DON'T CLICK! TOO MANY RANDON LETTERS!!!
Sink Line Dodgeball provides a nice cheat-proof game of dodgeball. It is KotH because what happens when a player walks into the center hill line, the players traits decrease, immobilizing the player until death.This divides the two sides while you can still jump and walk like normal.
I'm tired of people posting shitty dodgeball maps, I thought I would make this great game the way it should be.

Dodgeball have been played in halo for a long time, it is intense if you’re fine with obliging with honor rules and booting the odd douche. With this game, you don’t need honor rules, making it the most pure dodgeball game I know. This is where true sticking ability is displayed, in a very explosive way.
- This is the only dodgeball/’nadeball game I know that doesn’t limit visibility, range, movement, requires no honor rules and is cheat-proof -
- SL stands for sink line, the area covered by the hill -
- Total function of this game relies on the map, this means players and gametypes supported, whether it’s cheatable, overall fun, things like that -
Description
NOTE: Please read this before asking questions, your answer is probably here :NOTE
The Sink Line
Is the area covered by the hill, this is how the arena is divided; it’s what makes this game unique. A player’s traits while on the sink line is different than off hill, they become dead slow and have high gravity. This is why I call it a sink line because it makes you sink. Your also weak, powerless and have a waypoint, all you can do is die or walk slowly out of the hill if it is a bad map.
This is Front Line’s sink line, someone is trying to jump over, it’s incredibly difficult.

Party Leader Tips
Your party doesn’t need to understand how the Sink Line works or what percent your shield is in the game. All you need to know is to not go over the line, because you won’t be able to, and to try to stick the other team, (betrayals don’t loose any points though). All party sizes are supported, but 2v2 to 4v4 seems to be the best. 16 players gets laggy with all the explosions. Again, this requires no honor rules, so don’t be afraid of opening your party.
This is the second version of the game, I improved a lot. When not on the hill, you have normal, 100% speed and gravity. You are armed with a gravity hammer because you can actually deflect grenades in non-laggy games, and with guns, you can shoot instead of sticking. There is a better chance to escape compared to a sword, but switching sides isn’t the end of the world. A player is just strong enough to die from one stick, and shields recharge 200% so sticking is the only way to kill someone. These are just a few of the areas I tuned in this game.
Specs

Make Your Own Sink Line
It is fun making the maps because you don’t have any limits, just follow these guidelines:
1 –Your arena must have two sides completely divided by a hill that is greater than 1 box width. Once a player is in the hill, they shouldn’t be able to walk out; this is your maps Sink Line.
2 –There should be no objects to help a player cross, unless the sink line is very wide.
3 -The map should be covered with the grenades and equipment of your choice. Feel to put weapons, because they won't be spawned unless you turn 'weapons on map' on, then you have dodgeball, with guns.
4 –If you use Dodgeball SL as a common gametype, I will place a link to your map on this thread beside Hostility and Front Line. You can also link to this page as a description as I did.
5 –Awesomesauce is yummy, your map should be delicious.
Sink Line Dodgeball, was created August 8, 2008, by me, Seaboro Kibbles, if you already made something similar to this and you want to talk, send me a message.