Quote:
Originally Posted by Shanon
If you have a full team on offense, the chances of both
- The whole tam dying at the same time
- An offensive slipping past
It's highly unlikely. And due to this, I would prefer, that the person on the Defensive, with a power weapon, would much rather be up with the team providing more kills.
If you have rockets it is indeed easier to sick back and get an easy kill by camping your team's flag, but, it doesn't really help the tem's overall Slaying performance up in the front. Camping it would only score you much fewer kills as compared to assisting on the front.
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Exactly this. When you're playing Capture the Flag in Big Team, you can't have half play defense and half play offense. It doesn't work that way. Your whole team (save maybe a person or two) needs to be on the offensive at all times, only becoming defensive when the Flag is away from the base to get it returned to the base as quickly as possible so you can get on the offensive again as fast as you can. Camping the Flag rarely works. Mainly because it's never usually one guy in the base trying to grab the flag, its usually two or three. Therefore, even with Rockets, your efforts at what you consider 'defense' are fruitless to bear. Plus, because of you, your team is getting stuck spawning at the base, which makes it harder for them to keep pushing towards the flag.
"Ok, explain this to me. How is playing defense "camping"? See, I'm in the mindset that in CTF and Assault games, you should have two or three people at the base on defense and the rest on offense. And if you can get by with just one guy on D, then, that's 1 or 2 more on offense."
What game are you playing? Halo isn't about half-defense, half-offense, or 'tactics.' It's about skill and force, especially in Big Team, where the only real thing that matters is the whole 'strength in numbers' mindset. If six people go running toward the enemy base and two stay behind on "defense" while the opposing team is going on straight up offense with all eight players, your "offense" is going to lose because the number of people on one team are bigger than the other. That's usually how most big team games work (without factoring shit such as player skill and the like.) The only thing I play is big team and half the time, I'm the best player out of both teams, yet my team will lose half the time. It's not because we suck, it's because people like you think they're 't4ct1c4l lololol' by staying behind at the base and letting the enemy swarm us.
tl;dr:
Quote:
@ = you.
# = your teammates.
& = Enemies.
[ ] = Your base.
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This is what you are causing.
Quote:
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[@]#######/&&&&&&&&---[ ]
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This is what you should be doing.
Quote:
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[ ]--@#######/&&&&&&&&--[ ]
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You are letting the enemy have an advantage over your team. Your whole offense is down one player (You) but that one player is still in the game, doing
nothing. Even worse, you're forcing them to spawn at the base because you're already there and there are not any enemies around, making it the safest area. They should be spawning in the middle ground so that they can continue making a push while not losing valuable time spent walking halfway across the map because one fucking tard think's he's super strategist tactician supreme by camping a fucking flag.
Also, as I'm pretty sure I already stated, if the flag is away, a whole team usually makes an offensive move by taking down the enemy with the flag and playing defense by it's location to get it back to the base as quickly as possible to continue their offense.
Also, this does not apply for one sided objective. One sided objective is 'fortifying defenses' and all that bs.
If you need me, I'll be beating a dead puppy across my brothers head. Peace.
Edit: American pretty much summed up what I said in the post above.