better flying engine for light aircraft first, we dont need a phantom or pelican while the flying engine sucks. but on like a sandbox skybubble map we could do some pretty legit stuff, so i guess im for it.
Like I said before though: The idea would be like Sandtrap's elephants- they arent on all of the maps, you would only have the option to use them on certain maps, but unlike Sandtrap, you would be able to remove them and re-add them in forge.
These vehicles would work well on a map like Sandtrap, Sandbox or Avalanche.
Quote:
Originally Posted by Scopulus Humans - look for the hidden weapons that will help you fight off these sick demented seamen.
Quote:
Originally Posted by DC
...shots is obviously a more difficult task then blowing the shit out of someone and getting a lucky timed shot.
It would be impossible to be able to delete turrets on vehicles, unless they were like Elephants and you could place items on them. And then you wouldn't be able to Forge them. I think there should instead be 2 types of Pelicans, one with a turret and one without. Sorta like the 'hog and the gauss 'hog.
That and h2 modded maps like the killtrocity mappack and others. Still i think it would be legit as shit to have the ability to use pelicans on a huge btb only map.
Halo has given us the every vehicle that we could possibly want... except one type. The one type that has been asked for by many- Heavy Air Vehicles. The Pelican and Phantom would be great additions to large maps such as Sandtrap, Avalanche and Sandbox. Would you pay for maps that integrate Heavy Air Vehicles into Halo 3? Or hope to see this in Halo:Reach?
Either: These vehicles could be forged, or much like the Elephants on Sandtrap, may only work with certain maps.
Here is my idea for how these vehicles could work:
Pelican:
`Fits one man in driver seat and one in a gunner seat(located next to driver and has view of the outside with the ability to aim missiles) which controls rockets that are about the strength of either a Scorpion shot or Hornet missiles.
`Turret on the back which requires a gunner- removable with forge.
`4 or 6 seats in the back to remain inside. If not seated, passengers can fall out if the pelican moves at med-top speed.
`size is scaled down to reduce space that the vehicle takes up.
`much like a scorpion, vehicle is resistant to about 2 or 3 rockets and 1 or 2 laser shots. Armor plating can be shot off which weakens vehicle.
`If vehicle is destroyed by exterior damage, all denizens of the pelican are killed by a large explosion.
`Piloting controls are similar to the Hornet, Pelicans move more swiftly and unlike the hornet, holding LT can be used as a brake and will land the vehicle to the ground slowly and the Pelican gains altitude after holding RT.
`In midair, when the driver dies (shot through breakable glass, lasered, hijacked, beat down from hostile or friendly passenger, etc...) The vehicle dives and may explode upon impact.
`Hijacking- If a player can land on the front of the pelican, the player can latch onto the glass and punch through and attack the driver. A player may also jump into the back and walk into the pilot's quarters and kill the pilot. The hijacker may stick the pilot with a grenade or destroy the pilot's quarters with a frag.
Phantom:
`Much like the pelican, one pilot seat and one gunner seat. Control scheme is the same as the pelican, but the vehicle is slightly slower.
`Gunner controls the plasma bursts (purple plasma turret) these bursts have a faster firing rate, but are much weaker than the Pelican missiles.
`Same amount of seats as the Pelican, enters and exits through the sides or down the hole in the middle. The hole drops the players down at a slower rate than falling.
`Two plasma cannons on the side, removable with forge.
`Can withstand about 3 or 4 laser shots and have 2 very sensitive weak points in the front which cause the vehicle to explode after both spots are destroyed (the weak points are in campaign, normally shot to destroy the vehicle) If the vehicle explodes, all denizens are killed.
`If the pilot dies in midair, the vehicle falls and may explode upon impact.
`Hijacking- A player gets on top of the vehicle and rips out a latch (much like a wraith) and punches the driver or throws a grenade.
Anything that I am missing? Tell me and I will think about it could be integrated into the game.
Or tell me if you have any ideas of a Heavy Air Vehicle System.
Quote:
Originally Posted by Playerhata27
If this were to happen, I'd see it happen in Halo: Reach, not Halo 3 seeing as how they can't update such hardcore game instructions after the game is released. It's like adding new armor, it would be impossible unless another disk is released.
As for Reach, it wouldn't really connect with the story line unless it were a Spartan's evacuation order. Spartan's are obviously the main/heavy infantry. They're not meant for flying around in Pelicans and picking up soldiers. Though say a Spartan had to evacuate a certain area, he could get in a Pelican and fly away seeing Spartan's have all the intelligence in the UNSC.
This could work for Multiplayer, but it would be a major hassle. To make it succesful I'd imagine everything being able to manipulate and interact with. Like if you were to crash into a building, the building would cave in and have the effects of where it was hit, which is way beyond current video game technology. If not, then crashing into buildings and such would just be bittersweet. It would be like the current Bansee explosion hit detection. When you crash into something with the Banshee at full speed, the Banshee will just implode. I imagine it would be the same effect with a Pelican/Phantom, which would be pretty lame in my opinion.
Either way, of Course I'd love to fly around a level with a Pelican. But for Bungie to execute right, they would obviously need to spend alot of time, and money on soemthing relatively unneeded. For it's been something we've been living without for a while.
This is a point to both the OP and quoted person.
What I think:
The original idea is a good idea but only IF you go into games with a decent team. It strikes me much like the idea of hornets. In CTF in matchmaking on (lets say) Avalanche, the best tactic is have 3 people jump in the hornet, fly to enemy base, both passengers jump off secure the flag, one stays behind to spawn kill and safeguard their flag spawn (incase capture doesnt suceed and flag resets) BUT this never really works, you get 1 person who gets in the vehicle and f***s off...
To playahata: The idea of Spartans flying pelicans is reasonable. Im sure in one of the Halo 3 missions the chief flies a pelican anyway? And even if he didnt, they're all designed to pilot any vehicle.
This would be a great addition in team games. Definately something worth considering in BTB. I'd love the idea to be able to fly team mates across large maps to secure a point and let them jump out.
Advantages:
Its something fun and new.
Could be a new major thing for BTB.
Could easily draw more interest into the Halo series, as people have wanted to pilot the Pelican since Halo:CE.
Disadvantages:
Need a dedicated team.
Needs to be easily controllable.
May be too overpowering.
Summary:
The hijack scenario would need to change. The glass on the front of most downed pelicans in the game are hardly ever broken, so its not likely a spartan can punch through the windshield if the force of a pelican crash cant smash it.
Downscaling is a must. Probably restricting passengers to only two as well. A Killtrocity (possibly Manjaro) with one laser shot on a pelican is a bit much, do you agree?
The removable turrets isnt a great idea, you can't forge what comes on other vehicles.
Damage on each vehicle would need altering. Remember what the prize is inside (possibly an overkill if passengers are restricted to two with pilot + gunner.) The Pelican should either be overwhelming in firepower or be strong in defence. (transport hornet is relatively strong, but its machine guns arent as powerful as the stationary turrets). If the damage count remains the same, a delay on firing would need to be in place (i.e. scorpian cannot constantly fire its primary cannon)
If the pelican also lands too quickly, damage should be dealt to all players and the vehicle.
Last edited by steve 11thselby; 4 Weeks Ago at 08:33 PM.
Actually, people did this for Halo Custom Edition. Maybe due to the screwy game engine and crappy mods, it wasn't THAT great. Dropships occupy a special niche that really doesn't exist in Multiplayer.
However, I have something that fits the description of a small combat oriented dropship. Halo Custom Edition Halo CE Vehicle Tags: Kestrel V0.9 Tags
There's a link to some pictures. It's called a Kestrel and it's like a mini-Pelican, but better. It has 4 passenger seats, a pilot, and a gunner seat in back. It's not overpowered like a Hornet, not huge and ungainly like a Pelican, but can accommodate almost an entire team
I'm not entirely sure how the vehicle would handle, because in Custom Edition all aerial vehicles' controls and handling are derived from that of the Banshee. It would probably hover and be able to strafe, (Strafing is flying side-to-side, right?) maybe do banking maneuvers, and dive at a shallow angle.
Still, it would be fun to see massive maps that could accommodate Elephants, Pelicans/Phantoms, and support vehicles like that in a Forge environment.
Edit: Actually, I just thought it would be great to have an Elephant-like aerial supply vehicle, like the Albatross or that base-dropper thing from Halo Wars but with an open top and a bay like the Elephant's.
Last edited by electricSquid; 3 Weeks Ago at 04:46 PM.
Halo has given us the every vehicle that we could possibly want... except one type. The one type that has been asked for by many- Heavy Air Vehicles. The Pelican and Phantom would be great additions to large maps such as Sandtrap, Avalanche and Sandbox. Would you pay for maps that integrate Heavy Air Vehicles into Halo 3? Or hope to see this in Halo:Reach?
Either: These vehicles could be forged, or much like the Elephants on Sandtrap, may only work with certain maps.
Here is my idea for how these vehicles could work:
Pelican:
`Fits one man in driver seat and one in a gunner seat(located next to driver and has view of the outside with the ability to aim missiles) which controls rockets that are about the strength of either a Scorpion shot or Hornet missiles.
`Turret on the back which requires a gunner- removable with forge.
`4 or 6 seats in the back to remain inside. If not seated, passengers can fall out if the pelican moves at med-top speed.
`size is scaled down to reduce space that the vehicle takes up.
`much like a scorpion, vehicle is resistant to about 2 or 3 rockets and 1 or 2 laser shots. Armor plating can be shot off which weakens vehicle.
`If vehicle is destroyed by exterior damage, all denizens of the pelican are killed by a large explosion.
`Piloting controls are similar to the Hornet, Pelicans move more swiftly and unlike the hornet, holding LT can be used as a brake and will land the vehicle to the ground slowly and the Pelican gains altitude after holding RT.
`In midair, when the driver dies (shot through breakable glass, lasered, hijacked, beat down from hostile or friendly passenger, etc...) The vehicle dives and may explode upon impact.
`Hijacking- If a player can land on the front of the pelican, the player can latch onto the glass and punch through and attack the driver. A player may also jump into the back and walk into the pilot's quarters and kill the pilot. The hijacker may stick the pilot with a grenade or destroy the pilot's quarters with a frag.
Phantom:
`Much like the pelican, one pilot seat and one gunner seat. Control scheme is the same as the pelican, but the vehicle is slightly slower.
`Gunner controls the plasma bursts (purple plasma turret) these bursts have a faster firing rate, but are much weaker than the Pelican missiles.
`Same amount of seats as the Pelican, enters and exits through the sides or down the hole in the middle. The hole drops the players down at a slower rate than falling.
`Two plasma cannons on the side, removable with forge.
`Can withstand about 3 or 4 laser shots and have 2 very sensitive weak points in the front which cause the vehicle to explode after both spots are destroyed (the weak points are in campaign, normally shot to destroy the vehicle) If the vehicle explodes, all denizens are killed.
`If the pilot dies in midair, the vehicle falls and may explode upon impact.
`Hijacking- A player gets on top of the vehicle and rips out a latch (much like a wraith) and punches the driver or throws a grenade.
Anything that I am missing? Tell me and I will think about it could be integrated into the game.
Or tell me if you have any ideas of a Heavy Air Vehicle System.
hi ther u forgot tht the phantom has 3 week ponts the 3d one is behind the pilots qwatters on the outside and if destroyed will blow up the phantom:) also wt i think should be put on is at the side somwere u have a mounted fulkerod gun lyk with the banshies,and also it the pilot is killed the vercile(pardon my spelling cnt spell) would spin out of control but i can not c bungie dooing this i think they hate tht ide tbqh