Okay so as i've been xbox-less for the past 5-6 weeks (collage) i have been pondering on what my new layout should be... i have gone with an MLG inspired comp. map... it has an MLG like fighting with a Comp. style layout and such.
The man idea for the map is two sections the grid and spwan zone...
the red located in the grid is the base, while the red that says spawn is the team spawning (and such for the blue)... thus to keep the match from being too much base to base fighting and increase more BR and nading....
Layout:
I have drawn hundreds of sketches of the map and always found myself at a blank for structures.... i started this idea ALONG time ago and am still searching for the PERFECT bases that are to specific hights lend certain line of sight block other and still manage to allow an open enough arena for the vechicles to move spaciously.... I finally decieded to give what i have in a sketch-up version (thx fritzster).. Please keep in mind this is my first attempt w/ sketch-up and not everything is as perfect as it could but i asure you on the map it is and will remain to be..... The map will kindof have two layouts... the Spawn and Bases will remain while the inerterior structures and such will be different for different gametypes...

Base:
The bases are designed to give a semi safe area for the teams while not over protecting... every asspect has been planed to look good as well as to support mid range fighting.... The walls are slanted at an angle to allow the ghost to drive over in order to quickly drop a teamate to the POSSIBLE flag score as while as to distract the kid who keeps dominating your teamates b4 they can kill the sniper.... The base may feature a drop hole in the actuall map and may also have a way to get up through the base.... (and i no i have a HUNDRED fence walls on this map... ill cross that bride when i get there...) The bases make for a nice team support and a very good KOTH stratagy as well as a nice effect to the map...

Spawn:
a simple corner base with a small area that will serve as a safe respawn, as well as a nice place to hide for the future hill... I am considering including the ghost under the walk way in symetrical games... there is also a fence wall up, this gives the spawning area not only a nice look but also serves as a very funct. sheild against gran. and other weapons that may be found around the map... Also it makes stopping a KOTH cap alot harder and the starting battle alot more skill orinated...
to tires to write more... i may add more if NE1 is still looking at this post in tom....