This is an addition to the marvel map review thread, but for those who just want their map tested for breaking. With this, i mean getting out of the boundaries of the map. We have gotten out of every map we have tested, and we decided to make a thread like this too.
It is important that you read everything!
The usefulness of the map breaking, the possibilities and if you can even get out of the map is rated with greek letters, starting with α (Alpha) as best and ε (Epsilon) as worst.
Complete list: α - β - γ - δ - ε
α - Impossible to escape
β - Possible to escape. Rarely useful or hard to pull off
γ - Alarming status. decently hard to pull off, the jump is in an uncrowded area or a few routes exists
δ - Code red. Easy to pull off, in uncrowded area or several routes exists
ε - Shutdown Imminent. An everyday jump, the extremely simple jump is in a completely uncrowded area or a lot of routes exists
Consider us a test-burglar, but reversed. You can be in the game watchis us break it, or we can send you a film of us breaking it (if we succeed), but what matters is that this is a good way to fix maps before it is posted, so you don't have to make a version 2. I got out of some featured maps too, like reflex.
And yes, we know all the possible jumps, like buddy jump, hammer + grenade jump, tripmine jump, plasma jump, spike grenade jump, penguin jump, rocket jump and much much more. So post a link to your map and we will break it and send you a film of it so that you can fix it. Simple as that.
Checklist;
Troika X
Drumor X
High Impact X
AstroTurf X
Heros Boulevard X
Corrosion X
Ruin X
Horizon X
Video proof on demand!
I will PM the creator of the map when i have looked through is/her map.
Also, for people worried about me rating a map "breakable" or "unbreakable", of course i will give you a full walkthrough of the breaking process, the results, the effectiveness of the breaking in-game (for the appropriate gametype/custom gametype if there is any) and the propability of success in-game.If no custom gametypes are included, I will always start the bustin' with an FFA breaktest, then i will continue with team breaktest and end with an advanced breaktest with jumps that are risky or takes lot of time.
Screenshots now included!