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Old 11-23-2008   #11 (permalink)
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Quote:
Originally Posted by Stealth the one View Post
i believe the point is to show the different types of forge architechture.

amirite?
Yes, I think that was what he's going for.
By the way, wouldn't it be "forgitechture?"

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Old 11-24-2008   #12 (permalink)
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Originally Posted by Tristan28 View Post
I don't get why people do this:



Why don't you just put a regular wall. It is the same as what you have go there, but you used two objects to create what you did.
Um, its called creativty....? A regular wall there would be so bland and boring. That piece adds more life to the map. Thats why theres a map forum called 'Aesthetic' Maps.

But as Insane said, this is kind of a pointless thread. But some pictures did look pretty cool, and I could see myself implementing them in maps of my own.


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And God once said, he who thou ruined by rain, has receiveth shopping malls.

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Old 11-24-2008   #13 (permalink)
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These are very nice aesthetic parts of maps I like them a lot Idk why maybe they are just pleasing to the eye

Nice guide btw
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Old 11-24-2008   #14 (permalink)
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well what pictures do you like and why?
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Old 11-24-2008   #15 (permalink)
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Originally Posted by redeyesmaster View Post
your right, but a bit off it is to show every one things they could put into there maps to add a cool new loo to it and being able to show off there forging skills more then just a ramp or a wall stuck into another wall. but yet to bring in some cool new looks to our maps and to make our maps look a bit more... homey. i would love to see some of these stuctures in up coming featured maps.
I highly suggest you read this: here.

Maps shouldn't be built around 'cool structures', I hate to say it, but that's how maps that look great but dont play well are made (90% of the time).

Edit: I'm not trying to bash the thread. The thread itself is great, a good way to pull up something aesthetic for a map that needs some kind of extra pull. But I don't think maps should be designed around structures, there's a big difference.
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Old 11-24-2008   #16 (permalink)
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The power ladder. It is mine. But to answer the above questions about the tilted fence wall with the shield in it is because it looks cool and you can't hide under it withough other people seeing you. This helps solve camping problems.
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Old 11-24-2008   #17 (permalink)
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Originally Posted by Insane54 View Post
I highly suggest you read this: here.

Maps shouldn't be built around 'cool structures', I hate to say it, but that's how maps that look great but dont play well are made (90% of the time).

Edit: I'm not trying to bash the thread. The thread itself is great, a good way to pull up something aesthetic for a map that needs some kind of extra pull. But I don't think maps should be designed around structures, there's a big difference.

yes thats true but if promis you if you take a sloppy map and fix it up with a few of these structures then i know it will get a lot more downloads although i know don't judge a book by its cover but what can i say if it looks good ill download for sure! but if its sloppy i dont "DL" it. by the way this is to help out the look of maps not the play of them. it helps out for the eyes though.
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Old 11-24-2008   #18 (permalink)
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Quote:
Originally Posted by Insane54 View Post
I highly suggest you read this: here.

Maps shouldn't be built around 'cool structures', I hate to say it, but that's how maps that look great but dont play well are made (90% of the time).

Edit: I'm not trying to bash the thread. The thread itself is great, a good way to pull up something aesthetic for a map that needs some kind of extra pull. But I don't think maps should be designed around structures, there's a big difference.
exacatacaly.
This thread seems really pointless to me. Youre basically just pointing out cool structures that dont really matter or affect gameplay. Its not even a guide?

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Old 11-24-2008   #19 (permalink)
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Quote:
Originally Posted by redeyesmaster View Post
yes thats true but if promis you if you take a sloppy map and fix it up with a few of these structures then i know it will get a lot more downloads although i know don't judge a book by its cover but what can i say if it looks good ill download for sure! but if its sloppy i dont "DL" it. by the way this is to help out the look of maps not the play of them. it helps out for the eyes though.
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Originally Posted by Phreakie View Post
exacatacaly.
This thread seems really pointless to me. Youre basically just pointing out cool structures that dont really matter or affect gameplay. Its not even a guide?

Exactly Wrong...

I feel your missing his point... HE joining together creative ideas.. TO make forge not look similar... Make more creative structures and to add to creative looks of forge... THe reason these looks random now..is because they are just one element of random Architecture... once some one takes the time and mixes and matching the idea in new ways... we will have yet another great map... DID you notice the image with High ground? Well he was making a point ... that could even inspire me..

BTW did you read his post INssane? He quoted Squids in his first post...?
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Old 11-24-2008   #20 (permalink)
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The shield door fence is one of my favorite aesthetic pieces from proximity which is going to be in my upcoming map alot. It makes it look more futuristic. It is a shame however that Paranoia_UK hasn't been on in a while on forgehub or halo 3 because he had a few very good maps. My favorite being proximity.
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