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01-06-2009
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#11 (permalink)
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Niiiiiiiiiiiiiiiiiiice
Join Date: Mar 2008
Location: Louisiana
Posts: 2,776
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Seriously, I stated what this thread is for. Stay on topic. If this continues, i will report your spam. Your post will be deleted and you will get infracted. STOP
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01-06-2009
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#12 (permalink)
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Member
Join Date: Nov 2008
Location: West Virginia
Posts: 457
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You know what I've been wanting a cool map name, It flows well, convanant / human map type.
So got any suggestions
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since everyone else just acts like jerks, ill be your first customer, I hate how if someone doesn't like the idea they try to ruin it, Its so annoying and it happens all the time here on forgehub.
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01-06-2009
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#13 (permalink)
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Niiiiiiiiiiiiiiiiiiice
Join Date: Mar 2008
Location: Louisiana
Posts: 2,776
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Quote:
Originally Posted by myshotsakill
You know what I've been wanting a cool map name, It flows well, convanant / human map type.
So got any suggestions
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Maybe you could describe the map a bit more? Any ideas of a type of name? May be something that rolls off the tongue (like the "flowy"). Is it covenant or human? I don't understand how it is both.
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01-06-2009
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#14 (permalink)
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Member
Join Date: Nov 2008
Location: West Virginia
Posts: 457
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Well its going to be more human, but a little of covant structures. There's going to be a little gate in it, where there's still tons of ways to get in. It has some archs, and It's mainly a map thats lower to the ground
so what do you got, I cant really think of anything that isn't takin
(glad someones finally doing something like this)
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01-06-2009
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#15 (permalink)
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Junior Member
Join Date: Dec 2008
Location: Seattle, Washington
Posts: 63
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Quote:
Originally Posted by myshotsakill
Well its going to be more human, but a little of covant structures. There's going to be a little gate in it, where there's still tons of ways to get in. It has some archs, and It's mainly a map thats lower to the ground
so what do you got, I cant really think of anything that isn't takin
(glad someones finally doing something like this)
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Sheer (Just a straight up cool name. Easy to pronounce, simple meaning.)
Homeland (Don't like this one much, but Human Homeland, idk)
Tidal (Flow... waves... Tidal)
Surreal (Another plain, cool name)
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01-06-2009
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#16 (permalink)
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Niiiiiiiiiiiiiiiiiiice
Join Date: Mar 2008
Location: Louisiana
Posts: 2,776
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Quote:
Originally Posted by _aj
Sheer (Just a straight up cool name. Easy to pronounce, simple meaning.)
Homeland (Don't like this one much, but Human Homeland, idk)
Tidal (Flow... waves... Tidal)
Surreal (Another plain, cool name)
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I like Tidal and Surreal. Good job, aj.
I will see if I can think of something else.
EDIT:
Chamfer - (Archs)
Circulation- (Flow)
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01-06-2009
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#17 (permalink)
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Junior Member
Join Date: Dec 2008
Location: Seattle, Washington
Posts: 63
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Things to consider when naming your map
1) Ease of pronunciation. I like map names that are under three or four syllables, not those totally random monstrosities of words. When naming your map, try to picture to FH lurkers, who just hang around and DL maps they find, discussing your map, "Hey, have you seen that map _____ yet?". Or some buddies talking about their favorite maps, "You know what's a classic map? _____"
Ex.) Good map name: "Hey, have you seen Metro yet?" Or, "You know what's a classic map? Metro." It rolls right of the tongue. Two syllables, and it's not a new word for most people. Nice.
Ex.) Bad map name: "Hey, have you seen Recalcitrance yet?" Or, "You know what's a classic map? Recalcitrance." Not that it's a bad map or anything, it's just the name is kind of a mouthful and few people know what it means.
2) Substance. A map name should have some substance and hint at the map itself. Do you have any real reason for using the name you used? A very direct example is Purple Bunker. Something to do with purple and something to do with a bunker. A less direct but still good example is Sanghelios. I have no idea what that word means, but to me it sounded Asian and the map, with it's cramped ground level, odd angles, and diagonal supports made me feel like I was walking through Beijing.
3) Catchiness. Many great map names are practically fun to say. They are catchy and sound very nice. This is a bit of a gray area because I think Vertebraille sounds a little stuffy with so many consonants and I don't really like it, but you might love the way it sounds. However, I think most would agree that names such as Radius, Kentucky Tango, Castleanche, and Ire of Fire are more pleasing to the ear than Telmson, Murderotica, and Aperture. But, hey, it's opininated.
Well, that's about it.
Last edited by _aj; 01-07-2009 at 06:40 PM.
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01-06-2009
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#18 (permalink)
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Stealer of trees
Join Date: Mar 2008
Location: Corona,California
Posts: 1,053
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uhh couple i havent used and probably wont...ever.
Passage- good conquest map name :D
Aspect- Idk it just came up
Frigid- Avalanche map?
Streambed- Map with a river mehbeh?
Black-a-vised- a real word that describes dark features.
I hope those help
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01-06-2009
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#19 (permalink)
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Niiiiiiiiiiiiiiiiiiice
Join Date: Mar 2008
Location: Louisiana
Posts: 2,776
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Quote:
Originally Posted by _aj
Things to consider when naming your map
1) Ease of pronunciation. I like map names that are under three or four syllables, not those totally random monstrosities of words. When naming your map, try to picture to FH lurkers, who just hang around and DL maps they find, discussing your map, "Hey, have you seen that map _____ yet?". Or some buddies talking about their favorite maps, "You know what's a classic map? _____"
Ex.) Good map name: "Hey, have you seen Metro yet?" Or, "You know what's a classic map? Metro." It rolls right of the tongue. Two syllables, and it's not a new word for most people. Nice.
Ex.) Bad map name: "Hey, have you seen Recalcitrance yet?" Or, "You know what's a classic map? Recalcitrance." Not that it's a bad map or anything, it's just the name is kind of a mouthful and few people know what it means.
2) Substance. A map name should have some substance and hint at the map itself. <blahblahblah>
<sanghelios>
<unknown>
3) Catchiness. <blahblahblah>
<vertabraille>
<cessation, possibly>
UNDER CONSTRUCTION
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I agree nearly 100%.
Quote:
Originally Posted by Phreakie
uhh couple i havent used and probably wont...ever.
Passage- good conquest map name :D
Aspect- Idk it just came up
Frigid- Avalanche map?
Streambed- Map with a river mehbeh?
Black-a-vised- a real word that describes dark features.
I hope those help
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Thanks. I added them to the list.
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01-07-2009
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#20 (permalink)
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Member
Join Date: Nov 2008
Location: West Virginia
Posts: 457
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hmm I dont really know do you guys have any more names that I could use?
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