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Old 11-02-2008   #1 (permalink)
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Default Suggestions and ideas for High Voltage


As some of you know I am making a map called High Voltage. BlazeisGod is the Cocreator and this is what it is so far.

I want to hear your ideas and suggestions to help us make it the best it can be. This is not advertizing. I am simply wondering what the good people of FH say about our map. So please, don't hesitate to make a suggestion!




http://www.youtube.com/watch?v=spYdchHiGLg





The stuff on the ground that looks a bit random is just for the budget glitch. Don't pay attention to it. They will all be used by the time this project is complete.

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Old 11-02-2008   #2 (permalink)
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sdrakulich is my name...

BTW, stop concentrating on geo's and work on better gameplay...
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Old 11-02-2008   #3 (permalink)
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I am. I was looking for dezigns to make gameplay unique.


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Old 11-02-2008   #4 (permalink)
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dont look for them dude, make them up. Its not cool if you steal map designs from other players...
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Old 11-02-2008   #5 (permalink)
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I am just seeing what other people have to say. I was also wondering what they think of the map so far! Relax.


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Old 11-02-2008   #6 (permalink)
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Draw out the layout first. Try to design it with EVERY aspect in mind. If you place a weapon in a certain area, what effects will that cause? How will players instinctively travel in your map?

Try to avoid areas that could cause camping. Provide players with multiple levels and directions/routes.

You worry too much about doing the craziest stuff you can, and when it comes down to it, it makes your maps worthless.

Focus on layout and gameplay, and add aesthetics in as you're building.

The simpler the better.


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Old 11-02-2008   #7 (permalink)
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You need cock gd, get the cock



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Old 11-02-2008   #8 (permalink)
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I like the idea but to me there is one thing that really stands out. The lines of sight.

Say you seperated your map by height. Say that foundry is 20 ft tall. The bottom five to ten feet have nice lines of sight, or so it seems, but once you hit the middle height, there is nothing to get in the way of your lines of sight. If you get to a high point you will be able to see 90% of the map. You should somehow block the upper lines of sight a bit. My suggestion is making your structures in the middle taller, like three or four boxes height, and then a person who gets up high won't be able to completely dominate. You do have some very tall structures, they are just on the outer edges of the map.

Do you get what I am saying?


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Old 11-02-2008   #9 (permalink)
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????????????????????

You mean the one in my pants? What do you mean?

Lolz
Good advice Silence. Repz for you!


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Old 11-02-2008   #10 (permalink)
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i think you had too many 1 sides routs, like the long catwallks, and the top tunnel. dont decide the players movement for them. make many areas for the player to go from one way to the other, with a few strategic jumps, you know, a flowing layout. imagine the wind turbine on the car commercials, where the visible wind curves around the car, now imagine that in your map, adn make it vast, and comlex (which isnt for all maps but for this one i think would be good) for an always good decision on the players part. also your middle structure seems kinda random if you ask me.


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