Register Forums

 Forge Hub > Halo > Halo Forge Discussion > Kon Artist's forge tips-- from start to finish (with respawn algorithm)

Reply
 
Thread Tools Display Modes
Old 03-09-2008   #21 (permalink)
Forged Alliance
 
Kon Artist's Avatar
 
Join Date: Jan 2008
Gamertag: k0n art15t
Location: Utah
Posts: 164
Re: Kon Artist's forge tips-- from start to finish (with respawn algorithm)


Quote:
Originally Posted by NeverlessWonder
Quote:
Originally Posted by Kon Artist
Now someone has pointed out that Exile has a small spawning modifier that covers no spawns. Answer no one will spawn there. Understand that random placement and random configuration on height, width, and length are determined by numbers—not what looks good.
[color=blue]Even without the spawn area there, no one would have spawned there. Do you know why? Because there is no spawn point there. So do you see how pointless having that there is, and how someone could think that you really have no idea what you're talking about?

I'm glad your system somehow works for you, but I really don't think this should be on the useful threads list. It will only confuse and misguide those who need help.
first off I didn't put it there. If you or anyone else find it a little over the top, but still need help understanding spawns, got look at Furious tread called "a giuld to spawn placment" or something. He put it into layman terms for you and also has pictures to go with it.

I posted this back in mid Jan. Furious, posted his a month later. He also has the same theory. It works--period.

So If you want, sms an admin and tell them this is BS and then go tell Furious the same, and everyone else that has made a small symmetrical map.
Kon Artist is offline   Reply With Quote
Old 03-09-2008   #22 (permalink)
Zombie Slayer
 
NeverlessWonder's Avatar
 
Join Date: Dec 2007
Gamertag: NeverlessWonder
Location: Georgia
Posts: 646
Send a message via MSN to NeverlessWonder
Re: Kon Artist's forge tips-- from start to finish (with respawn algorithm)

[color=blue]This is the last reply I am making here. Obviously you didn't put this thread in the helpful threads section. Only admin can do that. And stop getting so defensive. No one here hates you, they just think this idea is flawed and needs some work. It is a great idea though, and I'm glad you made it known, but the system you describe is overly complex and completely pointless.

Next, Furious took the core of your idea and changed it so it made sense. All the kinks still aren't worked out, but it's a lot better than the system you used on Exile. His system is similar to yours since it runs off the same core idea, but his works better and makes more sense. They are not the same.

ps. I made a map recently using Furious' system. Cyclopean, it's in my sig. Check it out if you want to see how it works. I have spawn areas in CTF, Assault and I think territories. Slayer didn't need it, and wouldn't work if I placed spawn areas. Don't know why.


Since when did what we pay for colored cloth gauge our gravity?

NeverlessWonder is offline   Reply With Quote
Old 03-31-2008   #23 (permalink)
Smiley Forger
 
N1NJ4's Avatar
 
Join Date: Dec 2007
Gamertag: MythicNinja
Location: Just out of sight
Posts: 445
Send a message via MSN to N1NJ4 Send a message via Skype™ to N1NJ4
Re: Kon Artist's forge tips-- from start to finish (with respawn algorithm)

I'm gonna try to make a visual aid for this. It won't be done of awhile.
N1NJ4 is offline   Reply With Quote
Reply



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 01:50.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0