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07-27-2008
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#11 (permalink)
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Hoover Gorge
The Yellow
is Premium!
Join Date: Jan 2008
Location: Houston, TX
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Project S
Author: Tex and Shad0w Viper
Reviewed by: The Yellow
Enjoyment: 7/10
I loved Project X. I liked Project U for what it offered. But, Project S seemed different. It is enjoyable for sure. Much better than most maps. But it just wasn't as exciting or epic as the name it is supposed to live up to. For the most part the action kept up and was interesting. There were some epic self sticks due to shield doors and bizzare Mauler suprises. Other than that it could get a little repetitive. Maybe it is because of the size. Just moving about a fairly small space using the same routes and methods.
Balance: 6/10
This is where the map suddenly kinda stooped. Matty, Bl00D and Roche and I all started ABC Flag. At first it was alright.Then, one hit kills with the Flag became an increasing problem. It just didn't work. When both teams got the Flags one person would continually try to return their's but get killed by the Flag carrier. Then, coupled with the Mauler, camping increased. You easily can sit behind a shield door and camp. So that is what happened.
Durability: 10/10
If you can get out or escape this map, I will give you my head on a plate. Nuff said.
Aesthetics: 8.5/10
This is where this map shines. Wow. Everything looks awesome. The central bridge collumns are excellent. Merging the silver portion into the ground was a great idea. And the snaking curve of the ceiling, it looks fabulous, not to mention a pain to make. The little niches and nooks are all clean cut and well made. The curve of the lift with the walls looks good as well. And of course, the outside scenery is an added bonus. Everything looks well forged and clean cut, but it just doesn't quite reach that "O....M....G" that certain maps like Reflex have attained.
Originality: 8
I'd have to say that basing maps off of letters is not only practical for good layouts but also quite original. This map mostly seemed unique. I hadn't really seen any use of bridges quite like it. And the ceiling looked new also. The map feels like something other than Foundry, but to me not quite as original as some other maps. It has a good original layout for gameplay, but doesn't have a particular flare like a train or anything.
Overall Rating: 7.5/10 This map has some great aspects and ideas incorporated. But the main thing that my fellow reviewers and I agreed on was that, the gametype specified for Flag and Bomb, didn't work. It was meant for larger maps like Project X, not for smaller maps. Having one hit Flag kills just destroyed the fun for us. And maybe the Mauler shouldn't be in Flag. We agree that our conclusion is that Tex and Shad0w Viper should re-vamp their gametype for Project S and then it should be fine. But for now, it just seems off balance.
Last edited by The Yellow; 07-27-2008 at 10:06 PM..
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07-27-2008
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#12 (permalink)
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Senior Moderator
Tex
is Meykan Muevehz
Join Date: Mar 2008
Location: *insert mom joke here*
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I'm not going to argue Enjoyment...Balance...nor Durability
Quote:
Originally Posted by The Yellow
Aesthetics: 8.5/10
This is where this map shines. Wow. Everything looks awesome. The central bridge collumns are excellent. Merging the silver portion into the ground was a great idea. And the snaking curve of the ceiling, it looks fabulous, not to mention a pain to make. The little niches and nooks are all clean cut and well made. The curve of the lift with the walls looks good as well. And of course, the outside scenery is an added bonus. Everything looks well forged and clean cut, but it just doesn't quite reach that "O....M....G" that certain maps like Reflex have attained.
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I personally never got that "O....M....G" from Reflex...which is why I find that rather debatable. Though, like I told you over private chat, I won't bitch at you for a rating that was generally agreed upon by more then one member of the review hub.
Quote:
Originally Posted by The Yellow
Originality: 8
I'd have to say that basing maps off of letters is not only practical for good layouts but also quite original. This map mostly seemed unique. I hadn't really seen any use of bridges quite like it. And the ceiling looked new also. The map feels like something other than Foundry, but to me not quite as original as some other maps. It has a good original layout for gameplay, but doesn't have a particular flare like a train or anything.
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As for originality, I guess I feel like it should be a little bit higher...but then again, the maker of a map always thinks highly of it...I guess I shalt argue this aswell.
As an all around note, I would just like to say that the shield doors at the top of the lifts are rather a necessity, either they are good there or they are good not there (Or for that matter, bad if they are there, bad if they aren't there...). If they aren't there, people have an easier way to kill people...If they are there, then they have the chance of being mauler trapped. Though, if you were to play tactically, you could do a few things different. Personally, I don't want to argue over a silly review with my fellow forgehubbers / review hub members. Just know that I am in disagreement with your review.
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07-27-2008
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#13 (permalink)
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Senior Moderator
Tex
is Meykan Muevehz
Join Date: Mar 2008
Location: *insert mom joke here*
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Quote:
Originally Posted by TurboGerbil
Lawl Tex, you've got two reviews you disagreed with.
Who you gonna call?
My ass.
</3
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What the fuck ever gerbo, way to take my words and twist them against me.
When I said "Finally some official review," I completely forgot about your review, but bear in mind, you haven't done a review in ages.
If you seriously have some problem with me, then don't talk to me, or about me.
It's really getting annoying hearing you bitch about minuscule shit dude. Even if it is jokingly.
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07-27-2008
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#14 (permalink)
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Hoover Gorge
The Yellow
is Premium!
Join Date: Jan 2008
Location: Houston, TX
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Quote:
Originally Posted by Tex
What the fuck ever gerbo, way to take my words and twist them against me.
When I said "Finally some official review," I completely forgot about your review, but bear in mind, you haven't done a review in ages.
If you seriously have some problem with me, then don't talk to me, or about me.
It's really getting annoying hearing you bitch about minuscule shit dude. Even if it is jokingly.
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Yeah about that... You see, I know very well that some maps I make will do well, and some maps I put alot of time into just don't turn out well. So what I'm saying is, although no cares for Gerbil's assinine presentation of his review, it was pretty cut and dry. I mean, I liked your other maps, but really I think you need to cut your losses with Project S. It was good, just not as good as you had hoped. Which I think is why you have handled yourself greatly from my review, thank god you didn't complain as others have concerning their maps. As for you Turbo Gerbil, if your comments are not beneficial to anyone here at Forgehub, don't post them. And that includes instigating.
Last edited by The Yellow; 07-27-2008 at 10:13 PM..
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07-27-2008
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#15 (permalink)
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Senior Moderator
Tex
is Meykan Muevehz
Join Date: Mar 2008
Location: *insert mom joke here*
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Quote:
Originally Posted by The Yellow
Yeah about that... You see, I know very well that some maps I make will do well, and some maps I put alot of time into just don't turn out well. So what I'm saying is, although no cares for Gerbil's assinine presentation of his review, it was pretty cut and dry. I mean, I liked your other maps, but really I think you need to cut your losses with Project S. It was good, just not as good as you had hoped. Which I think is why you have handled yourself greatly from my review, thank god you didn't complain as others have concerning their maps. As for you Turbo Gerbil, if your comments are beneficial to anyone here at Forgehub, don't post them. And that includes instigating.
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Cut my losses?
You asking me to stop forging?
I will refrain from posting til you respond.
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07-27-2008
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#16 (permalink)
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Hoover Gorge
The Yellow
is Premium!
Join Date: Jan 2008
Location: Houston, TX
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Quote:
Originally Posted by Tex
Cut my losses?
You asking me to stop forging?
I will refrain from posting til you respond.
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Lolololol no I mean like don't be bummed about Project S not turning out as well as you'd liked cuz I mean you can learn what went wrong and make an awesome map. Lol, if you stopped forging what Foundry maps would I be able to have fun playing big team-ish games on?
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07-27-2008
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#17 (permalink)
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Senior Moderator
Tex
is Meykan Muevehz
Join Date: Mar 2008
Location: *insert mom joke here*
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Quote:
Originally Posted by The Yellow
Lolololol no I mean like don't be bummed about Project S not turning out as well as you'd liked cuz I mean you can learn what went wrong and make an awesome map. Lol, if you stopped forging what Foundry maps would I be able to have fun playing big team-ish games on?
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Okay okay okay, thank goodness, I was so pissed for a second. I am glad I was 100% before I went on a flamewar...
<3
P.S. Project Z is about to be posted =D
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07-27-2008
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#18 (permalink)
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Senior Moderator
Tex
is Meykan Muevehz
Join Date: Mar 2008
Location: *insert mom joke here*
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Quote:
Originally Posted by TurboGerbil
My ass.
</3
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You see that </3?
That hurt me.
=[
sadfaic...
No, but really, the way you come off sometimes, you seem to have some serious problem with me, so what else am I to think? There have been a few occasions, that of which I cannot recall now, where you have posted similarly to earlier. What else am I to think.
This is enough of the bickering though, The Review Hub page is supposed to be a bit more professional then "rabble rabble rabble..."
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07-27-2008
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#19 (permalink)
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Chuck's Imaginary Friend
thesilencebroken
is evolving.
Join Date: Apr 2008
Location: the shotgun spawn Sex: yes please.
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i am glad to see reviews being done again, keep up the good work. however, from now on, i think personal messages would fair better for this thread, because it took the professionalism of it down a peg.
thats just my opinion.
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07-27-2008
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#20 (permalink)
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Hoover Gorge
The Yellow
is Premium!
Join Date: Jan 2008
Location: Houston, TX
|
Quote:
Originally Posted by The Yellow
Project S
Author: Tex and Shad0w Viper
Reviewed by: The Yellow
Enjoyment: 7/10
I loved Project X. I liked Project U for what it offered. But, Project S seemed different. It is enjoyable for sure. Much better than most maps. But it just wasn't as exciting or epic as the name it is supposed to live up to. For the most part the action kept up and was interesting. There were some epic self sticks due to shield doors and bizzare Mauler suprises. Other than that it could get a little repetitive. Maybe it is because of the size. Just moving about a fairly small space using the same routes and methods.
Balance: 6/10
This is where the map suddenly kinda stooped. Matty, Bl00D and Roche and I all started ABC Flag. At first it was alright.Then, one hit kills with the Flag became an increasing problem. It just didn't work. When both teams got the Flags one person would continually try to return their's but get killed by the Flag carrier. Then, coupled with the Mauler, camping increased. You easily can sit behind a shield door and camp. So that is what happened.
Durability: 10/10
If you can get out or escape this map, I will give you my head on a plate. Nuff said.
Aesthetics: 8.5/10
This is where this map shines. Wow. Everything looks awesome. The central bridge collumns are excellent. Merging the silver portion into the ground was a great idea. And the snaking curve of the ceiling, it looks fabulous, not to mention a pain to make. The little niches and nooks are all clean cut and well made. The curve of the lift with the walls looks good as well. And of course, the outside scenery is an added bonus. Everything looks well forged and clean cut, but it just doesn't quite reach that "O....M....G" that certain maps like Reflex have attained.
Originality: 8
I'd have to say that basing maps off of letters is not only practical for good layouts but also quite original. This map mostly seemed unique. I hadn't really seen any use of bridges quite like it. And the ceiling looked new also. The map feels like something other than Foundry, but to me not quite as original as some other maps. It has a good original layout for gameplay, but doesn't have a particular flare like a train or anything.
Overall Rating: 7.5/10 This map has some great aspects and ideas incorporated. But the main thing that my fellow reviewers and I agreed on was that, the gametype specified for Flag and Bomb, didn't work. It was meant for larger maps like Project X, not for smaller maps. Having one hit Flag kills just destroyed the fun for us. And maybe the Mauler shouldn't be in Flag. We agree that our conclusion is that Tex and Shad0w Viper should re-vamp their gametype for Project S and then it should be fine. But for now, it just seems off balance.
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Meh, because teh bickering has bumped dis down so kickly, here it is again.
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