Don't yell at me for necroposting, I was away for a week and didn't get a chance to respond to my own thread.
Now...
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Originally Posted by redearth
I like the guide. I already knew most of this stuff, but I didn't think fo the starting spawn idea. Maybe give a guide on where to use spawn territories next. Good job.
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Thanks, but I'm not making a guide on respawn areas based simply on the fact that I don't like them. They tend to make players spawn in the same areas all the time (hence the name), and I've found that they create more spawn-related issues than they alleviate.
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Originally Posted by browniekillyou
this will definatly help the noobs
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Gracias.
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Originally Posted by Mr. Moustache
Nice guide. Simple, clear and easy to understand.
It will help many.
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Gracias.
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Originally Posted by Alienvsbon
Very clear guide, this will help alot of people with the respawn point placement.
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Gracias.
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Originally Posted by DimmestBread
Nice guide. You may also want to include that each team should have the same number of spawn points and if you want to go as far as starting points, make them the same distance from power weapons.
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Yea, but the former is rather obvious, and the latter has been mentioned in at least 5 different weapon placement guides.
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Originally Posted by keyonte0
The best way to find good spawn points is to test them
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True, but these tips should be followed before testing to ensure a smooth testing session. Respawn points may then be tweaked after testing to the forger's liking.
Quote:
Originally Posted by Th Kn1ght
Great guide! You should also add spawns in objective games to help people out too... Great guide though and I'm sure this will help a ton of people!
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Respawn points are the same for all gametypes, but can change between symmetrical and asymettrical games. Whether you ought to have a different set of respawn points for sym and asym depends on your map.
If you'd like to see an example of respawn point placement catered to both symmetrical and asymmetrical games, check out my map
Enigma (in my sig).