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07-14-2008
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#1 (permalink)
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Those Red Elipses...
Tex
is finally high again.
Join Date: Mar 2008
Location: *insert mom joke here*
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The Winners of the Lazy Mapmaker's Contest!
The Lazy Mapmaker's Contest!
Sorry it took so long to finally get the reviews of the maps completed people, but you all have to understand, there were quite a few maps to judge.
Now, before we announce the winners, and the reviews of individual maps, I would like to let everyone know who all took part in the judging of the contest. I did originally select 6 judges for the contest, but things went...wrong?
Without further adieu, here are our judges (names are of FH, not xbox live):
- Tex (Me! Rawr.)
- Asper49
- Iv0rY Snak3
- Waylander
- Dom says Oi
- Chipsinabox
- Shad0w Viper
- JAYclash
- bnasty574
- linubidix
- II SHEDO II
Before I go on, I would like to remind everyone the rules of the contest:
Quote:
Originally Posted by Tex
- Absolutely No Interlocking (Besides auto-locking doors/windowpanels)
- Absolutely No Geo-Glitching (Interlocking objects with the map)
- Absolutely No Infinite-Money-Glitch
- You are required to use Foundry (sorry if you feel otherwise)
- Entry must be submitted by July 4th (Independence Day)
- Only allowed to post one map, so choose wisely
- Floating Objects IS allowed
- Applications must be put on the Submission thread people...
- Must complete application for contest properly.
- Map MUST be competitive style (sorry, but it kinda slims down the judging)
These rules are non-negotiable.
IF for some reason, you cross these rules, you will be disqualified, sorry to be so strict.
*The point just above, was made at 7:54 AM June 26th Central Time, USA.
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With that in mind, let us go over those that broke these rules:
Maps Disqualified for Interlocking:
Sovereignty
- Should be remade using complete interlocking, it was really disappointing seeing the single set of bridges interlocked.
Sniper's Square
- There was no need to interlock what little bit was interlocked.
Perilous
- Wasn't bad, though, with interlocking, you are disqualified.
Maps Disqualified for Merging with the Ground:
Urban Warfare 2
- It was really obvious that the double box was interlocked.
Maps Disqualified for not Being Competitively Based:
Battle Tower
- You could argue that this map was competitive, though the entire layout/feel was more infection/casual, as there were turns every 10 steps, with at each corner, a power weapon.
Shielddoor Hill
Maps that Actually Completed their entry properly:
Note that we removed the original judging layout we had planned (Which was to copy the Review Hub's layout.). This was done to prevent over-spent time on individual maps.
Comments:
Shield doors were lag-creators/very intruiging. Spawns were kinky. Shotgun owned the map with the spawns/shield doors/closed quarters. The layout was also...intruiging.
Creativity: 3/10
Playability: 2/10
Aesthetics: 1/10
Overall: 2/10
Comments:
Sword and Camo were really close. Some spawn issues could use work. Some camping issues also needed to be resolved.
Creativity: 5/10
Playability: 5/10
Aesthetics: 5.5/10
Overall: 5.17/10
Comments:
Center Structure was nice, and simplistic. Not very many spawn issues, this was nice. Holes in the ground made gameplay a little awkward. Close equipment placement aswell.
Creativity: 7/10
Playability: 7/10
Aesthetics: 6.5/10
Overall: 6.83/10
Comments:
Quote:
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Originally Posted by Asper
This map is more then 10/10!!!!!
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Creativity: 1/10
Playability: 1/10
Aesthetics: 1/10
Overall: 1/10
Comments:
There weren't any, as we were starting to come short of them at this time.
Creativity: 7/10
Playability: 7/10
Aesthetics: 7/10
Overall: 7/10
Comments:
Spawns need some tweaking. It was really quick to get to the other side of the map. Though IMO this had some great gameplay.
Creativity: 6.5/10
Playability: 8/10
Aesthetics: 8/10
Overall: 7.5/10
Comments:
Quote:
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Originally Posted by Asper
Needs more vehicles.
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Quote:
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Originally Posted by Tex
Where's the wraith?
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Whoever controlled the top of the map...Kinda owned the map.
Creativity: 7/10
Playability: 2/10
Aesthetics: 4/10
Vehicles: 10/10
Overall: 4.3/10 (Vehicles rating not included)
Comments:
Camo and Sword were excruciatingly close. Also, if you owned the top of the map, you owned the entire map.
Creativity: 3/10
Playability: 2/10
Aesthetics: 4/10
Overall: 3/10
Comments:
Quote:
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Originally Posted by Waylander, Tex, Asper, TrueDarkFusion, and The Washing Machine itself.
The only really cool thing on this map was the washing machine
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Creativity: 5/10(For the washing machine.)
Playability: 1/10
Aesthetics: 1/10
Overall: 2.3/10
Fix flag spawns. There were some spawn camp issues. There were also too many power weapons (and the exterior can hold them all)
Creativity: 2.5/10
Playability: .5/10
Aesthetics: 4/10
Overall: 2.3/10
Comments:
Another fortress map, Fix spawns, fix crooked walls, stairs, etc., weapon placement (all-around)
Quote:
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Originally Posted by Asper
The walls made me want to curb-stomp II SHEDO II
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Creativity: 3/10
Playability: 2/10
Aesthetics: 1/10
Overall: 2/10
Creativity: 2/10
Playability: 4/10
Aesthetics: 5/10
Overall: 3.6/10
Quote:
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Originally Posted by Asper
Go home & 1/10 all-around
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The powerups spawn too quickly, while there were too many of them. Also, that was similar to a maze.
Creativity: 1/10
Playability: 1/10
Aesthetics: 1/10
Overall: 1/10
Would have been more cost effective to use entire map vs attempting to wall it off. Weapons were all on-top of the map, so if you owned the top floor, you owned the map.
Creativity: 7/10
Playability: 7/10
Aesthetics: 7/10
Overall: 7/10
Comments:
Quote:
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Originally Posted by Asper
Damnit Mallet
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Quote:
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Originally Posted by Tex
Mallet ruined the contest
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Quote:
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Originally Posted by II SHEDO II
sadfaic
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Quote:
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Originally Posted by Shad0w Viper
uhhhhhhhhhhhh....no
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Quote:
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Originally Posted by Chips
No fair!
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Quote:
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Originally Posted by linubidix
It flows as if it interlocked
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Quote:
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Originally Posted by The entire party
That's what this entire contest is supposed to be about
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Creativity: 8/10
Playability: 8/10
Aesthetics: 10/10
Overall: 8.6/10
Quote:
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Originally Posted by Asper & Tex
Chips broke the map without even playing
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Lots of camping probability
Quote:
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Originally Posted by Asper & Tex
You allowed us to break the map with the dumpster next to the teleporter
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Quote:
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Originally Posted by Linubidix & Asper
Too many teleporters is not success.
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Creativity: 7/10
Playability: 5/10
Aesthetics: 7/10
Overall: 6.3/10
Comments:
Some issues with spawning, if you owned the top you owned the map.
Quote:
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Originally Posted by Asper
I have no comment, put that as my comment.
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Quote:
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Originally Posted by Linubidix
Nothing I hate about that map,but nothing I loved
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Creativity: 4/10
Playability: 4/10
Aesthetics: 4/10
Overall: 4/10
Comments:
Before the game even started-linu said "The "q" should be capital, it already fails!"
Quote:
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Originally Posted by Linu
Trap boxes are like a big "fuck you" to players in a non-zombie map
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Quote:
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Originally Posted by Asper
They're a big fuck you to players in a zombie map too
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Quote:
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Originally Posted by Tex
I rate this 7/10 for creativity simply because you tricked me into getting that fucking rocket launcher, you evil bastard.
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Creativity: 7/10
Playability: 1/10
Aesthetics: 4/10
Overall: 4/10
Comments:
Quote:
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Originally Posted by Asper
I love you, now I don't have to kill myself
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Quote:
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Originally Posted by Linu
this was very refreshing for me, considering the past few maps
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Quote:
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Originally Posted by II SHEDO II
You lazy bastard, smiley face
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Quote:
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Originally Posted by Tex
What asper said
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Creativity: 10/10
Playability: 8/10
Aesthetics: 7/10
Overall: 8.3/10
Quote:
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Originally Posted by Asper
Killing Frenzy
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Quote:
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Originally Posted by Linu
Reminds me of a more open style of gridlock
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Creativity: 5/10
Playability: 9/10
Aesthetics: 6/10
Overall: 6/10
Comments:
Quote:
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Originally Posted by Tex
I'm gunna guess you didn't want us to break out of the map
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Quote:
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Originally Posted by Linu
Seems very team-based
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Quote:
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Originally Posted by Asper
Hey, guess what we broke out of your map, and we wouldn't even have tried had you not had thirty bridges all fucked up looking
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Creativity: 7/10
Playability: 7/10
Aesthetics: 6/10
Overall: 6.6/10
Comments:
Quote:
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Originally Posted by Linu
Seemed rather basic and the fact that I spawned outside the map didn't help
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The warthogs not being accessible was kinda cool.
Creativity: 6/10
Playability: 5/10
Aesthetics: 6.5/10
Overall: 5.92/10
Comments:
Spawned outside the map, almost every time. Gametype was borderline not-competitive.
Creativity: 5/10
Playability: 1/10
Aesthetics: 3/10
Overall: 5.92
Comments:
The gravlifts weren't very successful. Weapon spawns were a bit of wack. Spawns shouldn't be on top of the map, neither should the sniper.
Creativity: 5/10
Playability: 3/10
Aesthetics: 4/10
Overall: 4/10
Comments:
Too many powerweapons too close to eachother. Shotgun inside a shield door, never a good thing.
Creativity: 4/10
Playability: 4/10
Aesthetics: 4/10
Overall: 4/10
Comments:
Powerweapons on this map: Shotgun(possibly two of them), Spartan Laser, Rocket Launcher, Gravity Hammer, Mauler, Camo, Overshield, Sniper, Flame grenades all over the place.
Creativity: 4/10
Playability: 1/10
Aesthetics: 3.5/10
Overall: 3.5/10
Comments:
Seemed as though you could walk around the top of the map with a close combat weapon, such as one of the two maulers, or the bottom shotgun. Though, even with that, it was refreshing compared to a few in this competition.
Creativity: 6/10
Playability: 5/10
Aesthetics: 6/10
Overall: 5.6/10
--------------------------------------------------------------
If your map was not listed, it was either not on your fileshare, or bungie.net was screwed up, either way, the contest is over, and I apologize for any inconvenience.
So, who wins? After all that judging, you have to have a winner. Well, in this case, there are three individual winners as mentioned in the original thread.
The Winners:
The Most Playable Map:
Gritty, with a 9/10. This map showed exceptional gameplay, which was fun throughout the entire match. This one truly stood out of the rest of the competitors in the gameplay factor.
The Most Creative Map:
roots, with a 10/10. It had some really intriguing closed quarters fighting that was new in the eyes of some, and with it's multi-level flying around, it was indubitably enjoyable and creative.
The Most Aesthetic Map:
Yellow, with a 10/10. I think the saying goes: "A picture is worth a thousand words." Well, if that is the case, then download Mallet's map Yellow for inspiration on how to make a truly skilled map without the means of interlocking/merging.
The Best Map All-Around:
Yellow, it tops the cake at 8.6/10. There was no further things that could have been implemented in this beautiful map. That is debatable I suppose, but each of the judges agreed, that this map was the top dog.
The After-Review Review.
I, as well as many other judges, found that people took the title of this contest too literally, you know "Lazy Mapmaker's." I think that is a shame, as with the visualization of the three individuals who won this contest, there is obviously some real potential behind non-interlocked maps. I hope that in the future, if I hold an even such as this again, that people will use Yellow as an inspiration on how to make a map that will truly be glorious, and come out on top.
Thanks to all those who helped in judging, and all those who entered.
Final Note:
If you feel otherwise to any of the above. I apologize, but it's not likely to be changed through any means.

Support the Cause, Save Lives, Families, and America. SAFER, SSDP, NORML & More
Or you could support those who do our shit, and get no recognition. The slaves of the modern age, The Invisible Children
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07-14-2008
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#2 (permalink)
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In the sun.
Asper49
is Lying snowblind
Join Date: Dec 2007
Location: Suwannee, GA Giving a shit?: No.
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I yelled my comments in the most loving way possible.
<3
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07-14-2008
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#3 (permalink)
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Senior Member
Kronos001
is back. Back again.
Join Date: Jan 2008
Location: Wichita, Kansas
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Yaaaay. Winners.
Anyway, sounds like most of the maps were disappointments. Ah Well.
Maybe if you do another, you should change the name lol. (not that it's your fault, what you said in the after review review.)
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07-14-2008
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#4 (permalink)
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Those Red Elipses...
Tex
is finally high again.
Join Date: Mar 2008
Location: *insert mom joke here*
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I wouldn't change the name, just point out examples of this one, like the extreme fail, and the extreme win, to get the entering people a good example of what to do/what not to do.

Support the Cause, Save Lives, Families, and America. SAFER, SSDP, NORML & More
Or you could support those who do our shit, and get no recognition. The slaves of the modern age, The Invisible Children
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07-14-2008
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#5 (permalink)
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Agent of Chaos
Linubidix
is redeemed
Join Date: Jan 2008
Location: South Australia
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Quote:
Originally Posted by Tex
Before the game even started-linu said "The "q" should be capital, it already fails!"
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That made me lol when I said that.
So glad its done and dusted, it was a real shame that people took the name so literally.
We all knew Mallet was gonna win. How long was that we spent trying to find any interlocking?
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07-14-2008
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#6 (permalink)
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Member
Verno
is getting Far Cry 2
Join Date: Jun 2008
Location: Chicago, IL Gamertag: RedRooster77 Timezone: CST (GMT -6)
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awww, 5.17 :(. Oh well, mine was better than 14 other maps! BTW, is there any specifics that you can go into about my map (not saying I disagree, I would just like to work on it some more)? I was aware of the spawning issue ( I got Warlord Alpha to help me out, thx WA), but I didn't have time too fully correct the problem. Well thanks Tex for Hosting the contest, because I probably would have had to just dump the map (because it had no interlocking).
Last edited by Verno; 07-14-2008 at 02:25 AM..
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07-14-2008
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#7 (permalink)
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Member
Kagemusha
is depressed always. Why?
Join Date: Apr 2008
Location: Vancouver, Washington
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That list is false. I did a run down again and saw quite more with interlocking. Private message me for some more information.
Last edited by Kagemusha; 07-14-2008 at 06:29 AM..
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07-14-2008
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#8 (permalink)
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Senior Member
MattDGiant
is pumping the BASS.
Join Date: Jan 2008
Location: THE STREETS HOMEY
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Wahooo! I Won For Best Playability!!!!! Omggggg!
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Torpedo Jumpers- The Most Commented On Minigame at Forgehub (3000+ DL's)
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07-14-2008
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#9 (permalink)
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fan cure for ma life
Mallet
is AFK
Join Date: Dec 2007
Location: England
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I'm so fricken awesome. Hurrah =D
Shame TexturedSun didnt enter.. he told me he was going to I'm sure.
Good job other winning dudes
Quote:
Originally Posted by linubidix
We all knew Mallet was gonna win. How long was that we spent trying to find any interlocking?
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lul@that
<3
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07-14-2008
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#10 (permalink)
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Those Red Elipses...
Tex
is finally high again.
Join Date: Mar 2008
Location: *insert mom joke here*
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Quote:
Originally Posted by Kagemusha
That list is false. I did a run down again and saw quite more with interlocking. Private message me for some more information.
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Meh, whatever, the winners didn't interlock, so I don't plan on going back to re-review the losing maps.

Support the Cause, Save Lives, Families, and America. SAFER, SSDP, NORML & More
Or you could support those who do our shit, and get no recognition. The slaves of the modern age, The Invisible Children
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