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Old 08-20-2008   #61 (permalink)
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I know this may seem like I'm noobish (which I am) but don't hate me. I just need help with this respawn/spawn/starting spawn/ spawn area thing.

Basically I just want to know how to make SPECIFIC players spawn and respawn and SPECIFIC Spawn points.

Yes I suck for wasting your time with this.

But just a simple summary or a link to something that can help me will be GREATLY appreciated.

Also if this is the wrong Sub Forum for this topic I'm sorry too I just made an account a few days ago so I'm not familiar with the forum.

-Wertise
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Old 08-21-2008   #62 (permalink)
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Hello and welcome to ForgeHub! (that being the only canned part of this reply)

I honestly don't think there is a way to manipulate spawn areas and spawn points to be able to do that without teams enabled. The way I can imagine doing it would be to forge the map so that each spawn point (of ten) has a different team associated to it, and then in the pregame to make everyone go on their own team (with certain teams being necessary in the grand scheme). If you engineer it right, you can probably get something close to what you're talking about. Without teams, though, I'm pretty sure it's impossible (someone else correct me if I'm wrong).

On a side note, though, I would make it so that you have at least two spawn points associated to a team (with spawn order adequately in place) so that spawn camping cannot be done (or at least would be very difficult).

If you go through with it, please let me know how it turns out. Oh, and you needn't worry about misposting. You're in the clear. ^_^


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Old 08-31-2008   #63 (permalink)
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I have two questions that, when answered, will greatly assist me in the making of my new map.

1. I can interlock very smoothly when two double boxes are on the same level. However, all I have is one ring of double boxes, and that is not an efficient way of keeping people in my map. It needs to be higher. Unfortunately, I do not know how to interlock smoothly or evenly enough to add another ring of double boxes on top of this. If anyone knows a technique I could use, it would really help.

2. For my map, I also need to geomerge into Foundry's wall. Unfortunately, all I know is the door method which is only good for floors (at least to my knowledge), and do not understand the more complex way. So could someone please explain more simply how to geomerge into walls?
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Old 08-31-2008   #64 (permalink)
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I've always wanted to know, how do good Forgers make, say, a bridge
the exact same height as a single box in order to make a perfect bridge that doesn't "bump" you into the air.



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Old 08-31-2008   #65 (permalink)
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Depending on what you are talking about they either geo-merge or interlock


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Old 08-31-2008   #66 (permalink)
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Quote:
Originally Posted by AgileDan92 View Post
I have two questions that, when answered, will greatly assist me in the making of my new map.

1. I can interlock very smoothly when two double boxes are on the same level. However, all I have is one ring of double boxes, and that is not an efficient way of keeping people in my map. It needs to be higher. Unfortunately, I do not know how to interlock smoothly or evenly enough to add another ring of double boxes on top of this. If anyone knows a technique I could use, it would really help.
Unless it is an area of the map that people will walk on, I wouldn't worry about it. But you could either build up some support inside the lower box until you get it at the right hight to be interlocked Fence walls work well, as do normal walls. Stack them next to the box you have already to see how many you need to get it to the height you want. Then start new round as you would and move them to where you need them to be. Make sure you have your bracing that holds the second box in line with the lower one, placed on the side of the boxes that people see for the smoothest looking interlocks.

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2. For my map, I also need to geomerge into Foundry's wall. Unfortunately, all I know is the door method which is only good for floors (at least to my knowledge), and do not understand the more complex way. So could someone please explain more simply how to geomerge into walls?
Same as your first question. Build up some support to the height you need it to be and then use the door trick from there.



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Old 09-01-2008   #67 (permalink)
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I made a min/max switch with fusion coils but it didn't turn out the way I liked...
I had fusion coil A spawn at start with runtime minimum set to 1. Then i had fusion coil B & C not spawn at start so if A is destroyed B or C will spawn. I then placed a truck on top of C so that B will always spawn after A is destroyed.

When B is spawned it rolls down a hill and falls to the ground, exploding. after 10 seconds into the round, both fusion coil A & B will be blocked by immovable objects. Also a man cannon will spawn and push the truck away and let fusion coil C be free to spawn. However the forge engine will prefer to spawn fusion coil B instead, INSIDE an immovable object, how do I stop B from spawning and let C spawn instead?

I hope I made myself as clearly as possible...

Thanks in advance
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Old 09-07-2008   #68 (permalink)
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So I have a little problem, and I don't know how I've made it this far without figuring this out.

When I Forge, I sometimes create closed off areas. I go in, edit the whole map, remove all the spawn points from outside the closed area to make sure people spawn inside the action area. However, when I go to play a game, on the first spawn I always spawn outside the closed off area. Well I found out today on the Bungie.net forums that I also had to remove the Starting Points in all the game types as well as the spawn points across all game types. I did so, and the map I am currently working on worked fine, I spawned inside the closed area.
Except when I started a Multi Flag match just to test things out. Somehow in that match, I would still spawn outside the closed area, except this time where there were no spawn or starting points in the Forge. So I go back into Forge and make sure all the Spawn and Start points are inside the Closed off area, in ALL gametypes, and yet I am still spawning outside the closed off area (but it's not a first time spawn like it was with the starting points outside, it's an auxiliary spawn). If anyone knows how to fix this, let me know. Thanks.
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Old 09-07-2008   #69 (permalink)
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Hello and welcome to ForgeHub! ^_^

You have to do more than just remove the starting points - place at least one per team per gametype that you want to have supported. Generally speaking, unless you tell the game exactly where you want it to spawn you, it'll spawn you wherever it feels like it (on Foundry, this means the corners of the map).

Give that a shot and let us know how that turns out. It should fix it, but I may be mistaken.

Quote:
Originally Posted by sandervkva View Post
I made a min/max switch with fusion coils but it didn't turn out the way I liked...
I had fusion coil A spawn at start with runtime minimum set to 1. Then i had fusion coil B & C not spawn at start so if A is destroyed B or C will spawn. I then placed a truck on top of C so that B will always spawn after A is destroyed.

When B is spawned it rolls down a hill and falls to the ground, exploding. after 10 seconds into the round, both fusion coil A & B will be blocked by immovable objects. Also a man cannon will spawn and push the truck away and let fusion coil C be free to spawn. However the forge engine will prefer to spawn fusion coil B instead, INSIDE an immovable object, how do I stop B from spawning and let C spawn instead?

I hope I made myself as clearly as possible...

Thanks in advance
You also, welcome to ForgeHub!

While I'm not really the person to talk to about switches, I do have two suggestions that you might consider. First (and I don't have forge in front of me and haven't touched it since school started), look for a setting for the fusion coils around spawn order, and play with that - it should get your coils to go the way you want them if it does exist and you can get it right. Secondly, try using a different static object to block the spawn. Like a door, or something.

Let us know if these work out for you! ^_^


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Last edited by Jpec07; 09-07-2008 at 04:26 AM.. Reason: Forgot one...
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Old 09-07-2008   #70 (permalink)
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Quote:
Originally Posted by Jpec07 View Post
Hello and welcome to ForgeHub! ^_^

You have to do more than just remove the starting points - place at least one per team per gametype that you want to have supported. Generally speaking, unless you tell the game exactly where you want it to spawn you, it'll spawn you wherever it feels like it (on Foundry, this means the corners of the map).

Give that a shot and let us know how that turns out. It should fix it, but I may be mistaken.
Thanks for the reply(and the welcome), and I have put in the starting points inside the closed off area in the map and I still am having the spawn problems.
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