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Old 07-29-2008   #11 (permalink)
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Originally Posted by Insane54 View Post
I dont think that would effect it. Maybe you should try to redo your braces on an interlock, try to make them REALLY tight for a good interlock/geomerge.
Oh believe me I have! I've spent hours trying to line up two banks of double boxes on one of my maps when i was first discovering this problem. Maybe my method of lining up is faulty, here's what I do:

I'll spawn a double box and drop it without any rotation so it's at the default angle(confirmed by the grid on the floor). Then I'll spawn two double walls and jam them on either side of the double box (making sure that the walls are perfectly straight as well), and set the double box not to spawn on start, and then start a new round. Then I'll spawn a new double box and drop it between the two double walls and then force spawn the other double box. Then I'll delete the two double walls and voila! Two interlocked double boxes with no bump between them! HOWEVER as soon as I save/quit, and go back in, the boxes are now slightly skewed Whyyyy!?!?! This problem is extremely aggravating to the perfectionist inside me!
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Old 07-29-2008   #12 (permalink)
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Oh believe me I have! I've spent hours trying to line up two banks of double boxes on one of my maps when i was first discovering this problem. Maybe my method of lining up is faulty, here's what I do:

I'll spawn a double box and drop it without any rotation so it's at the default angle(confirmed by the grid on the floor). Then I'll spawn two double walls and jam them on either side of the double box (making sure that the walls are perfectly straight as well), and set the double box not to spawn on start, and then start a new round. Then I'll spawn a new double box and drop it between the two double walls and then force spawn the other double box. Then I'll delete the two double walls and voila! Two interlocked double boxes with no bump between them! HOWEVER as soon as I save/quit, and go back in, the boxes are now slightly skewed Whyyyy!?!?! This problem is extremely aggravating to the perfectionist inside me!
Hm. Thats actually exactly what I do except I line up the little lines on near the end to get the interlock exactly where I want it, but thats just a detail. Do you brace the top also, like I do?

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Old 07-29-2008   #13 (permalink)
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No, I don't brace the top, but regardless, it would only make it lined up in that particular game right? As soon as I go back in, it's messed up again. I've had to just accept it on my last few maps.

Also, slightly off topic; I've seen a few maps here that have objects embedded in the middle of Foundry where the pipes are running through the floor. How'd they do that? Every time I try, the box/wall completely freaks out as soon as they hit the pipes, despite how much I brace it with teleporters. Even the door method doesn't work for me.
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Old 07-29-2008   #14 (permalink)
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I usually do the old method and the pipes arent generally a problem. Stack walls how high you want it down, then spawn a box at the top, delete the walls, spawn your object. Then touch your object, and dont let go, while going to save and quit. Works better than door method.

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Old 07-29-2008   #15 (permalink)
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Do you brace the sides? I would imagine so because otherwise the box would squirt out one of the sides rather than sink into the floor. Maybe I've just got a bum 360! Course, it hasn't red ringed yet ::crosses fingers:: Anyway, thanks so much, guys, for taking the time to answer all my random questions and put up with my ranting!
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Old 07-30-2008   #16 (permalink)
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No, I don't brace the top, but regardless, it would only make it lined up in that particular game right? As soon as I go back in, it's messed up again. I've had to just accept it on my last few maps.
Try using a fence box instead of walls. With Walls sometimes they don't stand perfectly vertical so that could be throwing it off.



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Old 07-30-2008   #17 (permalink)
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Im trying to make a map on epitaph and I need to get rid of the shield doors. I know that I have to overload the map to get rid of them, but when I do it and then save it doesnt stay like that when I load the map back up. I have tried downloading overloaded maps from the net but they have all of the items right there in the middle of the map and when I try and move them it makes the map back to how it was originally.

so what Im asking is if you could tell me how to overload a map and keep it like that. I will be overloading the map on the outside, so the items arnt in the way..


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Old 07-30-2008   #18 (permalink)
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Try using a fence box instead of walls. With Walls sometimes they don't stand perfectly vertical so that could be throwing it off.
My problem isn't the initial lining up, it's keeping them lined up after I've saved and quit and then gone back into the game the next day. I can line up the boxes just fine, it's forge that's ruining my fun....Unless you're saying I should keep the bracing up through the save/quit? Cause normally, I'll use either the walls or fence boxes to line the boxes up initially but then I'll delete them before I save&quit. Should I not be doing that?
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Old 07-30-2008   #19 (permalink)
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Do you think that bungie should make forge packs specifically for foundry, just keep bringing new forge items to foundry?
for example, working with foundry alo more like when you are like in the screen when setting a spawn, they should have it to where you can make a wall any size you want and any color, Or have like a cutting tool to cut how ever you want.
With the new forge material they should make vent systems and many different types not just that many types of everything, and make little things like a computer, cameras, a Tv that hooks up to a camera so you can place it in a room and you can c what the camera see's.
also idk coke cans paper, controllers, little things that would be cool to put into maps,
One last thing i thing bungie should make it to where you have to light up your own rooms with lights, light bulbs, lamps , because there is lots of places on my maps i make i want to be dark and not lit up you should have the option.
Forge packs, bungie stop focusing so much on maps, and work with foundry alot more and forge
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Old 07-30-2008   #20 (permalink)
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My problem isn't the initial lining up, it's keeping them lined up after I've saved and quit and then gone back into the game the next day. I can line up the boxes just fine, it's forge that's ruining my fun....Unless you're saying I should keep the bracing up through the save/quit? Cause normally, I'll use either the walls or fence boxes to line the boxes up initially but then I'll delete them before I save&quit. Should I not be doing that?
No that shouldn't make a difference.



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