Hello and welcome to ForgeHub! ^_^
You have to do more than just remove the starting points - place at least one per team per gametype that you want to have supported. Generally speaking, unless you tell the game exactly where you want it to spawn you, it'll spawn you wherever it feels like it (on Foundry, this means the corners of the map).
Give that a shot and let us know how that turns out. It
should fix it, but I may be mistaken.
Quote:
Originally Posted by sandervkva
I made a min/max switch with fusion coils but it didn't turn out the way I liked...
I had fusion coil A spawn at start with runtime minimum set to 1. Then i had fusion coil B & C not spawn at start so if A is destroyed B or C will spawn. I then placed a truck on top of C so that B will always spawn after A is destroyed.
When B is spawned it rolls down a hill and falls to the ground, exploding. after 10 seconds into the round, both fusion coil A & B will be blocked by immovable objects. Also a man cannon will spawn and push the truck away and let fusion coil C be free to spawn. However the forge engine will prefer to spawn fusion coil B instead, INSIDE an immovable object, how do I stop B from spawning and let C spawn instead?
I hope I made myself as clearly as possible...
Thanks in advance
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You also, welcome to ForgeHub!
While I'm not really the person to talk to about switches, I do have two suggestions that you might consider. First (and I don't have forge in front of me and haven't touched it since school started), look for a setting for the fusion coils around spawn order, and play with that - it should get your coils to go the way you want them if it does exist and you can get it right. Secondly, try using a different static object to block the spawn. Like a door, or something.
Let us know if these work out for you! ^_^