoor map that actually looks like its outside.
who knew there could be this much contreversy over a simple statement?
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God damn people can be stupid. Sorry, you opened that line.
So let me get this straight, I mean I need to make sense of this horrible argument since I am obviously oblivious.
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in foundry, there is a big emty room, not that great for an outside themed map. then you look at highground, the perfect place for an offense based outdoor map that actually looks like its outside.
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Now, if I read that correctly, you said that Pre-DLC has aesthetics that make them good? Wait, hold up, you mean that aesthetics make a map? If I made a asymmetric map on foundry, I should have just varied High Ground because it looks better? No, I must be getting the wrong idea here...
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Originally Posted by Mytic
I knew this because I was placing a Wheel on the map and My friend freaked out saying how did I do that.
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Alright, maybe I am not crazy. A wheel... a wheel?! I see no use beyond aesthetic addition that serves. No, I am convinced now, your arguments revolve around the old mis-guided theory:
aesthetics > gameplay
Well that isn't true, gameplay has been, and always will be better than aesthetics. I want to make an assymetric objective base map with a theme. Well there is no way in hell I am going to use High Ground to make something like that. Pre-DLC has set geometry, and sometimes I don't want my map to play like High Ground. Yes, I know this was only an example but please provide a better fucking example next time.
Yes, sandbox maps will flood these forums, but the same happens with every new map pack. GET OVER IT! It will not last. Clearly foundry didn't last, so why would Sandbox be any different. I'm not saying you have to like it, but before you start making claims such as "sandbox; the downfall of forge?" think out a real argument to support your case.