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Old 3 Weeks Ago   #21 (permalink)
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Sick. Think about playing pirate ships on the elephants on Sandtrap, except in the freaking air on Pelicans. Awesome.



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Old 3 Weeks Ago   #22 (permalink)
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Operating Pelicans and Phantoms in the Campagin? Yes.
Operating Pelicans and Phantoms in Multiplayer? Absolutly not!

Using a drop ship in multiplayer seems a bit unfair, bu then again, I don't know what the multiplayer will be like in Reach.




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Old 3 Weeks Ago   #23 (permalink)
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If the pilot of a phantom dies, the phantom merely stays floating. Also I believe the hijacking could be replaced with someone jumping into that tractor beam thing, and then it would be a close-quarter fight inside the phantom.

Also, the phantom would be flew much like the hornet, as it focuses on hovering forwards rather then exactly flying forwards, the pelican would be flown much more like the banshee, because it's not the type of hovering forward vehicle.

I believe that to take down the pelican, you'd need to destroy each 4 of the distributors which push it along, after losing one you lose slight control, after losing 2, the vehicle starts dragging around the back and needs more power to fly (assuming you shot the two backwards ones), after losing 3, it starts to fall slowly, after losing 4 it falls down extremely quickly, when it crashes it causes a large explosion. If it loses. If you lose 2 that are not the front, back or side ones (e.g. topleft/bottomright) then the vehicle would start spinning wildly.

Also, I think that fall damage should be given to players inside these vehicles, and upon crashing, you would die inside the vehicle, however you would either float to the surface from a phantom (slower then falling, no damage until the phantom crashes on top of you), jump out the sides near the crash, just about halving the fall damage depending on how far up you were, and the same with the pelican except you jump out the back.

Also, I believe we should get an option to disable/enable heavy weapons, this would be things like a phantom's cloaking ability, and the pelican's heavy missile barrage.


Also for Reach they need a space-battle-based campaign mission.

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Old 3 Weeks Ago   #24 (permalink)
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Well, if you think about it, the Hornet is a Mini-Pelican. It flies, hovers, carries troops, and fires rockets and shoots machine guns.

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Old 3 Weeks Ago   #25 (permalink)
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Quote:
Originally Posted by Plasma Rifle Elite View Post
Well, if you think about it, the Hornet is a Mini-Pelican. It flies, hovers, carries troops, and fires rockets and shoots machine guns.
No, they're COMPLETELY different.

The hornet is a light assault vehicle. It carries 3 people, not to transport them, but to help kill other people. The hornet's missiles are incredibly weak, as are it's machine gun turrets and general armour.

The Pelican is a heavy transport ship, heavy assault ship, heavily armed dropship, and designed to survive a crash much better then any other vehicle.

The hornet uses 2 engines for propulsion, it is not designed to fly to a destination, more like hover too it.

The Pelican has 4 cleverly placed engines, isn't designed to hover, but can when it needs to, is VERY fast, is streamlined on purpose, and generally flies like an aeroplane.

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Old 3 Weeks Ago   #26 (permalink)
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Actually, maybe the Phantom should fly kind of like the Hornet, in the way that it hovers and can fly side-to-side. Aerial battles between two Phantoms (And Pelicans to a lesser degree, because you can't have a broadsides attack) would be epic, as per zeppelinboy777.
I had an idea for a Pelican hijack: When the Spartan is in range, he jumps up, grabs a hold of the Pelican's hull, and proceeds to crawl around back into the troop bay thing, then runs into the cockpit, then rips the pilot out of his seat and toss him out the back of the Pelican.
As for the passengers, I have no idea.
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Old 3 Weeks Ago   #27 (permalink)
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Passengers would have the disadvantage of not being able to fire upon anyone except opposite Passengers, however, lets say a Spartan does rip across the hull and get to the back, and pulls the door open, 6 Spartans all attacking him from the safety of their seats.

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Old 3 Weeks Ago   #28 (permalink)
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Everyone has been talking about Phantoms and Pelicans, but what about the Spirit?

"I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forego their use." -Galileo Galilei
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Old 3 Weeks Ago   #29 (permalink)
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I think that pelicans and phantoms could be integrated into multiplayer if a good system was made. My ideas:

idea 1: Vehicles have stamina which cannot be repaired (maybe by a regenerator) when the vehicle looses stamina it crashes and explodes, killing all that are inside.

idea 2: The more you shoot the vehicle, the more armor you break off, as the vehicle looses armor, it becomes incredibly weak (much like the plating on a Scorpion) and can be destroyed by a single laser shot, a rocket or a good amount of bullets.


Other things that effect the phantom/pelican:

` Power Drains could shut down systems and disable piloting. The damage to the vehicle would depend on the altitude of the vehicle- an increase in altitude = increase in damage on impact.
OR
Disable missile launchers on the vehicle.

`Hijacking: Leaving the vehicle without a pilot would cause the vehicle to fall and crash. Hijacking the vehicle would kill the pilot and create an entrance to the pilot's quarters (smashing a hole into the front)
Note: If you think that Spartans/Elites do not possess the strength to break open a Pelican/Phantom- They punch their way through Scorpions/Wraith metal, why not glass or the metal on Phantoms? I understand that it may be a little thicker, but if you can make a tank explode by punching it, you could probably tear through metal.

Hijacking a vehicle would lead a player to the pilots quarters which is a seat that is separated from the passengers. Also note that the passengers must be seated in order to stay in the pelican: If they do not, they fall out. Passengers are at a slight disadvantage because they must be motionless which leaves them open to be killed.

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...shots is obviously a more difficult task then blowing the shit out of someone and getting a lucky timed shot.
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Old 3 Weeks Ago   #30 (permalink)
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Quote:
Originally Posted by mikelp View Post
`Hijacking: Leaving the vehicle without a pilot would cause the vehicle to fall and crash. Hijacking the vehicle would kill the pilot and create an entrance to the pilot's quarters (smashing a hole into the front)
Note: If you think that Spartans/Elites do not possess the strength to break open a Pelican/Phantom- They punch their way through Scorpions/Wraith metal, why not glass or the metal on Phantoms? I understand that it may be a little thicker, but if you can make a tank explode by punching it, you could probably tear through metal.
I wasn't aware that
had a front window. Anyways, for hijacking I personally think it would make more sense (for the phantom) to go inside the passenger area, and you'd have to kill the people inside (if there are any) and then kill the pilot from there. Or maybe there'll be some kind of new hatch underneath the driver's seat so you could hijack from there?
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