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Old 08-13-2008   #71 (permalink)
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I'm not a member of RH, but if you ever need extra players I could probably help you out with that. GT is Nan0teck (0 is a zero). If you want, send me an invite when the time comes.

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Old 08-13-2008   #72 (permalink)
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Guys, I'm going to be a 30 minutes late.
Sorry....



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Old 08-13-2008   #73 (permalink)
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Just an fyi. If there is to be a review of any maps by The ABCrew, I want the reviewer to not be The Yellow. Nothing personal against him, nothing against his review of Project S, but in all seriousness, I fucking mean it.

If I get any reviews done unknowingly (Meaning you didn't ask prior to reviewing), I will be rather pissed, I don't know what I will do, as I am not one to abuse my powers, but just don't fucking do it.

I love the Review Hub, and I love what you guys are about, but I realized earlier today, that if you guys happened to review one without my knowing, or happened to have The Yellow post the review...I just...Would not be too pleased.

So, ya, I guess it's a personal thing against the Yellow. So be it. I just can foresee a bias review against our maps due to some recent silly feuds. Whether or not you give a fuck, or are about to bitch at me for this post, I care not. As I mean it when I say this.





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Old 08-13-2008   #74 (permalink)
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We just finished playing the maps and stuff.
Or at least I did, they're probably still at it, it's cause I gotta read a book, and wake up tommorow at 7:00am for my last Driver's Ed class!

Tex, I think The Yellow did have your Project Z map. We played it, and it's either him, or Pegasi that are reviewing it.

I'll have Monument by tommorow night, probably.



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Old 08-13-2008   #75 (permalink)
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Sorry for being major late... It wasn't intended...Just something came up..
Thanks for those that showed and reviewed... It was most appreciated...


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Old 08-13-2008   #76 (permalink)
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I'm happy to review project Z if needed, but I think it deserves waiting to get a working game of ABC Bomb on it, its kinda integral to the map and it seems unfair to review without playing it.


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Old 08-13-2008   #77 (permalink)
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Meh, ABC Bomb wasn't the gametype that was most valued to myself, shad0w, and the rest of the testers...We all found that ABC Flag was a much better idea...I hate to be stubborn, but we're not going back on it...Bomb < Flag...Flag = almost flawless gameplay...

God I sound so fucking arrogant tonight...

I hate myself...So if you hate me, I understand.





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Old 08-14-2008   #78 (permalink)
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Ok then, Pegasi, it looks like your up after all.



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Old 08-14-2008   #79 (permalink)
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In light of recent events:

I would like to detract my previous statement about The Yellow.

I also would like to formally apologize for my behavior.

I strongly felt that he would be an ass about something, that was really minuscule, but we have discussed the matter over private messaging, and it turns out, me n him are kai...As long as somethings go into action, and he knows what I am talking about.

I do know somewhat of the review, as he had to mention it, but that isn't why I'm here now retracting my previous statement, it is solely because he had the courage to say some things to me, that I didn't think he would.

Again, I apologize.





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Old 08-14-2008   #80 (permalink)
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Map Name: Project Z
Author(s): Tex & Shad0w Viper
Reviewed by: The Yellow

Enjoyment: 9/10

Ok, I'm sure by now everyone who is reading this is familiar with the ABC crew, if not, well then shoot yourself in the foot. Project Z, the map this review is about, maybe the best Project release yet. For the first time ever, Tex and Shad0w Viper have created an asymetric map. Frankly with how it turned out, I'd like them to continue doing so. It was so fun. Last night E93, Pegasi, Gunslinger and a few others, and myself, played Project Z. We played a few games of Slayer and ABC Flag, (Bomb didn't work, but as Tex said, it's k). We all enjoyed this. There was always something happening. It was a great assortment of blasting, hopping, doging and ducking. Just overall fun. The geometry made things seem different, not just plain old Foundry.

Balance: 9.5/10

Balance is a thing many map creators fail to think about when constructing their maps. Often times one area becomes a mosh pit and one player can easily control the map. But with Project Z, dun wry guys, it goin b k. I don't know how they did it, but this map, wow, almost perfectly balanced. Maybe it is the great layout of weapons, each has it advatnages and disadvantages all over the map, keeping things go'in and flow'in. Maybe it is the perfect combination of cover and jumps. All these factors were obviously painstakingly thought out, tested, and re-tested. My only complaint abou balance was that at times players on top of the center wall seemed a bit too powerful, with rockets they could rain down hell. But only for a short time before Tex is like "bish get down here". But all in all, terrifiengly well balanced map.

Durability: 9.5/10

Now, I know what most of you are thinking. 9.5/10??? Well, I actually managed to find a way out of this map. I saved the video as well if proof is later needed. Now, I'd say that for most people you wouldn't be able to get out. I know though that if someone figured out how to it's likely it could be done in game, but really, it serves practically no purpose. That is the only reason this didn't score a perfect 10, but overall, this map was blocked off well and the blocking looks good too.

Aesthetics: 9/10

This map looks so clean, so well merged, and I didn't see any of that annoying little "flicker" from interlocking. The entire map looked as one, all the structures looked liked they belonged and were all part of a whole. I was also in love with that double box merged way at the back near the covered doors, great job on that. Probably the only thing about it is that there isn't anything so radically different that you stop in game and ponder and drool over it. There just didn't seem to be anything like a signature piece such as the octagonal hall in Reflex that everyone all knows. But when it comes down to it, when a map plays this well, it doesn't really matter that much about aesthetics.

Originality: 8.5/10

Yes yes, making maps fashioned after letters in te English alphabet is a rather clever idea. The map did indeed have some use of geometry I have never seen before. Especially the nice use of Foundry's back area. The map did have those little "star" boxes such as in Kentucky Tango. They did look good, but weren't completely original, even though a new touch with bridges was added. And building a map centered around a form of a dividing wall, well, it's been a good number of times. But hey, I mean come on, it is still a big Z so there's not much more someone can want.

Overall: 9.5/10

All in all this is a map that I'm certain no sane person would want to miss out on. Excellent gameplay... A weapons layout that is perfectly balanced and fun to utilize. Numerous jumps that can provide some amazing kills or saves. The spawns were as close to great as one can achieve with a map on Foundry. And the fun that one will have while playing on this magnificent playground of destruction... well... you'll just have to find out for yourself. I can't really put it all in words.


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