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Old 2 Weeks Ago   #11 (permalink)
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Originally Posted by Mace View Post
Because when a nade sets them to respawn, they are barley moved, so when they respawn, and the boxes are still there, its a party in pit's geometry.
Ah, makes sense. Now you mention it, that happened to me all the time on one of my old maps where I used crates as moveable cover. Having them duplicate and line up side by side was kinda cool, but having that happen in an MLG game would be pretty fail.

G04, a tank is probably the one thing I'd say might work. There's still the destructable issue there, but the main one is moveablility, and that's pretty much eliminated with a Scorpion. I'd be interested to see what you do with this idea, though obviously it'd have to be a large, outdoor oriented map, or if indoors then at least vast and cavernous.
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Old 2 Weeks Ago   #12 (permalink)
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Originally Posted by Pegasi Delta View Post
Ah, makes sense. Now you mention it, that happened to me all the time on one of my old maps where I used crates as moveable cover. Having them duplicate and line up side by side was kinda cool, but having that happen in an MLG game would be pretty fail.

G04, a tank is probably the one thing I'd say might work. There's still the destructable issue there, but the main one is moveablility, and that's pretty much eliminated with a Scorpion. I'd be interested to see what you do with this idea, though obviously it'd have to be a large, outdoor oriented map, or if indoors then at least vast and cavernous.
Simply changing the game setting should make it so that the vehicular does not break apart. Maybe making it a side rule about Rockets not on the same map.. I'll continue digging Be back soon. Loading up halo now....

UPDATES... If one changes the the game setting of the game type. Indestructible, then tanks are in full use. JUST DO NOT USE ROCKETS on your map. It is too powerful and will cause the tank to break.

Last edited by G043R; 2 Weeks Ago at 08:43 PM.
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