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Old 07-06-2008   #1 (permalink)
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Talking Breakthrough in Geomerging! Merge Movable Objects with the map geometry.

*SCROLL DOWN IF YOU JUST WANT A TUT*

Ok so I was messing around in forge with my friend one day. I was trying to think of ideas maps. Anyway, I spawned a double box and was going to interlock it. I set it to spawn 30 seconds in.

I'll try and get to the point. My friend was standing where the box was going to spawn. When it spawned he was pushed underneath the map. He died so after. But I thought it was interesting, so I started a new round and went under myself. We found out that you can then turn into a monitor and live.

So I was flying around down there, not thinking it was really worth anything. However, after messing around for a bit, I found that you could merge movable objects into the map geometry. That's right you read it right.

YOU CAN MERGE MOVABLE OBJECTS WITH THE MAP GEOMETRY.


Now for a tut...

BEFORE YOU MERGE A MOVABLE OBJECT INTO THE FLOOR YOU MUST FIRST MERGE A WALL UNDERNEATH THE MAP; HERE's HOW:


1.Place a wall or double wall (depending on the size of the object) flat on Foundry's floor
2.Place braces around the wall, other walls seem to work best.
3. Set them all to not spawn at start
4. Start a new round
5. Place a double box over the spawn point for the wall you wish to push under BUT MAKE SURE THERE IS ENOUGH ROOM TO GRAB THE WALL.
6. Spawn all the walls
7. Grab the wall you will be pushing under (it should be underneath the level) , and without letting go of it, save and quit
8. Now your going to have to go under the level by following the steps below

There is an alternate way to push the wall under discovered by PegasiDelta. His method involves the use of doors to push the wall under. Here's how:

Quote:
Originally Posted by PegasiDelta View Post
With regard to the door method for lowering the wall, here are the steps:
-Place the wall (I used a double wall so I had more space to put the final object on) and surround it by guides, other walls work best.
-Place doors upright into the top surface of the wall, so that they are upright but resting on their longest side. Doors interlock with other objects when they are being placed, they interlock the most on the edge with the little round handle bit on the door, so use this side. I used 4 doors all along the wall so that I could grab the wall right in the middle.
-Grab the wall, it will sink underneath the ground, pushed by the doors, then you just save the game, quit, restart it and follow the next steps.
::GET UNDER THE LEVEL::

1. Spawn a double box
2. Set the box to spawn 30 seconds into the game
3. Start a new round
4. Stand (in player mode) directly above the spawn marker for the box (the teardrop)
5.Wait, and try not to move
6. When the box spawns, wiggle the thumbstick left to right fast, this will force you underneath the level. *DO NOT TURN INTO MONITOR MODE WHILE INSIDE THE BOX IT WILL PUSH YOU OUTSIDE*
7. Once underneath the level, turn into a monitor

Before merging with the map takes place you must first go underneath the level, and grab the wall you pushed under and move it. Move it how ever far you want the object to be merged. After that follow the following steps. (LOL)

::MERGE MOVEABLE OBJECTS WITH THE MAP::

1. Spawn another box on the same side of the map that you will be pushed underneath. * THIS IS IMPORTANT* If you don't spawn it on the same side as the box that pushes you under, you will not be able to see it later.

-It is also important to have this box above the wall that you pushed under earlier-

2. Set this box to spawn around 180 seconds into the game
3. Start a new round
4. Spawn the object you which to merge on the tear drop of the 'pushing double box'
5. Go underneath the level, See above tutorial
6. Go underneath the 'pushing box' and spawn it
7. Wait for the object to fall underneath the level and grab it.
8. It should be on your wall.
9. Turn into player mode, this should bring you to the surface
10. Delete the pushing box

You should now have your object merged with the ground.

:NOTES:

You can push vehicles underneath also, but I haven't been able to get in them. =(

Oh, and you can see everything on the map while your under the map.

I believe this will help aesthetics and map design greatly. I wanted to get the idea out there to see what you guys will do with it. I can see lots of great things coming out of this.

Also note that some objects are harder to keep under than others. Barriers, Semis, and Forklifts are some of the harder ones I came across...

SORRY FOR THE OVERWHELMING TUTORIAL BUT I CAN'T REALLY SLIM IT DOWN.


::EXAMPLES::


^I Can Haz Mergable Objektz?

^Crate Floor?

^Undestroyable Lift

^Wraith

::ACTION SHOTS::


^Lift in ACTION!!!!!

^EPIC MOMENT

^EPIC MOMENT ALTERNATE VIEW

^"Shhhh they can't see me. LULZ

MAP: LINK

DISCUSS & ENJOY




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Last edited by Hoff; 07-06-2008 at 06:04 PM.
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Old 07-06-2008   #2 (permalink)
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Epic.

It's time consuming, but totally awesome.

Someone has already put things under the level, but I think geo-merging the immovables with the floor is awesome.

+ rep for you for being awesome, even though it's time consuming.
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Why is this thread being ignored, grr, it's epic. Advertise it in your Sig. NOW. =D

Last edited by kronos001; 07-06-2008 at 01:39 AM.
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Old 07-06-2008   #3 (permalink)
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Wow, I haven't seen a technique like this before.. it could be very useful. Props to you sir.

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Old 07-06-2008   #4 (permalink)
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Quote:
Originally Posted by kronos001 View Post
Epic.

It's time consuming, but totally awesome.

Someone has already put things under the level, but I think geo-merging the immovables with the floor is awesome.

+ rep for you for being awesome, even though it's time consuming.
__________

Why is this thread being ignored, grr, it's epic. Advertise it in your Sig. NOW. =D
Done. Thanks for the replies. It isn't all that time consuming once you get used to it.




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Old 07-06-2008   #5 (permalink)
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This is amazing. I m going to geomerge some warthogs into the ground so that the turrets cant be moved. You sir, are my hero for today.


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Old 07-06-2008   #6 (permalink)
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Im really upset I think someone took my idea, If you look I have a thread I made awhile ago. It is almost the same thing! I have a feeling someone kind of took my idea but what ever it still help's I guess..
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Old 07-06-2008   #7 (permalink)
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does this mean they also cannot be moved? for example if u throw a grenade by a merged crate will it start lagging real bad and disapeer?
you should put a map in your file share that just shows examples of what can be done and so people can look at it and get a feel of what it would be like, just an idea
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Old 07-06-2008   #8 (permalink)
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Quote:
Originally Posted by goatnuts420 View Post
does this mean they also cannot be moved? for example if u throw a grenade by a merged crate will it start lagging real bad and disapeer?
you should put a map in your file share that just shows examples of what can be done and so people can look at it and get a feel of what it would be like, just an idea
I posted a map link earlier. It was kind of small, I'll make it larger. It may jump around a bit, but it cannot be moved by a grenade or player/vehicle. Placing a weapon holder/teleporter node on top of it would fix the jumpy issue. However, the wire spool is the only object that seems to do that. So its no big deal.
It won't lag, no. It may disapear, but if you set the crate to instant spawn that should fix that.


Quote:
Originally Posted by StreetSoccer12 View Post
Im really upset I think someone took my idea, If you look I have a thread I made awhile ago. It is almost the same thing! I have a feeling someone kind of took my idea but what ever it still help's I guess..
What? I didn't know this technique was already discovered? Link me.

Also for GoatNuts, here's the link in case you missed it in the original post. MAP: LINK




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