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Old 11-21-2008   #1 (permalink)
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Join Date: Oct 2008
Location: Reno, NV
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Post Can't find any MM playlist(s) Maps and Gametypes you want? Fret no more, look here!


CAUTION: Wall of text!

Hello everyone in this vast universe of ours! I have come forward to introduce you to ALL (if not, most) of the Matchmaking playlist Maps & Gametypes all in one bunch. Yes, their was a thread a long time ago with the "guide" to MM Gametypes. But I'm doing both. I will have all of the Ranked and Social playlists including all of the Gametypes & Maps along with them. Yes, they will be linked for you viewers to download. I made this thread to make it more "simple" for other players out their who wanna play some Gametypes/Maps but suddenly don't have them, to just come here and download them (all from MM that is). Just download them from here, and your good to go.

Now I know I may be missing some maps, but don't fear. I can't get ALL of them because H3 can only store up to 100 Custom Content. Some maps I may get, a little later than most people would want them. But they will come, I promise. Now I hope your looking forward into all of my hard work into getting these (sarcasm), but I hope you peeps enjoy it. Lets get to it shall we?
__________________________________________________ __________________________________________________ __________

NOTE: The names may be changed in my File-Set because, well for obvious reasons -- I can't rename a Gametype that Bungie has already put into the game (that would just be fowl). So I've changed them all to abbreviations. I'll discuss the "abbreviations" later...

Ranked Playlist

Lone Wolves
Max Party Size: 1
Total # Of Players: 8

Gametypes
* Slayer (43.7%) - First player with 25 kills wins. 10 minute match time limit.
* Slayer BRs (28.2%) - First player to 25 kills wins. Players spawn with Battle Rifles and Assault Rifle secondary weapons. 10 minute match time limit.
* Swords (3.5%) - First player to 25 kills wins. Players spawn with Energy Swords and no secondary weapon. Player traits: Infinite ammo, cannot drive/ride in vehicles, and do not spawn with grenades. Map traits: Grenades on map, but no weapons. 10 minute match time limit.
* Oddball (13.4%) - Hold the skull to earn points. First player to 50 points wins. 10 minute match time limit.
* Crazy King (11.3%) - Stand in the hill to earn points. First player to 100 points wins. Hill traits: Moves to a random location every 30 seconds. 10 minute match time limit.

Maps
* Construct (Default)
* Epitaph (Default)
* Epilogue (Epitaph) - Variant of Epitaph with no shield doors.
* Guardian (Default) - Removed flare.
* High Ground (Default)
* Isolation (Default)
* Snowbound (FFA) - Variant of Snowbound tweaked for Free For All play.
* Boundless (Snowbound) - Variant of Snowbound with many shield doors removed.
* The Pit (Default)
* Foundry (Default) - Not required. Part of the Heroic Map Pack.
* Blackout (Default) - Not required. Part of the Legendary Map Pack.
__________________________________________________ __________________________________________________ __________

Team Slayer

Max Party Size: 3-4
Total # Of Players: 8

Gametypes
* Team Slayer (68.7%) - First team to 50 kills wins. 12 minute match time limit. Magnum secondary weapon.
* Team BRs (15.3%) - First team to 50 kills wins. Players spawn with Battle Rifles and Assault Rifle secondary weapons. 12 minute match time limit.

Maps
* Construct (Default)
* Guardian - Removed flare.
* High Ground (Default)
* Isolation (Default)
* Snowbound (HC) - Shotgun and Spartan Laser removed. Sniper moved to lower caves.
* Boundless (Snowbound) - Variant of Snowbound with many shield doors removed.
* The Pit (Default)
* Pit Stop (The Pit) - Variant of The Pit with inaccessible spawn hives.
* Valhalla (Default)
* Foundry (Default) - REQUIRED. Part of the Heroic Map Pack.
* Standoff (Default) - REQUIRED. Part of the Heroic Map Pack.
* Blackout (Default) - Not required. Part of the Legendary Map Pack.
* Ghost Town (Default) - Not required. Part of the Legendary Map Pack.
__________________________________________________ __________________________________________________ __________

Team Objective

Max Party Size: 3-4
Total # Of Players: 8

Gametypes
* Multi Flag CTF (17.3%) - Players attempt to capture the opposing team's flag. First team to three captures wins. 15 minute match time limit.
* Multi Flag BR (9.2%) - Players attempt to capture the opposing team's flag. First team to three captures wins. Players spawn with Battle Rifles and Assault Rifles. 15 minute match time limit.
* One Flag (13.7%) - Round-based Capture the Flag, where one team attempts to capture a flag while the other team defends it. Most captures after four rounds wins. Four minute round time limit.
* Assault (10%) - Teams score points by successfully detonating their bomb in the opposing team's base. First team to three successful detonations wins. 15 minute match time limit.
* One Bomb (12.9%) - Round-based Assault where teams alternate attempting to detonate a bomb and defending the base. The team with the most detonations after four rounds wins. Four minute round time limit.
* Neutral Bomb (12.9%) - Teams vie over a single bomb, scoring points by detonating the bomb in the opposing team's base. 15 minute match time limit.
* Team Oddball (14.9%) - Hold the oddball for points. First team to 100 points wins. Players spawn with Assault Rifles. Ball Carrier Traits: 75% walking speed. 12 minute match time limit.
* Team Crazy King (16.1%) - Stand in the hill for points.150 points to win. Hill moves randomly every minute. Players spawn with Assault Rifles. 12 minute match time limit.

Maps
* High Ground (Default)
* Isolation (Default)
* Last Resort - Removed radar jammer.
* Narrows - Active camo replaced with overshield. Shotgun replaced with rockets. Rockets replaced with bubble shield.
* Boundless (Snowbound) - Variant of Snowbound with many shield doors removed.
* The Pit (Default)
* Pit Stop (The Pit) - Variant of The Pit with inaccessible spawn hives.
* Valhalla (Default)
* Foundry (Default) - REQUIRED. Part of the Heroic Map Pack.
* Standoff (Default) - REQUIRED. Part of the Heroic Map Pack.
* Blackout (Default) - Not required. Part of the Legendary Map Pack.
* Ghost Town (Default) - Not required. Part of the Legendary Map Pack.
__________________________________________________ __________________________________________________ __________

Team Doubles

Max Party Size: 1-2
Total # Of Players: 4

Gametypes
* Team Slayer (40.9%) - First team to 25 kills wins. 12 minute match time limit.
* Team BRs (22.5%) - First team to 25 kills wins. Players start with Battle Rifles and Assault Rifle secondary weapons. 12 minute match time limit.
* Team Snipers (6.5%, Skipped after veto) - First team to 25 kills wins. Players start with Sniper Rifles and Magnum secondary weapons. Player traits: Infinite ammo. Map traits: No weapons on map. 12 minute match time limit.
* Team Oddball (13.8%) - Hold the oddball for points. First team to 150 points wins. Players spawn with Assault Rifles. Ball Carrier Traits: 75% walking speed, 50% damage. 10 minute match time limit.
* Team Crazy King (10.5%) - Stand in the hill for points.100 points to win. Hill moves randomly every minute. Players spawn with Assault Rifles. 10 minute match time limit.
* Multi Flag CTF (2.9%, Skipped after veto) - Players attempt to capture the opposing team's flag. First team to three captures wins. 10 minute match time limit.
* One Flag (2.9%, Skipped after veto) - Round-based Capture the Flag, where one team attempts to capture a flag while the other team defends it. Most captures after four rounds wins. Four minute round time limit.

Maps
* Construct (Default)
* Epitaph (Default)
* Epilogue (Epitaph) - Variant of Epitaph with no shield doors.
* Guardian - Removed flare.
* Isolation (Default)
* Narrows - Replaced active camo with overshield. Replace rockets with bubble shield. Replace shotgun with rockets.
* Snowbound (HC) - Shotgun and Spartan Laser are removed. The sniper has moved to the lower cave.
* Boundless (Snowbound) - Variant of Snowbound with many shield doors removed.
* The Pit (Default)
* Pit Stop (The Pit) - Variant of The Pit with inaccessible spawn hives.
* Foundry (Default) - REQUIRED. Part of the Heroic Map Pack.
* Blackout (Default) - REQUIRED. Part of the Legendary Map Pack.
* Ghost Town (Default) - REQUIRED. Part of the Legendary Map Pack.
* Cold Storage (Default) - REQUIRED. Downloadable from Marketplace.
__________________________________________________ __________________________________________________ _________________________

Squad Battle

Max Party Size: 5-6
Total # Of Players: 12

Gametypes
* Big Team Slayer (67%) - Score points by killing players on the opposing team. First team to 100 points wins. Players spawn with Battle Rifles and Assault Rifles. 15 minute match time limit.
* Multi-Flag CTF (13.6%) - Players attempt to capture the opposing team's flag. First team to three captures wins. Players spawn with Battle Rifles and Assault Rifles. 20 minute match time limit.
* One Flag CTF (13.6%) - Round-based Capture the Flag, where one team attempts to capture a flag while the other team defends it. Most captures after four rounds wins. Players spawn with Battle Rifles and Assault Rifles. Four minute match time limit.
* Neutral Bomb Assault (5.8%) - Teams vie over a single bomb, scoring points by detonating the bomb in the opposing team's base. First team to three detonations wins. Players spawn with Battle Rifles and Assault Rifles. 20 minute match time limit.

Maps
* Construct (Default)
* High Ground (Default)
* Isolation (Default)
* Last Resort - Removed radar jammer.
* Sandtrap (Default)
* Sandtrap Heavy - Variant of Sandtrap with liberal use of heavy weapons and vehicles
* SAND TARP (Sandtrap) - Variant of Sandtrap with Elephants removed and team spawns switched
* Valhalla (Default)
* Valhalla Covies - Item tweaks emphasize Covenant vehicles and weaponry. Skipped after veto.
* Valhalla Heavy - Variant of Valhalla with liberal use of heavy weapons and vehicles.
* Rat's Nest (Default) - REQUIRED. Part of the Heroic Map Pack.
* Standoff (Default) - REQUIRED. Part of the Heroic Map Pack.
* Standoff Heavy - Variant of Standoff with liberal use of heavy weapons and vehicles.
* Avalanche (Default) - Not required. Part of the Legendary Map Pack.
* Avalanche Heavy - Liberal use of heavy weapons and vehicles.
* Ghost Town (Default) - Not required. Part of the Legendary Map Pack.
__________________________________________________ __________________________________________________ _________________________

NOTE: If you wanna check out more information about the MLG playlist, go here.

MLG

Max Party Size: 3-4
Total # Of Players: 8

Gametypes
* MLG Team Slayer (48%) - Score points by killing players on the opposing team. First team to 50 points wins. Players spawn with Battle Rifles. Player traits: 90% shield recharge rate, 110% movement speed, motion tracker turned off. 15 minute match time limit.
* MLG Team King (16%) - Stand in the hill for points. 250 points to win. Hill lasts for two minutes before moving to the next location in sequence. Players spawn with Battle Rifles. Player traits: 90% shield recharge rate, 110% movement speed, motion tracker turned off. 15 minute match time limit.
* MLG Team Ball (8%) - Hold the oddball for points. First team to 250 points wins. Players spawn with Battle Rifles. Player traits: 90% shield recharge rate, 110% movement speed, motion tracker turned off. 15 minute match time limit.
* MLG Multi Flag (24%*) - Players attempt to capture the opposing team's flag. First team to three captures wins. Players spawn with Battle Rifles. Player traits: 90% shield recharge rate, 110% movement speed, motion tracker turned off. 15 minute match time limit.

Maps
* Construct (MLG) - Version 5 of MLG's Construct variant.
* Guardian (MLG) - Version 5 of MLG's Guardian variant.
* Narrows (MLG) - Version 5 of MLG's Narrows variant.
* The Pit (MLG) - Version 5 of MLG's The Pit variant.
* Foundry (MLG Amplified) - MLG Orlando version of the "Amplified" Foundry layout. REQUIRED. Part of the Heroic Map Pack.
* Foundry (MLG Onslaught) - v5 of MLG's "Onslaught" Foundry layout. REQUIRED. Part of the Heroic Map Pack.

*MLG Multi-Flag varies for Narrows, The Pit and Onslaught.
__________________________________________________ __________________________________________________ _________________________

Team Swat

Max Party Size: 3-4
Total # Of Players: 8

Gametypes
* Team SWAT (74.7%) - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0x shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 12 minute match time limit.
* SWAT Magnums (10.4%, Skipped after veto) - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Magnums. Player traits: 150% damage resistance, 0x shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. Map Traits: No weapons on map. 12 minute match time limit.
* ShWATguns (6.9%, Skipped after veto) - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Shotguns. Player traits: 200% damage resistance, 0x shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. Map traits: No weapons on map. 12 minute match time limit.
* SWATBall (4.6%, Skipped after veto) - Carry the skull for points. First pair to 200 points wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0x shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 12 minute match time limit.
* SWAT 2 Flag (4.6%, Skipped after veto) - Players attempt to capture the opposing team's flag. First team to three captures wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0x shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 15 minute match time limit.

Maps
* Construct (SWAT) - Construct tweaked for SWAT game play.
* SWAT Epilogue(SWAT) - Epitaph tweaked for SWAT game play. Based on "Epilogue"
* Guardian (SWAT) - Guardian tweaked for SWAT game play.
* High Ground (SWAT) - High Ground tweaked for SWAT game play.
* Isolation (SWAT) - Isolation tweaked for SWAT game play.
* Narrows (SWAT) - Narrows tweaked for SWAT game play.
* SWATless (SWAT) - Snowbound tweaked for SWAT game play. Based on "Boundless"
* SWAT Pit (SWAT) - The Pit tweaked for SWAT game play. Based on "Pit Stop."
* Foundry (SWAT) - Foundry tweaked for SWAT game play. REQUIRED. Part of the Heroic Map Pack.
* Rat's Nest (SWAT) - Rat's Nest tweaked for SWAT game play. REQUIRED. Part of the Heroic Map Pack.
* Blackout (SWAT) - Blackout tweaked for SWAT gameplay. REQUIRED. Part of the Legendary Map Pack.
* Ghost Town (SWAT) - Ghost Town tweaked for SWAT gameplay. REQUIRED. Part of the Legendary Map Pack.
* Cold Storage (SWAT) - Cold Storage tweaked for SWAT game play. REQUIRED. Downloadable from Marketplace.
__________________________________________________ ______________

Team Snipers

Max Party Size: 4
Total # Of Players: 8

Gametypes
* Team Snipers (79.3%) - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Sniper Rifles. 12 minute match time limit.
* Shotty Snipers (20.7%) - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Sniper Rifles and Shotgun secondary weapons. 12 minute match time limit.

Maps
* Snipe Trap (Sand Tarp) - Sand Trap variant made for Team Snipers.
* Snipebound (Snowbound) - Snowbound variant made for Team Snipers. Based on Boundless.
* Snipe Bridge (Narrows) - Narrows variant made for Team Snipers.
* Sniper Canyon (Valhalla) - Valhalla variant made for Team Snipers.
* Sniper Guardian (Guardian) - Guardian variant made for Team Snipers.
* Sniper Ground (High Ground) - High Ground variant made for Team Snipers.
* Sniper Stop (The Pit) - The Pit variant made for Team Snipers. Based on Pit Stop.
* Sniperlation (Isolation) - Isolation variant made for Team Snipers.
* Sniperstruct (Construct) - Construct variant made for Team Snipers.
* Snipeoff (Standoff) - Standoff variant made for Team Snipers. REQUIRED. Part of the Heroic Map Pack.
* Sniper's Nest (Rat's Nest) - Rat's Nest variant made for Team Snipers. REQUIRED. Part of the Heroic Map Pack.
* Sniper Town(Ghost Town) - Ghost Town variant made for Team Snipers. REQUIRED. Part of the Heroic Map Pack.
* Snipelanche -Avalanche variant made for Team Snipers. REQUIRED. Part of the Heroic Map Pack.
* Snipeout (Blackout) - Blackout variant made for Team Snipers. REQUIRED. Part of the Heroic Map Pack.

Social Playlist

NOTE: Unavailable after 9 games or 4 EXP.

Basic Training

Max Party Size: 4
Total # Of Players: 4

Gametypes
* Slayer (100%) - 25 Kills to win. Assault Rifle starts, no secondary weapon. Map traits: No power weapons, no vehicles. 15 minute match time limit.

Maps
* Guardian - Removed flare.
* Snowbound FFA - Default layout with equipment tweaks for FFA
__________________________________________________ ______________________

Rumble Pit

Max Party Size: 6
Total # Of Players: 6

Gametypes
* Slayer (40.7%) - 25 kills to win. Assault Rifle starts, no secondary weapons. 12 minute match time limit.
* Hammerzeit (11.9%, Skipped after veto) - Slayer, 15 kills to win. Gravity Hammer spawns, no secondary weapons. Player traits: Cannot pick up weapons, cannot drive vehicles. Map traits: No vehicles or weapons on the map. 12 minute match time limit.
* Swords (11.9%, Skipped after veto) - Slayer, 25 kills to win. Energy Sword spawns, no secondary weapons. Player traits: Cannot pick up weapons, cannot drive vehicles. Map traits: No vehicles or weapons on the map. 12 minute match time limit.
* Juggernaut (8.9%) - Kill the Juggernaut to become the Juggernaut. Juggernaut earns points for kills (10 points to win). Juggernaut traits: 2x Overshield, 50% Shield Recharge Rate, 125% Damage. 12 minute match time limit.
* Oddball (7.4%) - Hold the skull to earn points (50 points to win). 12 minute match time limit.
* Crazy King (5.9%) - Stand in the hill to gain points (100 points to win). Hill traits: Moving Hill (30 second intervals), random moving order. 12 minute match time limit.
* Ninjaball (7.4%) - Hold the skull to earn points (100 points to win). Ball carrier traits: 90% Damage Resistance, 50% Shield Recharge Rate, 150% Walking Speed, 50% Personal Gravity, Passenger only in vehicles. 12 minute match time limit.
* Mosh Pit (5.9%, Skipped after veto) - Stand in the hill to gain points (100 points to win). Hill traits: Stationary Hill. Player in hill traits: 150% Damage Resistance, 200% Shield Recharge Rate, 25% Shield Vampirism. 12 minute match time limit.

Maps
* Construct (Default)
* Epitaph (Default)
* Epilogue (Epitaph)
* Guardian - Removed flare.
* Isolation (Default)
* Narrows - Replace active camo with overshield. Replaced rockets with bubble shield. Replace shotgun with rockets.
* Snowbound (FFA) - Default layout tweaked for Free For All.
* Boundless (Snowbound) - Variant of Snowbound with many shield doors removed.
* The Pit (Default)
* Pit Stop (The Pit) - Variant of The Pit with inaccessible spawn hives.
__________________________________________________ ______________________

Social Slayer

Max Party Size: 8
Total # Of Players: 8

Gametypes
* Team Slayer (44.2%) - 50 kills to win. 12 minute match time limit.
* Team Rockets (8%, Skipped after veto[/b]) - 50 kills to win. Rocket launcher spawns, with no secondary weapon. Infinite ammo enabled. Map traits: No weapons. 12 minute match time limit.
* Team Duals (10.9%, Skipped after veto) - 50 kills to win. SMG spawns with Magnum secondary weapon. Map traits: Dual-wield weapons only, light vehicles only. 12 minute match time limit.
* Team BRs (16.7%) - 50 kills to win. Battle Rifle spawns with Assault Rifle secondary weapon. Map traits: Light vehicles only. 12 minute match time limit.

Maps
* Construct (Default)
* Guardian - Removed flare.
* Isolation (Default)
* Last Resort - Removed radar jammer.
* Narrows - Replaced active camo with overshield. Replaced rockets with bubble shield. Replaced shotgun with rockets.
* Snowbound (HC) - Shotgun and Spartan Laser removed. Sniper Rifle moved to lower caves.
* Boundless (Snowbound) - Variant of Snowbound with many shield doors removed.
* The Pit (Default)
* Pit Stop (The Pit) - Variant of The Pit with inaccessible spawn hives.
* Valhalla (Default)
* Foundry (Default) - Not required. Part of the Heroic Map Pack.
* Rat's Nest (Default) - Not required. Part of the Heroic Map Pack.
* Standoff (Default) - Not required. Part of the Heroic Map Pack.
* Ghost Town (Default) - Not required. Part of the Legendary Map Pack.
__________________________________________________ ______________________

Social Skirmish

Max Party Size: 10
Total # Of Players: 10

Gametypes
* One Flag CTF (14.5%) - Round based Capture the Flag, one team has a flag while the other attempt to capture it. Most captures after four rounds wins. Four minute round time limit.
* Multi-Flag CTF (16.9%) - Both teams are attempting to capture the other team's flag. First to three captures wins. 20 minute match time limit.
* One Bomb Assault (10.7%) - Teams take turns attempting to plant a bomb in the opposing team's base. Most detonations after four rounds wins. Four minute round time limit.
* Neutral Bomb Assault (14%) - Teams vie for a single bomb, attempting to plant it in the opposing team's base. First to three detonations wins. 20 minute match time limit.
* VIP (5.8%) - One player on each team is designated "VIP." Killing this player earns points for the opposing team. 10 points to win. VIP traits: 90% damage resistance, 2x shield multiplier, 50% shield recharge, passenger only in vehicles, waypoint visible to everyone. 12 minute match time limit.
* Territories (16.5%) - One team defends as the other team attempts to capture territories. Team with most territories captured after four rounds wins. Four minute round time limit.
* Land Grab (19%) - Both teams must attempt to take as many territories they can. The team with the most territories captured after three rounds wins. Territories are locked upon capture and cannot be captured by the opposite team (locks reset at the end of each round). 30 uncontested seconds within a territory to capture. Three minute round time limit.

Maps
* High Ground (Default)
* Isolation (Default)
* Last Resort - Removed radar jammer.
* Narrows - Replaced active camo with overshield. Replaced rockets with bubble shield. Replaced shotgun with rockets.
* Snowbound (HC) - Shotgun and Spartan Laser removed. Sniper Rifle moved to lower caves.
* Boundless (Snowbound) - Variant of Snowbound with many shield doors removed.
* The Pit (Default)
* Pit Stop (The Pit) - Variant of The Pit with inaccessible spawn hives.
* Valhalla (Default)
* Standoff (Default) - Not required. Part of the Heroic Map Pack.
* Ghost Town (Default) - Not required. Part of the Legendary Map Pack.
__________________________________________________ ______________________

Multi Team

Max Party Size: 8
Total # Of Players: 8

Gametypes
* Team Slayer (37.8%) - First pair to 50 kills wins. 12 minute match time limit.
* Team Oddball (11.7%) - Carry the skull for points. First pair to 100 points wins. 12 minute match time limit.
* Team Crazy King (16.7%) - Stand in the hill for points. 100 points to win. Hill lasts for one minute before moving to a random location. 12 minute time limit.
* VIP (13.3%) - A player on each team is designated the "VIP." Score points by killing the other teams VIPs. 10 points to win. 12 minute match time limit.
* Team Swords (9.4%, Skipped after veto) - First pair to 25 kills wins. Players spawn with Energy Swords. Player traits: Infinite ammo, cannot pick up weapons, cannot drive or ride in vehicles. Map traits: No weapons or vehicles on map. 12 minute match time limit.
* Hammerzeit (7.8%, Skipped after veto) - First pair to 25 kills wins. Players spawn with Gravity Hammers. Player traits: Infinite ammo, cannot pick up weapons, cannot drive or ride in vehicles. Map traits: No weapons or vehicles on map. 12 minute match time limit.

Maps
* Construct (Default)
* Epitaph (Default)
* Guardian - Removed flare.
* High Ground (Default)
* Isolation (Default)
* Last Resort - Removed radar jammer.
* Narrows - Replaced active camo with overshield. Replaced rockets with bubble shield. Replaced shotgun with rockets.
* The Pit (Default)
* Foundry (Default) - Not required. Part of the Heroic Map Pack.
* Standoff (Default) - Not required. Part of the Heroic Map Pack.
* Blackout (Default) - Not required. Part of the Legendary Map Pack.
* Ghost Town (Default) - Not required. Part of the Legendary Map Pack.
__________________________________________________ ______________________

DLC FFA

Max Party Size: 8
Total # Of Players: 8

Gametypes
* Slayer (31.1%) - 25 kills to win. Assault Rifle starts, no secondary weapons. 12 minute match time limit.
* Slayer BRs (28.4%) - First player to 25 kills wins. Players spawn with Battle Rifles and Assault Rifle secondary weapons. 10 minute match time limit.
* Hammerzeit (2.7%, Skipped after veto) - Slayer, 15 kills to win. Gravity Hammer spawns, no secondary weapons. Player traits: Cannot pick up weapons, cannot drive vehicles. Map traits: No vehicles or weapons on the map. 12 minute match time limit.
* Swords (2.7%, Skipped after veto) - Slayer, 25 kills to win. Energy Sword spawns, no secondary weapons. Player traits: Cannot pick up weapons, cannot drive vehicles. Map traits: No vehicles or weapons on the map. 12 minute match time limit.
* Rockets (14.2%) - Slayer, 25 kills to win. Rocket Launcher spawns. Map traits: No weapons on the map. 12 minute match time limit.
* Oddball (6.6%) - Hold the skull to earn points (50 points to win). 12 minute match time limit.
* Crazy King (3.3%) - Stand in the hill to gain points (100 points to win). Hill traits: Moving Hill (30 second intervals), random moving order. 12 minute match time limit.
* Braaaains (10.9%) - Survivors attempt to avoid death at the hands of zombies. Survivors spawn with Shotguns and Magnum secondary weapons. Infected spawn with black armor, no shields, and Energy Sword starts. Score by killing, highest score after four rounds wins. 3 minute round time limit.

Maps
* Foundry (Default) - REQUIRED. Part of the Heroic Map Pack.
* Anvil (Foundry) - Variant of Foundry. Asymmetrical verticality.
* Haunted Manor (Foundry) - Variant of Foundry with Infection theme.
* Rat's Nest (Default) - REQUIRED. Part of the Heroic Map Pack.
* Bubonic (Rat's Nest) - Variant of Rat's Nest for Infection.
* Standoff (Default) - REQUIRED. Part of the Heroic Map Pack.
* Blackout (Default) - REQUIRED. Part of the Legendary Map Pack.
* Deadlock (Blackout) - Variant of Blackout for Infection.
* Ghost Town (Default) - REQUIRED. Part of the Legendary Map Pack.
* Ghoul Town (Ghost Town) - Variant of Ghost Town for Infection.
* Cold Storage (Default) - REQUIRED. Downloadable on Marketplace.
* Rigor Mortis (Cold Storage) - Variant of Cold Storage for Infection.
__________________________________________________ ______________________

DLC Big Team

Max Party Size: 16
Total # Of Players: 16

Gametypes
* Team Slayer (34.5%) - First team to 100 kills wins. Battle Rifle starts with Assault Rifle secondary weapons. 15 minute match time.
* Multi-Flag CTF (18.7%) - Both teams battle to capture each other's flags. First team to three flags wins. Battle Rifle starts with Assault Rifle secondary wepaons. 20 minute match time.
* One Bomb (7.9%, Skipped after veto) - Round-based Assault where teams alternate attempting to detonate a bomb and defending the base. Battle Rifle starts with Assault Rifle secondary weapons. The team with the most detonations after four rounds wins. Four minute round time limit.
* Neutral Bomb Assault (7.2%) - Players vie over a single bomb, attempting to detonate the bomb in the opposing team's base. First team to three detonations wins. Battle Rifle starts with Assault Rifle secondary weapons. 20 minute match time.
* VIP (2.9%) - One player on each team is designated "VIP." Score points by killing the opposing team's VIP. First team to 10 points wins. 15 minute match limit.
* Territories (7.2%) - Teams take turns defending and claiming territories. The team with the most territories claimed after two rounds wins. Battle Rifle starts with Assault Rifle secondary weapons. Five minute rounds.
* Big Splockets (5%) - First team to 100 kills wins. Spartan Lasers starts with Rocket Launcher secondary weapons. 15 minute match time.
* Land Grab (2.9%, Skipped after veto) - Both teams must attempt to take as many territories they can. The team with the most territories captured after three rounds wins. Territories are locked upon capture and cannot be captured by the opposite team (locks reset at the end of each round). 30 uncontested seconds within a territory to capture. Battle Rifle starts with Assault Rifle secondary weapons. Three minute round time limit.
* 2 Flag Heavy (9.4%) - Multi Flag CTF with heavy vehicles and weapons. First team to three captures wins. Battle Rifle starts. Map traits: All vehicles on. 20 minute match time.

Maps
* Last Resort - Skipped after veto.
* Valhalla (Default) - Skipped after veto.
* Sandtrap (Default) - Skipped after veto.
* Sandtrap Heavy (Sandtrap) - Variant of Sandtrap with liberal use of heavy weapons and vehicles.
* SAND TARP (Sandtrap) - Variant of Sandtrap with Elephants removed and team spawns switched.
* Rat's Nest (Default) - REQUIRED. Part of the Heroic Map Pack.
* Standoff (Default) - REQUIRED. Part of the Heroic Map Pack.
* Standoff Heavy (Standoff) - Variant of Standoff with liberal use of heavy weapons and vehicles
* Avalanche (Default) - REQUIRED. Part of the Legendary Map Pack.
* Avalanche Heavy (Avalanche) - Variant of Avalanche with liberal use of heavy weapons and vehicles.
__________________________________________________ ______________

NOTE: I will update this playlist for every new weekend that comes up. But, I will keep the latest Double Exp. Weekend Playlist as long as until a new one comes.

Double Exp. Weekend Playlist

Max Party Size:
Total # Of Players:

Gametypes

Maps

__________________________________________________ ______________

Now on to the abbreviations (thank god!). Well, after all of the hard work of creating and getting maps/gametypes (pain-in-the-arsenal) I will share with you the "abbreviations" I used (the name of the file you clicked on) to get those maps/gametypes. I'll list off what some of those mean...

Quote:
- LW: Lone Wolves
- TS: Team Slayer
- TD: Team Doubles
- TO: Team Objective
- BTB: Big Team Battle
- BC: Basic Training (yes, I even have basic training)
- RP: Rumble Pit
- SC: Supposed to be Social Skirmish but, my mind was somewhere else.
- FFA: Free For All
So those are just some of the things that I listed above that you will see for the files in my 'File Sets' once you click on them. In addition though, some of those are also used by many other Gametypes so don't freak out once you see a BTB gametype in Squad Battle. And if you don't believe that those gametypes & maps are correct, see for yourself. If you wanna check out my File-Sets (obviously with all the gametypes I listed in this thread), look below...

Matchmaking Maps/Gametypes
Matchmaking Maps/Gametypes 1
Matchmaking Maps/Gametypes 2
Matchmaking Maps/Gametypes 3
Matchmaking Maps/Gametypes 4


I will, as a matter of fact, update this thread when necessary meaning, when some *new* playlist comes out I shall add it into my thread. Now, I know it may take awhile to finally get all the Maps and Gametypes for them so relax, and be patient. I will [UPDATE] you with new information if I get a new map or gametype or maybe better yet, a playlist. I still need to update this as it is... but, I WILL check up on this thread EVERY DAY! And please, their is no need to boost or bump up this thread. It is here to help people, not to get this on the top of the list (if you still want to, go right ahead just please don't 'double-bump').

So their you have it. I hope this helps you boys & girls in your long-lost journey of finding all of the gametypes/maps you need or want, as it has helped me in an "organized" fashion of putting together this "long-lost" journey ahead of me. Have fun!



Last edited by Mr Smiley; 6 Days Ago at 08:28 PM..
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Old 11-21-2008   #2 (permalink)
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Note: This is for the "Custom Halo: 2" content ONLY. Post whatever Halo: 2 content you would like, whether it be Maps or Gametypes. It all goes here.

Halo 2: Custom Content

Gametypes

Maps

__________________________________________________ ____________________

For every map or gametype(s) you fellows post, I will put them here. It can either be Maps or Gametypes. Just post the Link of them in this thread (in a post) and I will put them in here. Thank you!


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Old 11-21-2008   #3 (permalink)
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Old 11-21-2008   #4 (permalink)
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whao how long did it take totype this?!


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Old 11-22-2008   #5 (permalink)
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Quote:
Originally Posted by FirFox 919 View Post
whao how long did it take totype this?!
I had already had it saved onto a Floppy Disk, so it didn't take much time. Maybe about only a good 10-15 minutes (double-check).


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Old 11-22-2008   #6 (permalink)
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It took him way too long...>:[

Srsly, tho this is epic. Especially if you need someone who knows exactly what percent chances there are of playing Team Snipers on The Pit in Social Slayer *cough*.

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Old 11-23-2008   #7 (permalink)
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Sweet, I'll be grabbin the swat gamtypes..but just out of curiosity, when did Team BRs in Team Slayer playlist become waited so low. I though it used t be like 40/40/10/10 (Ar, Br, Sniper, Shottysnipers)?