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Old 11-09-2008   #1 (permalink)
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Default Add Territories as a MLG Gametype


After watching some MLG R6V2 I thought their version of territories took a lot of teamwork and good stragities to play. I was wondering what the halo community thought about the use of territories in MLG halo. I have created a map and gametype for it already, if you would like to download it click here. The map is called MLG Killhouse. Please tell me what you think about it.

I was thinking that the gametype should be setup with:
-3 territories
-4 min time
-3+ rounds
-3 captured territories wins the round or team with 2 when time expires
-15 second time to capture territory
-10 second spawn time
-non-locking territories (can be recaptured)

I just posted the map with the gametype on forge hub. check it out

Last edited by tornquist92; 11-25-2008 at 01:38 AM.. Reason: changing post
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Old 11-11-2008   #2 (permalink)
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The map sounds pretty good is there a page on FH for this map where we can see pictures etc?



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Old 11-23-2008   #3 (permalink)
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I don't know about a custom map supporting it, but I've thought for a while that a MLG Territories would be a great idea. Imagine maybe 10-15 second capture time, BR starts, same basic traits, no one has them at start, and they never lock. It would involve a lot of movement and teamwork and would be very fast-paced. Guardian and Amp maybe?

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Old 11-23-2008   #4 (permalink)
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Quote:
Originally Posted by H3C x Nevz View Post
I don't know about a custom map supporting it, but I've thought for a while that a MLG Territories would be a great idea. Imagine maybe 10-15 second capture time, BR starts, same basic traits, no one has them at start, and they never lock. It would involve a lot of movement and teamwork and would be very fast-paced. Guardian and Amp maybe?
It would definitely be hard to get the time perfect, it can't be too low or too high. I think 10-15 is definitely a good time to start with, but it might be different for different maps just like how on Onslaught and Narrows you can recover the flag in 3 seconds, but on the Pit you can't and it auto resets itself. I think the Pit, Guardian, Construct, and maybe Epilogue would play territories pretty well because they're pretty big and it would definitely require a lot of movement and teamwork.

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Old 11-23-2008   #5 (permalink)
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Quote:
Originally Posted by Novak View Post
It would definitely be hard to get the time perfect, it can't be too low or too high. I think 10-15 is definitely a good time to start with, but it might be different for different maps just like how on Onslaught and Narrows you can recover the flag in 3 seconds, but on the Pit you can't and it auto resets itself. I think the Pit, Guardian, Construct, and maybe Epilogue would play territories pretty well because they're pretty big and it would definitely require a lot of movement and teamwork.
Lol, something else I was thinking about, Epilogue, along with Guardian, could really spark MLG Asymmetry. Why not some intense version of MLG One Flag for Epilogue? Eh, it's a stretch, and there are lots of details MLG would need to work out, but there's some substance there.

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Old 11-24-2008   #6 (permalink)
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It wouldn't be bad, but Keep in mind that they only keep 11 gametype/map combinations. Adding territories would take away some slayer, flag, or hill. While territories wouldn't be bad, those three are better and will probobly never get rid of.


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Old 11-24-2008   #7 (permalink)
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Well, Build an MLG map and gametype specifically designed for MLG territories and test it thoroughly, I might enjoy some MLG territories. Recommend it at the next TGIF.
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Old 11-24-2008   #8 (permalink)
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I think Territories would be better than KOTH, imo.

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Old 11-24-2008   #9 (permalink)
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Back int he hardcore playlist, which was kinda sorts similar to MLG, land grab was supported on most of the maps. So it could probably be done in MLG. It would probably be more along the lines of conquest though.
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Old 11-24-2008   #10 (permalink)
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I think Ghost Town would play good with territories, having each of the four corners be their own territory (taking up the whole corner, meaning at all times during the game you are in a territory), and then having a 5th one in the middle room. It would be a big game of king of the hill. I don't think it should have rounds though, just maybe be a long game of land grab. So even if you're down 4-1 with a minute left, you can still come back.

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