Quote:
Originally Posted by Pegasi Delta
Moveable cover of any kind is avoided in MLG, the only real instances being ones where A) it's unavoidable such as on Pre-DLC maps (though exactly why they never weapon holder those boxes on The Pit down is beyond me) or B) it's not an practical issue, like with the dumpsters on Onslaught which are technically moveable, but only if you're in a vehicle so it doesn't matter in game.
Not only would vehicle cover be highly moveable and unreliable (the reason behind avoiding moveable cover is areas being to changeable since each point of cover is supposed to be integral, it should be consistent), but they are also destroyable which would only add to the chaos caused by their inclusion, even if they were undriveable.
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Because when a nade sets them to respawn, they are barley moved, so when they respawn, and the boxes are still there, its a party in pit's geometry.