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Old 10-27-2008   #11 (permalink)
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I helped review Sanskrit 1,
can I be of help?

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Old 10-27-2008   #12 (permalink)
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Vortex
http://www.forgehub.com/forum/compet...48-vortex.html




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Old 10-27-2008   #13 (permalink)
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Quote:
Originally Posted by Smeagle View Post
As for Maverick, I will attempt to get a small game together later on today. Anyone up for it? And Linou, I will get to Squared Circle as well, expect it finished by Sunday.
Doubles and 3v3s are best for Maverick, don't play 4v4s.


My maps: Maverick
Collaborated maps: Doubled Avense

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Old 10-27-2008   #14 (permalink)
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here was my review on Sanskrit V2
And ill take up a review on Vortex if you'd like?

The Review on...
SANSKRIT V2 by eguitarplaya33

Introduction:
The map was a sight to see aesthetics on
this map were very much up to standards. The map
was basically unbreakable since the whole map was
suspended on Double and Single boxes. It hit the
gravity barrier. I tested this out with Smeagleton (Smeagle)
and honestly, we got quite bored after 15 points went up
on the scoreboard. The map is more for looks then
amazingly stupendous gameplay.

Aesthetics:
Aesthetics on this map were again, Epic Win.
I was riveted when I first say the maps clean
interlocking, large towers, and especially the bunker
made of signs and barriers. I personally liked the way
you made the firebomb and frag grenade sit on a window
panel. That was very creative but I question putting it
next to a Mauler. The 'V' wall corner was very cool.
You could easily jump up on it and get an advantage
over your opponent. Some things I didnt really like though
were your abundance of barrels and crates. It was kind of a
hassle getting through all the debris.
Aesthetic Score: 7.6/10

Layout:
The layout for Sanskrit V2 resembled TDHarding's "Paragon."
It goes in an L shape and has boxes interlocked perfectly as
if they were some sort of pillar. I liked the layout but I really
do not think that they accomadated the maps gameplay
very accurately. Putting the Custom powerup in the direct
center probably would have been a good idea. Not to
mention changing the spawn time on it from 30 seconds to
90 or 120 seconds. There was a small tunnel in the middle
which I especially liked. It wasnt to big just so you couldnt
camp so that made the map all the more better to play on.
The sign bunker was the main aesthtic feature I liked. You could
use the top and bottom which was very original.
Layout Score: 7.3/10

Gameplay:
On the otherhand, Gameplay on Sanskrit V2 was kind of a
drag. We played 1v1 just like you said but I just wished you
could have changed the Sans Slayer Variant to 15 points
to win. The game hobbled along and got sluggish after 15
points. The equipment spawns and weapon spawns were
extremely fast. I took a Custom Powerup and died 30
seconds later, only to find that it was there before my
eyes once again. There are every single type of grenade
on the map which made it kind of a bother to flip through
frag, plasma, spike, and incidiary. Spawns worked fairly well.
A small tweak wouldnt do any harm, but then again, it
wouldnt matter since wherever you spawn you are closeby.
Spawn Camping was the main problem though. The main
spawns could easily be camped due to the large pillars you
have standing in the middle. Overall I didnt like the gameplay
as much as I though I would. It fell below my expectations.
Gameplay Score: 6.2/10

Overall/Enjoyability:
The overall map was good but just border-line of good.
I really think it could have been better. I loved the layout
and aesthetics but I really think it needs a hella lot more
of adjusting; weapon, spawn, and equipment wise. I
enjoyed the map but not completely due to its rather turtle
like gameplay. After all, it is 1v1. Not many people like to
waste around playing a single person. The spawn camping
was my main turn off. I suggest lowering the pillars and
taking the brute shot off of them because they make
camping a bother since the line of sight on the map
was so good, you could snipe a person through the bunker
towards their spawn point. Overall, I would give this map
a just above average. I really hope you dont get offended
by this review because I still think this map has a nice, unique
twist to it.
Overall Score: 6.9/10

Reviewed By: OtherDark
Review Testing By: OtherDark, Smeagle (Smeagleton)
Note to Leader: Long enuff for joo guy? :D



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Old 10-27-2008   #15 (permalink)
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There's an "In the shadows" I made. I'd really appreciate if some one reviewed it. http://www.forgehub.com/forum/casual...drenaline.html

It's really fun and plays a lot like the classic "In the shadows" map - The Estate.

kthxbai


Last edited by briansoupy; 10-27-2008 at 05:29 PM..
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Old 10-27-2008   #16 (permalink)
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Application Form:

  • Availability
Every hour on the weekend, Weekdays I'm very flexible, usually just tired.
  • Promptness
Check!
  • Knowledge of Forge
Come on Smeagle baby...You know.
  • Verbal Abilities
I sometimes mumble but I don't know, Smeagle can judge this.
  • Fairness
I tell people if there maps suck or are good, no favoritism, its teh interwebz...
  • Gamertag
Furry x Furry
  • Time Zone
EST

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Old 10-29-2008   #17 (permalink)
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Smeagle if you dont have time due to your farcry 2 shit lol i could review squared circle. I did a forgethrough and a game on Vortex but truly honestly i didnt feel like reviewing it because it was kinda well...off :(


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Old 10-29-2008   #18 (permalink)
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Map name: Process
Link to Map: http://www.forgehub.com/forum/compet...8-process.html
Preffered tester: Phreakie


CREVICE 09

Last edited by forgegod117; 10-30-2008 at 07:39 AM..
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Old 10-29-2008   #19 (permalink)
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it would be better if you guys would actually submit your maps with the actual template we put up.


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Old 10-29-2008   #20 (permalink)
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Submission Form:

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