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Old 07-06-2008   #41 (permalink)
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Originally Posted by PegasiDelta View Post
I tried with a dumpster instead and moved the wall further down as well, it worked fine.
It looks so cool, the novelty still hasn't worn off. Thanks for finding this and for your help getting it to work for me.
No problem. And your welcome.

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The geomerged lift is epic. I love you
All I can say is lol.



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When you come to the end of all the light you know, and it's time to step into the darkness of the unknown, faith is knowing that one of two things shall happen: Either you will be given something solid to stand on, or you will learn to fly.
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Old 07-06-2008   #42 (permalink)
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You my good sir, are full of win. I imagine many good maps in the near future... Excellent find. You deserve all the props you are getting.




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10. Going to really awesome places that u arent allowed to go to

Not trying to get u pissed off or anything but, GET A FUCKING LIFE

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Old 07-06-2008   #43 (permalink)
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OK, so I got it working fine as I said, just the curved bit of a dumpster sticking out of the ground all nice and straight, so I saved it. But when I loaded it up the next time it was sitting there fully out of the ground again. Am I still doing something wrong?

Oh and BTW, you can use doors to push the double wall under the ground in the first place, I did it this way and it was quicker as you don't have to start a new round etc, and easier as you have much more of the wall visible to grab on to.


AstroTurf Tactical 1v1/2v2 map
Clive Asymmetric Avalanche map, One-Flag Heaven
Temple Nights Large asymmetrical map, great for infection and one sided objective.
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Old 07-06-2008   #44 (permalink)
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Originally Posted by PegasiDelta View Post
OK, so I got it working fine as I said, just the curved bit of a dumpster sticking out of the ground all nice and straight, so I saved it. But when I loaded it up the next time it was sitting there fully out of the ground again. Am I still doing something wrong?

Oh and BTW, you can use doors to push the double wall under the ground in the first place, I did it this way and it was quicker as you don't have to start a new round etc, and easier as you have much more of the wall visible to grab on to.
Are you grabbing the dumpster once it is on the wall to make the spawn point for it move?

Also, thanks for the info on the doors. If you could post how you did it I'll add it to the main post.



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When you come to the end of all the light you know, and it's time to step into the darkness of the unknown, faith is knowing that one of two things shall happen: Either you will be given something solid to stand on, or you will learn to fly.
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Old 07-06-2008   #45 (permalink)
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Ok I finally got it to work. Thank you, it was exactly what you said about not grabbing it after its gone under the ground. I did notice that the dumpster had a tendency to move around a little when you walk on it, but nothing drastic.

With regard to the door method for lowering the wall, here are the steps:
-Place the wall (I used a double wall so I had more space to put the final object on) and surround it by guides, other walls work best.
-Place doors upright into the top surface of the wall, so that they are upright but resting on their longest side. Doors interlock with other objects when they are being placed, they interlock the most on the edge with the little round handle bit on the door, so use this side. I used 4 doors all along the wall so that I could grab the wall right in the middle.
-Grab the wall, it will sink underneath the ground, pushed by the doors, then you just save the game, quit, restart it and follow the next steps.

This is pretty much just the door method for geomerging, mentioned in the Forging 101 section on geomerging, but it saves alot of time here.
Unfortunately, you cant use doors to push the moveable object under the ground as doors don't interlock with moveable objects.


AstroTurf Tactical 1v1/2v2 map
Clive Asymmetric Avalanche map, One-Flag Heaven
Temple Nights Large asymmetrical map, great for infection and one sided objective.
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Old 07-06-2008   #46 (permalink)
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Originally Posted by PegasiDelta View Post
Ok I finally got it to work. Thank you, it was exactly what you said about not grabbing it after its gone under the ground. I did notice that the dumpster had a tendency to move around a little when you walk on it, but nothing drastic.

With regard to the door method for lowering the wall, here are the steps:
-Place the wall (I used a double wall so I had more space to put the final object on) and surround it by guides, other walls work best.
-Place doors upright into the top surface of the wall, so that they are upright but resting on their longest side. Doors interlock with other objects when they are being placed, they interlock the most on the edge with the little round handle bit on the door, so use this side. I used 4 doors all along the wall so that I could grab the wall right in the middle.
-Grab the wall, it will sink underneath the ground, pushed by the doors, then you just save the game, quit, restart it and follow the next steps.

This is pretty much just the door method for geomerging, mentioned in the Forging 101 section on geomerging, but it saves alot of time here.
Unfortunately, you cant use doors to push the moveable object under the ground as doors don't interlock with moveable objects.
I updated the main post. It now includes your method, aswell as the other one. Thanks for the info. +rep for you.



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When you come to the end of all the light you know, and it's time to step into the darkness of the unknown, faith is knowing that one of two things shall happen: Either you will be given something solid to stand on, or you will learn to fly.

Last edited by Hoff; 07-06-2008 at 07:08 PM..
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Old 07-06-2008   #47 (permalink)
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Thanks for the help and the crediting, glad I could help in a find as good as yours.
This really needs to be added to the forging 101 section, it could be a great advance in making more interesting ground surfaces.

Oh and BTW, do you know if the wall has to stay there permanently? Or can it be reused?


AstroTurf Tactical 1v1/2v2 map
Clive Asymmetric Avalanche map, One-Flag Heaven
Temple Nights Large asymmetrical map, great for infection and one sided objective.

Last edited by Pegasi Delta; 07-06-2008 at 07:14 PM..
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Old 07-06-2008   #48 (permalink)
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Originally Posted by PegasiDelta View Post
Thanks for the help and the crediting, glad I could help in a find as good as yours.
This really needs to be added to the forging 101 section, it could be a great advance in making more interesting ground surfaces.

Oh and BTW, do you know if the wall has to stay there permanently? Or can it be reused?
...I don't know I totally never thought about it. I would think the wall would have to be there permanently to support the object. But the ground might support it.

Oh and I spoke with Matty and I believe he's working on the Forging 101. He said it wouldn't be on for a week or so. He wanted a vid for it so I'm working on that. I just need someone to capture it, which I also talked to Matty about.

However, if anyone's willing to cap the video, and upload it... there's three films on my fileshare, in slots 4, 5, and 6.



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When you come to the end of all the light you know, and it's time to step into the darkness of the unknown, faith is knowing that one of two things shall happen: Either you will be given something solid to stand on, or you will learn to fly.
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Old 07-06-2008   #49 (permalink)
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I tried removing the wall and the object stays there, but as soon as you touch it, it falls away and it lost. So the wall has to remain there.
This will mean that the technique could require alot of resources each time, but if you plan it well and try to place the walls so they can support as many items as possible it could be really useful.


AstroTurf Tactical 1v1/2v2 map
Clive Asymmetric Avalanche map, One-Flag Heaven
Temple Nights Large asymmetrical map, great for infection and one sided objective.
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Old 07-06-2008   #50 (permalink)
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Quote:
Originally Posted by PegasiDelta View Post
I tried removing the wall and the object stays there, but as soon as you touch it, it falls away and it lost. So the wall has to remain there.
This will mean that the technique could require alot of resources each time, but if you plan it well and try to place the walls so they can support as many items as possible it could be really useful.
That sucks. I never saw this as a technique that would be used a ton on one map though. (Due to the walls being taken up) More as a technique used to make things look more interesting and offer new methods for jumps etc.



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When you come to the end of all the light you know, and it's time to step into the darkness of the unknown, faith is knowing that one of two things shall happen: Either you will be given something solid to stand on, or you will learn to fly.
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