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Old 3 Weeks Ago   #1 (permalink)
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Broken turrets in MLG?


Okay I understand that turrets are unlimited ammo and they make you open for easy sticks and snipes from the other team, but would you like to see broken turrets allowed in MLG? As in the map is built so it drop spawns a turret from a killball? Or something along those lines?

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Old 3 Weeks Ago   #2 (permalink)
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Get the turret, rip it off.

Or you could put this broken turret somewhere totally less defenceless then the current turret positions, and let there be no risk for such a reward.

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Old 3 Weeks Ago   #3 (permalink)
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I wouldn't really like it. Even if it had limited ammo, it's still a very powerful weapon that can kill in all 3 ranges (harder for long range though).
It probably would not totally kill gameplay, but I like to stick with BR's and other weapons of the sort.
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Old 3 Weeks Ago   #4 (permalink)
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Turret in MLG = no. The same logic applies as to the SMG or AR, except worse because the turret has a longer effective range and a much larger clip. It's a skilless spray'n'pray weapon. Plus, I'm not sure how useful it would even be at high levels. The rev up second before its effective would mean your target escapes easy, and the slow movement means its easy to grenade a guy holding a turret. Basically it would only be useful if your team is already dominating the other team and you just use it to hold them down in their spawns.

And before somebody comes in and whines "BUT ROKITS IS NO SKILL 2 MLG IS DUM!" like somebody does in pretty much every MLG weapon discussion thread, rockets have much more limited ammo than a turret does, but the threat is enough to force map movement to control them. A turret on the other hand, has 200 bullets no matter what, which lasts quite a long time. Plus, as I said before, it isn't very useful unless you're already winning because you won't be winning any 1v1 battles with it or even doing effective teamshot on a target that can move around the map.

Last edited by Ladnil; 3 Weeks Ago at 04:03 PM.
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Old 3 Weeks Ago   #5 (permalink)
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If the turret was in an open place, I mean were someone on each team will always be looking? The person is likely to die pretty soon, but still taken damage. Then others can try get it.
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Old 3 Weeks Ago   #6 (permalink)
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Quote:
Originally Posted by Ladnil View Post
Turret in MLG = no. The same logic applies as to the SMG or AR, except worse because the turret has a longer effective range and a much larger clip. It's a skilless spray'n'pray weapon. Plus, I'm not sure how useful it would even be at high levels. The rev up second before its effective would mean your target escapes easy, and the slow movement means its easy to grenade a guy holding a turret. Basically it would only be useful if your team is already dominating the other team and you just use it to hold them down in their spawns.

And before somebody comes in and whines "BUT ROKITS IS NO SKILL 2 MLG IS DUM!" like somebody does in pretty much every MLG weapon discussion thread, rockets have much more limited ammo than a turret does, but the threat is enough to force map movement to control them. A turret on the other hand, has 200 bullets no matter what, which lasts quite a long time. Plus, as I said before, it isn't very useful unless you're already winning, because you won't be winning any 1v1 battles with it, or even doing effective teamshot on a target that can move around the map.
SMGs and ARs aren't "No-skill" weapons, in fact, it takes ALOT more skill to kill someone with a BR with an SMG or AR then it does with a BR.

BR's are skill-less weapons, you simply continue to aim at someone's head, 70% of the time, you beat them (unless you totally fail).

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Old 3 Weeks Ago   #7 (permalink)
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Quote:
Originally Posted by dreaddraco2 View Post
SMGs and ARs aren't "No-skill" weapons, in fact, it takes ALOT more skill to kill someone with a BR with an SMG or AR then it does with a BR.

BR's are skill-less weapons, you simply continue to aim at someone's head, 70% of the time, you beat them (unless you totally fail).
Please don't turn this into a BR vs AR thread. MLG's gametype designers have a big enough problem with the BR/SMG that when one of the last map pack's maps included a single SMG with limited ammo, they immediately stopped the test session to replace it with a PR. Let's leave it at that, MLG does not, and will not, accept bullet hose weapons.

I probably should have just said that above, but I prefer to know and discuss the reasons behind the facts.

Last edited by Ladnil; 3 Weeks Ago at 04:13 PM.
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Old 3 Weeks Ago   #8 (permalink)
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Quote:
Originally Posted by Ladnil View Post
Please don't turn this into a BR vs AR thread. MLG's gametype designers have a big enough problem with the BR/SMG that when one of the last map pack's maps included a single SMG with limited ammo, they immediately stopped the test session to replace it with a PR. Let's leave it at that, MLG does not want bullet hose weapons.
Well tbh, draco is right, it doesnt take a great amount of skill to br, but im not saying ar, or pr or any others do, its aim and shoot, same with a turret, you aim and shoot, and with the slow speed acustom with turret you wont be making any pro mlg jumps or getting any ninjas, its an easy kill weapon but in return you get slow speed and short jumps.
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Old 3 Weeks Ago   #9 (permalink)
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i dont think it would be a good idea because 1 turret guy moves slow and gets killed easily. 2 if the turret guy gets in a good position then its easy kills and plus there are tons of bullets in it



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Old 3 Weeks Ago   #10 (permalink)
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i dont think it would be a good idea because 1 turret guy moves slow and gets killed easily. 2 if the turret guy gets in a good position then its easy kills and plus there are tons of bullets in it
1 That is a con 2 That is a pro, It can be lethal just like any other weapon. Its like sniper, the reticle is small, but it can give lethal damage.

All weapons have pro's & con's. This is the same as any other weapon. It is strong, but it makes you slow and prone to attack, even turn speed is reduced.
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