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Old 08-21-2008   #1 (permalink)
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Default Geo-Merging At An Angle?


Does anyone have any tips on how to geo merge a double box or something at an angle because im having a very hard time doing it.thanks for you time and help if you post



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Old 08-21-2008   #2 (permalink)
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If you want a 45º angle, use stairs and bridges as guides.


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Old 08-21-2008   #3 (permalink)
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yea wot he said but

i always when i heomerge i find that the 2st corner goes in but the next corner awlays refuses to go in i suggest using asomthing else or try mkerge flat with the ground then manipulate to go at a angle




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Old 08-21-2008   #4 (permalink)
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Quote:
Originally Posted by Duckyz
yea wot he said but

i always when i heomerge i find that the 2st corner goes in but the next corner awlays refuses to go in i suggest using asomthing else or try mkerge flat with the ground then manipulate to go at a angle
...what? I'm sorry, but I was only barely able to understand that response...

Quote:
Originally Posted by Klink258 View Post
If you want a 45º angle, use stairs and bridges as guides.
Actually, stairs will either give a 26.5º angle (the smaller slope) or a 63.5º angle (the steeper slope if you put them on their back). The easiest way to get an exact 45º angle is to use wall corners on their sides, as the resultant angle is exact.


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Old 08-22-2008   #5 (permalink)
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I know how to help you. it should be very simple.

1) Angle the box/wall on the floor you want to have it.

2) Then place a teleporter node under the box/wall you are using as support.

3) Then, using TWO doors, place them evenly at the side of the box or wall that is laying/faceing on the floor.

4) Have a node on top of the wall/box to hlod it down in to place as well

5) Grab the wall/box carefully and slowly, until it is in the palce you want it.

The nodes well act like guides, so you might have to reset them on the object from time to time.
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