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Old 11-24-2008   #21 (permalink)
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I'll try to get a picture sometime, but I got this neat structure I made that's pretty much a ramp with underlying pipes you can walk on and it looks good on sewer themed maps. It's an upside down stair set with barrels inside it being suspended by scenery. I got the idea when I noticed that you can use the machine gun turret glitch through stairs and also get movable scenery inside them. Again, next time I'm on my xbox I'll make one and get a a picture.


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Old 11-24-2008   #22 (permalink)
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BTW did you read his post INssane? He quoted Squids in his first post...?
It was editted in.
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Old 11-24-2008   #23 (permalink)
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These are cool but completely pointless. They do indeed look cool but reandom.
And who is ever going to look up to admire the red light?
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Old 11-24-2008   #24 (permalink)
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Does this meet the requirements?
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Old 11-24-2008   #25 (permalink)
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Does this meet the requirements?
If that was something that didn't take up 3/4 of the map, I'm sure it would xD






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Old 11-24-2008   #26 (permalink)
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If that was something that didn't take up 3/4 of the map, I'm sure it would xD
:D very true lol
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Old 11-24-2008   #27 (permalink)
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These are cool but completely pointless. They do indeed look cool but reandom.
And who is ever going to look up to admire the red light?
Well all you have to do is rase th ground a bit and use a box or something. and it looks really good with a red and yellow team game with yellow sings helps to.

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Does this meet the requirements?
no im soory this does not meet them, it has to be at least smaller then 2/5 of the map. so like small enough to fit in the back area that no one uses. where most players just block off the region.
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Old 11-24-2008   #28 (permalink)
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I don't get why people do this:



Why don't you just put a regular wall. It is the same as what you have go there, but you used two objects to create what you did.
you cant hide behind it.
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Old 11-25-2008   #29 (permalink)
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Does this meet the requirements?

just do wall bending. which i don't think anyonehas done.
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Old 11-25-2008   #30 (permalink)
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I don't get why people do this:



Why don't you just put a regular wall. It is the same as what you have go there, but you used two objects to create what you did.
Various little visual cues like this keep a map from becoming confusing. Walking through tight areas that have no distinguishing features is incredibly frustrating.

It's easiest to learn the layout of a any kind of area, be it a halo map or your home town, by recognizing landmarks and imagining where everything is relative to that landmark. Proper use of landmarks on a map will allow the player to quickly memorize that map's layout, which is incredibly important since confusion is gameplay's biggest enemy.

This is why forgers are so obsessed with unusual little aesthetic features that seem to serve no real purpose. The blue fence for example looks significantly different than a normal wall, it immediately jumps out at you, making that a notable area. The more unusual the visual cue, the more of a lasting impression it will make on the player's memory. And the more of a lasting impression is made, the easier it becomes to memorize that maps layout, drastically improving gameplay.

So that's why people are always racing to find the next interesting way to position a box or interlock a staircase. The more innovative the map's visual cues are, the easier it becomes to memorize that map's layout, resulting in a map that's simply more fun to play.
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