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Old 02-28-2009   #11 (permalink)
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Quote:
Originally Posted by pinohkio View Post
what has helped shape me to the visionary i am today, even if i donot have the forge skillls to accomplish what i see.
I have a slight problem with this statement.

Who the fuck are you? Visionary?

Also, not everything we can do in forge now was possible on pre-DLC maps. Geomerging? Interlocking? hard to do with no immovable objects. Yea we could have interlocked turrets but what the hell for? Look at maps now. The are still being made on other maps not just foundry. Variety is the spice of life mate and always playing on the samemap, no matter how differently things are arranged will get boring and people will still make maps on older maps and other mythic maps.

If nothing else they will do it to make their map stand out amongst the sandox/foundry maps.

Always blow on the pie.
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Old 02-28-2009   #12 (permalink)
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Apparently, having new members joining FH, making new and crazy-awesome ideas for maps, bringing in all their talents and skills to our community...that's baaaaaaad.


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Old 02-28-2009   #13 (permalink)
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Ouch, Seems like some one point of view can be taken as a threat. I think the opening point has a wonderful core idea. I know we are all loving how SANDBOX is going to be. My personal worry is that there could be a flood of Sandbox maps made and made to quickly.

I think the biggest think I see is that Pre-DLC, or Foundry shouldn't exist. Each map should be forged on equally. I was playing on HighGround the other day and I was working on an idea. I noticed this thing People don't even load up the PRE-DLC maps in forge anymore. I knew this because I was placing a Wheel on the map and My friend freaked out saying how did I do that. Simply to say people don't know the limits of the old map.

I all to often heard people complaing about spawns on the Pre DLC maps, as well the weapons on maps IN matchmaking. What if we spent time improving the base maps of matchmaking instead of leaving it in bungie's hands. Forge wasn't a Map editor and Sandbox is as close as it can be, but was it really ever built to do such a think?

So, Yes in my terming the end of forge Starts with Mythic map Sandbox. We get something worthy for the trade, but we shouldn't lose focus ever of what forge truly is.
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Old 02-28-2009   #14 (permalink)
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Quote:
Originally Posted by Mytic View Post
We get something worthy for the trade, but we shouldn't lose focus ever of what forge truly is.
So, what's this magical thing I keep hearing from every Pre-DLC evangelist Forger, this mystical force known as 'true Forging'? I'm sorry, am I not a 'true forger' if I decide to maximize the potential of my map by not limiting myself? I don't mean to direct this at you, Mytic, but you conveniently opened up the line.

Yes, there's the 'problem' with new users flooding our forums with so-called 'sloppy maps'. So what? Forge Hub should be about sharing and critiquing other people's maps to help THEM be able to create better. It should NOT be for the sole benefit of being an ego boost.

The introduction of Sandbox means that more and more people are going to be able to access their creativity. There will be people who are new to the Forging scene, who joined because they saw how interesting the concept was.


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Old 02-28-2009   #15 (permalink)
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god damn the majority of you people can be oblivious, do you not see when sand box launches in the U.S. and Canada then there will be a neverending flood of desert dune senery, mied of course with the overly dull background of the crypt and the bleakness of the skybubble.
-also to waylander, by visionary i meant like i have all these grat ideas for maps but i cannot create them for i have a lack of skill, sorry for not having a perfect vocabulary at 2:00 est
again there is something in the predlc maps that is not there in foundry; our old forgehome, and that somthing is variety. in foundry, there is a big emty room, not that great for an outside themed map. then you look at highground, the perfect place for an offense based outdoor map that actually looks like its outside.
who knew there could be this much contreversy over a simple statement?

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Old 02-28-2009   #16 (permalink)
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[quote=Mytic;739337]
I think the biggest think I see is that Pre-DLC, or Foundry shouldn't exist. Each map should be forged on equally. I was playing on HighGround the other day and I was working on an idea. I noticed this thing People don't even load up the PRE-DLC maps in forge anymore. I knew this because I was placing a Wheel on the map and My friend freaked out saying how did I do that. Simply to say people don't know the limits of the old map.


Most people I know forge on pre dlc maps from time to time. Maybe you just don't know the right people or enough people.


Was foundry the downfall of forge, NO. So I don't see how sanbow would be. Theres still things you can do on other maps that you can't do on sandbox.

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Old 02-28-2009   #17 (permalink)
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Now that maps are easier to make with the introduction of Sandbox, I think people will focus more on gameplay rather than pure aesthetic value. I think this map is going to improve the overall quality of the site.
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Old 02-28-2009   #18 (permalink)
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^^ there. Those 2 sentences finish up this whole argument.
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Old 02-28-2009   #19 (permalink)
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Quote:
Originally Posted by pinohkio View Post
again there is something in the predlc maps that is not there in foundry; our old forgehome, and that somthing is variety. in foundry, there is a big emty room, not that great for an outside themed map. then you look at highground, the perfect place for an offense based outdoor map that actually looks like its outside.
The only problem with Pre-DLC, is that everything in the world has been done before: explotations in maps, floating bases, gimmicks, and so on and so forth. Yes, the pre-dlc maps have variety, but they are their own maps. What are you going to do? Add a crate or two to highground? Good job, you placed a crate on highground. Enter foundry or sandbox. Now you can make anything your mind wants to.
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Old 02-28-2009   #20 (permalink)
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Quote:
Originally Posted by pinohkio View Post
god damn the majority of you people can be oblivious, do you not see when sand box launches in the U.S. and Canada then there will be a neverending flood of desert dune senery, mied of course with the overly dull background of the crypt and the bleakness of the skybubble.
-also to waylander, by visionary i meant like i have all these grat ideas for maps but i cannot create them for i have a lack of skill, sorry for not having a perfect vocabulary at 2:00 est
again there is something in the predlc maps that is not there in foundry; our old forgehome, and that somthing is variety. in foundry, there is a big emty room, not that great for an outside themed map. then you look at highground, the perfect place for an offense based outdoor map that actually looks like its outside.
who knew there could be this much contreversy over a simple statement?
God damn people can be stupid. Sorry, you opened that line.
So let me get this straight, I mean I need to make sense of this horrible argument since I am obviously oblivious.
Quote:
in foundry, there is a big emty room, not that great for an outside themed map. then you look at highground, the perfect place for an offense based outdoor map that actually looks like its outside.
Now, if I read that correctly, you said that Pre-DLC has aesthetics that make them good? Wait, hold up, you mean that aesthetics make a map? If I made a asymmetric map on foundry, I should have just varied High Ground because it looks better? No, I must be getting the wrong idea here...
Quote:
Originally Posted by Mytic View Post
I knew this because I was placing a Wheel on the map and My friend freaked out saying how did I do that.
Alright, maybe I am not crazy. A wheel... a wheel?! I see no use beyond aesthetic addition that serves. No, I am convinced now, your arguments revolve around the old mis-guided theory:

aesthetics > gameplay

Well that isn't true, gameplay has been, and always will be better than aesthetics. I want to make an assymetric objective base map with a theme. Well there is no way in hell I am going to use High Ground to make something like that. Pre-DLC has set geometry, and sometimes I don't want my map to play like High Ground. Yes, I know this was only an example but please provide a better fucking example next time.

Yes, sandbox maps will flood these forums, but the same happens with every new map pack. GET OVER IT! It will not last. Clearly foundry didn't last, so why would Sandbox be any different. I'm not saying you have to like it, but before you start making claims such as "sandbox; the downfall of forge?" think out a real argument to support your case.


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