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Old 08-13-2008   #51 (permalink)
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I'm pretty sure it'd be in the forging 101 if that existed. 50 double boxes would be epic.





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Old 08-13-2008   #52 (permalink)
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Infinite Items Glitch

original topic, copied here:

Quote from: Unit N8
1) Get an infinite budget glitch version of a map

2) Starting at the first scenery object, place scenery in a confined spot (By a confined space I mean a small room, like the bases on Standoff or the blue rooms on Foundry. The objects don't have to be in the exact same place though, you can just scatter them around the room so they don't get deleted as soon as they spawn.

And the immovable objects should be interlocked if they all spawn in the same spot, but they don't have to be.) and set the spawn at start option to 'no' and the spawn time to 45 s + (the higher it is the more time you get to place another object). Save every now and then.

3) Repeat step 2 until you exhaust about 10 objects, don't wait for the objects to spawn.

4) You should get one endless scenery object to place at the beginning of the first round (yea, you have to end the game and start it back up) if you exhaust 10 objects. The more scenery you place in the chosen confined spot, the larger variety of objects you get (but more glitchy the map gets).

By the way, once you start up the map the map will only display you have 1 more of the endless scenery object left. You put that down, save the map, and start it back up. Once you start it back up, you will be given 1 more of the endless scenery object. (repeat)

2 more things,
1) You might need to glitch the map (plus increase the run-time min) a bit more to get all of the scenery objects to spawn.

2)You need to place movable objects in the one chosen spot, they don't merge like immovable items. They, unlike immovable items, will explode outward and fill the confined space. They will need more room, so the map will start to delete them to make room for new spawning objects. While this happens, there will be immense lag.

You don't need to save the map while its lagging, just keep placing movable items in the one spot and it will glitch by itself (because in the first round it shows the map after all of the timers have went off).


Got it from HIH.
Its still not 100% clear on how this works exactly, but mess with it.
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Old 08-13-2008   #53 (permalink)
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Holy balls, I was mistaken. I don't know if it is 100% or not either, but I did hear something about a chance of it working. +rep to you for proving me wrong...You slut...=P





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Old 08-13-2008   #54 (permalink)
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oh you tex...ur a hoe...jk jk haha well its not me, just since u know, im an active member on H3ARTIFICER woot woot, i learned it!
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Old 08-13-2008   #55 (permalink)
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Thanks.

Well I know some things about Geo-locking. So far all I know is how to insert a box into a wall from the ground.. Is there anything more to "geo-locking"? If so please tell. Thanks

Last edited by Tex; 08-15-2008 at 03:03 PM..
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Old 08-15-2008   #56 (permalink)
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Well slayer, first off, don't double post, merely edit your original post, and delete the second if you do it on accident.

Second, there are all sorts of tips on geomerging right here:

Click this link.





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Old 08-17-2008   #57 (permalink)
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Old 08-18-2008   #58 (permalink)
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First of all, welcome to ForgeHub.

Second, this thread is for questions pertaining to the Forge mode in Halo 3, not the functionality of the forum itself. If you're having difficulty, you should contact one of admins to see if they can help you out either by email or by a private message.


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Old 08-18-2008   #59 (permalink)
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How do you geo merge flat objects in vertically, it always moves around into the barriers




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Old 08-18-2008   #60 (permalink)
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Geomerging flat objects is always tricky business. Let's say for instance that you're working on merging a bridge sideways (or at any angle) into a wall. Obviously the main difficulty is going to be getting it to stay within the boundaries provided, especially once it's made its way through the physical barrier of the wall. The best way I can see of doing it would be to geomerge boxes into the wall next to it as guides, so that once it's in the wall, it'll be less likely to bounce around.

Oh, and if at first it seems to have interlocked itself with what ever guides you're using, go to the side opposite the "interlock" and grab it so as to sort of pull it out. Usually, if you grab it right, it will work beautifully and let your geomerging object rest right where it's supposed to.

And as a side note, I don't expect this method to be very easy at all. Typing it out and actually putting it into practice are two totally different things...


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